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Tag Team Game Rumble!

You could hear the sound of crowds going wild! You could hear hear the epic guitar riffs going off! You could hear the sound of muscular bodies slamming against the arena floor! No, this wasn't the echoes of Wrestlemania XXX. It was our very own special [url=http://www.gog.com/gamerumble]Battle of the Games 2014 promo, with stables of amazing games facing off each other three by three in explosive combat. You, dear GOGgers, were the referees. Now, the time has come for the grand finale! We know who won, and who did not. All of the participating games are now simultaneously on sale for the next 48 hours!
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serpantino: Indie games... thanks for the chance to save some money for another day gog ^_^. As usual I own most of these elsewhere from various bundles. It also pretty much sums up the problem with the indie scene for me.... 3 tower defense games *joy* played one, you've played them all, the innovations in the genre are paltry or ill fitting.
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Telika: Uh.

Anomaly is basically the opposite of a Tower Defense game.
Supposedly. It still felt the same to me. I only played a couple of levels though.
And my uncanny knack for backing the wrong side continues. You could probably make a fortune in the stock market by asking for my advice and then doing the opposite. :)

I'll probably still pick up Ethan and Mr. Bree tomorrow at 60% off, just to have them on GOG (already have them from elsewhere). And it will be a good chance to finally nab Anomaly Warzone Earth. So a well done mix of games this time.
This is an interesting idea, GOG.com.

Anyways, voting for the Strategy games, but the platformers are good as well.
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groze: You make a good point and I can't disagree with what you said, but I still think the indie scene is a much needed breath of life into the video game industry. It's true that with the opening of game development to pretty much every one with a bit of know-how you're going to get flooded by a multitude of mediocre, sub-par video games made by small teams trying to cash in on one-hit phenomena, following the "rules" of what's easier to develop (the indie version of market studies): retro-looking insanely difficult puzzle platformers that end up being mediocre repetitions of one another, in spite of what personal touch the devs claim they brought in. This is true. But, from my experience with the indie scene, you're more likely to find sheer works of passion, truly original, fun, immersive, innovative and worthwhile projects than you do in the "standard" big studio video game business.

Indies are less likely to suffer from dumb "sequel-itis", designed only by market analysts who probably never even played a video game in their lives to milk a project and make the most money out of it possible. In the indie side of things, if a developer envisions a game as a single, complete experience, they're free to make a single game and move on, the only pressure they might get to make sequels comes from fans, but fans are also more likely to understand the value of a game as a standalone experience with no need for sequels. Independent developers don't have to deal with big head honcho publishers telling them how to make their games, changing design decisions during development because "this is what the target audience wants, so you'll have to change it". Indie developers have a much more free environment, the problem is that there are simply way too many of them, and you have to sift through a huge deal of 'meh' iterative games in order to find one that truly stands out -- the thing is, when you do, it sure as hell beats anything the big studios are putting out. There are a lot of hurdles and obstacles small developers can't overcome, mostly the fund limitations, so they have to bypass them by being creative, artistic and passionate -- three core values that seem to be lost to big studios for ages, now.

Obviously, there are great AAA titles that get released every once in a while, but it's even harder to find those among the tedious flooding of yearly releases than it is to find indie games worth our while.

I, for one, welcome an indie day during this promo. I'm glad the indie video game scene exists, because it is my firm belief that, if it wasn't for indies, the future of the video game industry would seem even bleaker than what it does now. I'm glad we got a , a [url=http://www.gog.com/game/primordia]Primordia, a Dear Esther, a Stanley Parable, an Ether One, a Steamworld Dig, the [url=http://www.gog.com/game/trine]Trines, a Broken Age, a Valdis Story, a Kentucky Route Zero, a , a [url=http://www.gog.com/game/legend_of_grimrock]Legend of Grimrock, a Dead Synchronicity, The Cat Lady, an FTL, etc, etc. Wouldn't many of these be worth picking up if GOG had an indie day during this promo?! I think so.

Let there be indie games for a long time to come.
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CarrionCrow: I agree. It definitely has a place, and if anything, the indies are what will help pull the industry through once it hits the wall. The triple A companies will end up screwing themselves trying to go for flash instead of substance, and the morons at the wheel will keep on beating their heads against the idea of people caring less about pretty pictures and more about things like good characters, good stories, good gameplay, little things like being able to evoke emotions and provoke real thought. What annoys me is that the shitty indie people are bringing down the good ones by association. What annoys me is the thought of people waving the indie banner when in reality it's about their stuff being cheap garbage being made for a quick buck. To me, it spits in the face of small crews doing good things. Right now I'm waiting for Wasteland 2 (on GOG, of course) because I'm disgusted with what a bigger publisher has done with a series that I used to love, and the indie group is doing it completely differently. If all the indies went away, to me there's no seeming bleaker. It straight up would be. That would be the point where the majority of the industry was being controlled by the number crunchers and the bullshit marketers. That's when games being made by people who couldn't tell a compelling story to save their lives and don't even want to try to would have no soul whatsoever.
I see the two sides to the argument on the justification or not so for the indie side of the industry. On one hand indie developers are more likely to respond to issues and problems the player community may point out, which is coo. However, there is a reason why the community is the community and the game makers are the game makers, so this can be abused but so can being arrogant as all get out and never listening to fans. On the other hand indie developed games tend not to have as high of production costs and thus it's kind of like those websites where people can write their stories free online and a small company might publish it in book form. The barriers for entry into the industry are being removed or at least lowered, and that does open the floodgates for some two bit (get it!) developer to just follow the leader on another two dollar game like Doodle Jump or Angry Birds (which were nowhere near the first time those gimmicks were used).

