undeadcow: How different is Heroes of Might and Magic II from HOMM III? Would it be fair to say they are similar enough to consider them levels packs within the same game engine? I have HOMM III; are there any reasons HOMM II would also be an essential release to nab? Thanks in advance for any feedback.
I'll just copy what I wrote on the HOMM forum:
HoMM 1 it's a much simplified HoMM 2. The same cartoonish graphics, but only 4 towns/races: Knight, Barbarian, Sorceress and Warlock. Only primary skills (Attack, Defense, Power Spell and Knowledge). No secondary skills (Leadership, Logistics and such). I haven't played it much, and perhaps if I had played it first and during it's time I would have loved it more.
HoMM 2 retains the Homm 1 parts but improves most of them. The graphics are similar, a charming cartoon style. The soundtrack is much better. The most important updates that make
HoMM 2 great are: the secondary skills, the 2 new races, the creatures upgrades.
There are 6 races/towns now. 2 new races: Necromancer and Wizard. The original 4 races from HoMM 1 are quite the same, including their stats, only some minor aspectual changes. But now some creatures can be upgraded.
Heroes can learn secondary skills, there are 14 in total, each having 3 levels: Basic, Advanced and Expert.
Lots of new spells, artifacts, map buildings. The battlefield is larger.
HoMM 3 is my favourite. Like many 2D titles, its graphics are still enjoyable today. It has:
- 8 towns/races (9 with Conflux, added on the Armaggedon Blade expansion).
- each town has 7 tier creatures (instead of 6 in Homm 1 and 2). Every creature can be upgraded once.
- each hero has 7 slots for creatures so all 7 type of troops from a town can be used during a fight
- more spells, secondary skills, artifacts, map buildings. Some artifacts can be combined for a bonus effect.
- underground level was added
- the "WAIT" button during the fight gives more tactical options
- the 4 magic schools were added as secondary skills: Earth, Air, Water and Fire Magic. Each spell belongs now to one of the magic schools.
- the flying troops have no longer unlimited range. Their range is limited by their speed.
- all towns are very balanced now. Personally I consider Castle to be a little better and Inferno a little weaker than the others.
- lots of other changes.
In
HoMM 3 some creatures were moved from a town to other. Some creatures aren't available anymore.
The hand-drawn cartoony graphic is replaced by pre-rendered art.
I don't know what "nab"means but many people say that Heroes 2 is better than 3. They are similar enough, but I wouldn't consider them levels packs within the same game engine.