Posted September 25, 2010
So, I tried the Arcania: Gothic 4 PC Demo on my aging rig: P4 single-core 3.2 Ghz HT; GF 8800 GT; 2 GB RAM; Win XP Home.
Running on 1024x768 here. I have most stuff turned down to Low; a few things on Medium; and some stuff off; 25% on the drawing distance. My framerates in town are around 15 frames, normally. Throw me into an open area w/ enemies or indoors - mid-20's to like 32 (max).
So far, everything is very-well presented - decent to good on the voice-acting; UI is absolutely excellent (UI = User Interface); graphics in dialogue cut-scene stylized sequences look great; and the story b/t "Shepherd" and Ivy so far is interesting.
The thing is - Gothic's lost some of its identity. I really already miss the PB Gothic time-schedule stuff. You know, people huddling together around fires; sitting together; sometimes you show-up while people are in mid-conversation; etc. It just seems like here in Arcania, characters either like to walk around or stand-still, all the time - eh.
Arcania feels more streamlined w/out the trainers concept: you basically just level-up your skills, as you hit a new level - like most other RPG's already on the market. One thing I liked about PB's Gothic games (Gothic 1, G2 + expansion, G3), was how you leveled-up your skills. What you did was you went around the gameworld; found trainers wherever (on the road, in towns, etc); and the trainers taught you skills. That element was different and very cool, if you ask me - and gave Gothic its very own identity.
Arcania is the best combat's ever felt like in a Gothic game period - whether dealing out spells, in melee combat, or ranged bow-and-arrow combat. Everything feels right and on-the-money. Pretty much, melee is much more refined than ever. Left mouse button attack; right mouse blocks; holding block while moving does a combat roll in a certain direction. All of it works really well and feels right.
Now, ranged combat - you get an aiming-reticule (crosshair) on-screen when you equip a ranged combat move - magic or bow/arrow. When using a bow and arrow, the longer you hold the attack button down while aiming, the screen will charge up to how many extra blocks of damage it can do - once you let go, arrow flies.
So far, I like the Demo. It's a MUCH more polished and refined Gothic experience in many regards, despite unfortunately losing a little bit of the identity that PB made Gothic series famous for.
Running on 1024x768 here. I have most stuff turned down to Low; a few things on Medium; and some stuff off; 25% on the drawing distance. My framerates in town are around 15 frames, normally. Throw me into an open area w/ enemies or indoors - mid-20's to like 32 (max).
So far, everything is very-well presented - decent to good on the voice-acting; UI is absolutely excellent (UI = User Interface); graphics in dialogue cut-scene stylized sequences look great; and the story b/t "Shepherd" and Ivy so far is interesting.
The thing is - Gothic's lost some of its identity. I really already miss the PB Gothic time-schedule stuff. You know, people huddling together around fires; sitting together; sometimes you show-up while people are in mid-conversation; etc. It just seems like here in Arcania, characters either like to walk around or stand-still, all the time - eh.
Arcania feels more streamlined w/out the trainers concept: you basically just level-up your skills, as you hit a new level - like most other RPG's already on the market. One thing I liked about PB's Gothic games (Gothic 1, G2 + expansion, G3), was how you leveled-up your skills. What you did was you went around the gameworld; found trainers wherever (on the road, in towns, etc); and the trainers taught you skills. That element was different and very cool, if you ask me - and gave Gothic its very own identity.
Arcania is the best combat's ever felt like in a Gothic game period - whether dealing out spells, in melee combat, or ranged bow-and-arrow combat. Everything feels right and on-the-money. Pretty much, melee is much more refined than ever. Left mouse button attack; right mouse blocks; holding block while moving does a combat roll in a certain direction. All of it works really well and feels right.
Now, ranged combat - you get an aiming-reticule (crosshair) on-screen when you equip a ranged combat move - magic or bow/arrow. When using a bow and arrow, the longer you hold the attack button down while aiming, the screen will charge up to how many extra blocks of damage it can do - once you let go, arrow flies.
So far, I like the Demo. It's a MUCH more polished and refined Gothic experience in many regards, despite unfortunately losing a little bit of the identity that PB made Gothic series famous for.
Post edited September 25, 2010 by MysterD