While the same can be said of every western developer trying to cash in on COD4:MW back when the modern warfare thing was still fresh or WWII shooters before that or 3d platformers in the 90's, however, there are bigger consequences to be paid in the larger publisher/developer world. Castlevania: Lords of Shadow 2 tried to cash in on popular trends and it's paying the price for that right now, whereas a two person team which developed an Angry Birds knockoff with semi-Mario looking heads is a lot less likely to suffer in the same way. That said I do appreciate teams like InXile and Larian studios for cutting the strings of a big publisher so they might unleash their full creative potential. Yet again at the same time, there is nothing a developer big or small can do anymore that is truly new, everything has been done already thus making the unleashed creativity argument weaker as time goes on.
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joppo: I'm surprised Anomaly's side is pulling ahead. Defender's Quest has been on promo with great discounts several times already; supposedly whoever wanted it got it ages ago.
Logic fallacy. Just because I might want a game doesn't mean I absolutely will pick it up when it's discounted. [Case with Defender's Quest]. Money for games is luxury - I only really buy any if I don't need money elsewhere / am not saving up for something else. Given that GOG's promos come around fairly regularly there's no hurry, either.
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joppo: supposedly whoever wanted it got it ages ago
I thought precisely the same thing about Unreal Tournament. Precisely! I was surprised to see it trounce the others. Not that I dislike UT, but I honestly thought there couldn't possibly be people out there who didn't already have it.

I'm still somewhat surprised with the initial skirmish for today's battle. I went for the right side just because they weren't tower, are people really still playing those? First one I ever tried was that Defense Grid game from Xbox Live's Games With Gold several months ago, played through about 4 levels and it both completely satisfied and nullified any urge I ever had to play a tower defense game. That was one of the most boring things I've ever endured, it's like playing a rail shooter with autoaim and autofire.
Post edited April 16, 2014 by Red_Frog
Well as it seems strategy is winning against platformers. Well I must say im not surprised. On the left side you have two normal games (anomaly, defenders quest) and one flash like game (pixel junk) and on the platformer side you have 3 flash like games. The outcome was obvious at once. But this is only my opinion so I might be wrong :)

Will probably buy Anomaly tomorrow, don't really like platformers. Afterall if you played one then you have played them all.
Post edited April 16, 2014 by Matruchus
I own all the games in today's battle. Haven't played them all, but from the ones I did Defender's Quest is probably the best (it will even appeal to player's who normally dislike tower defense games). But Mr. Bree+ is also a good game. Have played the beta version when it was in a Groupees bundle (and because of that didn't see the boss fight in the last level) and I have to say that the game is hard, but always fair and I had a lot of fun with it.
Nice! I always liked building type games, so nobrainer buy for me this time :)

Hi Marci87, thanks for your purchase!
Caesar 3 $5.99
Pharaoh + Cleopatra $9.99
Zeus + Poseidon (Acropolis) $9.99
Discount (2014 Battle of the Games): - $19.50
Order total: $6.47
Cool, even at a -60% discount, I'm pretty sure I'll get Mr Bree tomorrow, I love those platformers with lots of spikes that makes you wanna smash your gamepad against the wall :o)
Voted for the platformers, even though I'm aware of how they are the main offenders when it comes to people disliking indies, mostly because I own Guacamelee! and highly recommend it, and the other section seems to be more strategy based, a genre I avoid.

As for the platformers, Guacamelee! is awesome and even at 60% (let's face it, there's no chance whatsoever the "hardcore" nerd community on GOG will vote for platformers over strategy games) you should get it, one of the best games I've played: it's gorgeous, unique, fun and funny -- if a bit too heavy on the references -- and has very tight gameplay controls with some cool mechanics. Oh, and an awesome soundtrack to boot. Mr. Bree looks interesting, I'm not sure how I feel about the art style, but from what I can see of actual gameplay, it doesn't look half bad. Ethan: Meteor Hunter is as mediocre as they come, it's the poster boy for everything that's wrong with indie game development. Which is said, because I know for a fact the devs had their hearts in the right place, but unfortunately ended up delivering just another "high difficulty" puzzle platformer with bland graphics and an un-engaging main character. I wish them the best of luck in any future projects and hope they had learned something with Ethan, so that they won't make the same mistakes again.
Just listened to Guacamelee's soundtrack on youtube. Looks like this game is the closest to Grim Fandango we' have on GOG :-D
Even though it's only the beginning, from the start till now, I noticed that I've constantly been picking the losing side. Just found it kind of hilarious. Luckily, no real bets are involved! ^_^;
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grimgroove: Just listened to Guacamelee's soundtrack on youtube. Looks like this game is the closest to Grim Fandango we' have on GOG :-D
Stick It To The Man's soundtrack is actually more reminiscent of Grim Fandango's than the Guacamelee! one. Be sure to give that one a listen.
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Nicole28: Even though it's only the beginning, from the start till now, I noticed that I've constantly been picking the losing side. Just found it kind of hilarious. Luckily, no real bets are involved! ^_^;
As have I, but then I tend to own everything on the winning side :P

How many days does this run anyway?

I don't know if I should buy Ethan and Anomaly or wait for something else, kinda low on funds for the next two weeks so I need to budget this one better than I usually do for GOG sales :P
Post edited April 16, 2014 by liamphoenix