Aliasalpha: There's an awful lot of people calling bullshit on this one, I suspect that we'll have to wait for an actual game to use it before we can see for sure
I'm with them on that. In the long run it's much more likely that games are going to go the ray tracing route as it offers better scalability and is much more naturally programmed for multicore processors.
This whole notion of virtual atoms strikes me as way too computationally intensive for the possible benefits.
KavazovAngel: We need to reach our human limits with polygons first... Like all games to be rendered at 120fps.
Then we can keep the 120 fpses and improve the tech by switching from polygons to voxels.
SirPrimalform: Does anyone even have eyes fast enough to see 120fps? :P
Pigeons maybe...
The FPS is part of the governing factor when it comes to latency. 1/120th of a second is actually ~8.3ms which is definitely within the range of what better monitors can manage. You might not notice the difference between that and a refresh that takes 16ms, but the computer could plausibly slam in a movement in that time.