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http://www.gamezebo.com/news/2012/05/17/brawsome-enters-camp-drm-free
Don't get me wrong, I love Steam, I'm a Steam fanboy, I want to marry them and have their babies, but I can't deny there are a lot of people, or a vocal minority, that really hate Steam and hate the people who put their games on there by association, and quite frankly, I've been worn down.
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gameon: I'm confused as to what the message is.
That the no-DRM minority complains a lot it seems xD
Post edited May 17, 2012 by Pheace
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gameon: I'm confused as to what the message is.
Same here. I've read so many articles of this kind lately - interesting people write on an interesting topic and so I expect interesting statements but all I get is an expanded form of "I've been thinking about <insert topic here> lately".
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gameon: I'm confused as to what the message is.
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Pheace: That the no-DRM minority complaints a lot it seems xD
And it works.
Well, it's a look at it from the perspective of someone who creates games.

Interesting bit of confusion in his thinking:
And anecdotally, people who pirate your game probably wouldn't have bought it anyway.
Many of the games that shaped who I am today were pirated, and since then I have bought some of them several times over as they are re-released on various platforms – but without that link to the past I never would have known about them in the first place, and likely wouldn't have bought them now.
On the one hand, he says most who pirate don't end up buying the game. On the other, his own anecdotal evidence shows the opposite.

Maybe it points out the dilemma of authors, where they have to decide to either put up DRM roadblocks, albeit inevitably temporary ones, or instead just let it roam free from the get-go and hope for the best.
Nothing really new in there, but kudos to the dev for admitting that he pirated games himself. I can see how it might feel different when your own hard work and financial risks are involved, but seen from the outside you still have to wonder why anyone would think DRM was able to change anything. Would the "casual pirates" really buy several copies for the family just because of DRM? Or feel less entitled to share the game because the devs forbid them to use the game as they see fit? I doubt it.

For not a few people the opposite might be the case. Personally I'm more likely to buy several copies and gift them, if I think the developers deserve it because they trusted me, rather than because they don't.
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HereForTheBeer: On the one hand, he says most who pirate don't end up buying the game. On the other, his own anecdotal evidence shows the opposite.
Ah, but the child him who pirated the games was unable to buy them. That supports the "pirates wouldn't have bought it anyway" thing.

It was only when he found himself able to buy the games that he did. That also says something, I think.
Always interested in Jolly Rover, but the securom-drm (gamersgate) was the reason to pass it. So, thanks for the decision to release a drm-free in the near future.
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DukeNukemForever: Always interested in Jolly Rover, but the securom-drm (gamersgate) was the reason to pass it. So, thanks for the decision to release a drm-free in the near future.
Jolly Rover has been DRM-free since it was in the Indie Royale. =D

You can get the DRM-free one on Desura (the client is optional).

It's the other game that's "newly" DRM-free.
Post edited May 17, 2012 by SirPrimalform
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DukeNukemForever: Always interested in Jolly Rover, but the securom-drm (gamersgate) was the reason to pass it. So, thanks for the decision to release a drm-free in the near future.
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SirPrimalform: Jolly Rover has been DRM-free since it was in the Indie Royale. =D

You can get the DRM-free one on Desura (the client is optional).
Oh, thanks for the information, I will take a look on this. I remembered that it was in one bundle, but believing it has securom I passed it. I also remember that one interesting adventure game in a bundle had only a steam-key, which was a little bumper for me. Maybe I already bought it and didn't downloaded it because of my wrong assumption? Seriously, I have lost the overview of all the Indie Royale bundles ;-) Thanks.

Edit: Yes, I have it on Desura and there is a download link. Good decision to redeem the desura key ;-) Thanks again.
Post edited May 17, 2012 by DukeNukemForever
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Pheace: That the no-DRM minority complains a lot it seems xD
If it means more games being released DRM-free then I am all for it.
Post edited May 17, 2012 by Gersen
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gameon: I'm confused as to what the message is.
Well, I may be wrong, but what I THINK his message was was something along the lines of this:

As a developer, I'm worried about piracy, as it obviously takes money away from me. But as I look at the real world, and realize that most folks that pirate probably aren't gonna purchase at that time anyway AND that it can be good for marketing AND that in my own personal case even though I most certainly wouldn't have purchased those games then (since I never had money) my exposure to them and the companies that made them made me a future customer, and so therefore, I think I'm moving more toward the no-DRM belief than the old me which wanted to have STEAM babies.

Or something like that. YMMV
Post edited May 17, 2012 by OldFatGuy