Magnitus: I respect the developer which created a full (AI) faction with all the types of units in the game for ... 2 levels (out of 30 or so).
It is not so innovative either, being a copycat of Fantasy General (which it completely recognizes).
Well, listing the differences would be quicker than listing the things they have "together".
- Units are differents (more original, but not cohesive within a faction, by "cohesive" I mean that in FW you only have orcs in a faction, whereas in FG there are orc riders, orc archers, orc warriors, and it is over with the orcs - you switch to another race as your opponent).
- Only one (huge) campaign in FG (50 or 75 maps ? I remember the game was awfully long)
- You have some research to do to have new units in FG
- Your general (i.e. you, the entity not on the map) has special powers, like casting spells once a turn, or summoning at the beginning of a battle, ...). You choose your "general" at the beginning of the campaign among 4.
- Heroes could only have 1 magical object, instead of 3. Magical items (and magic) worked exactly the same way.
- Units did not gain perks with experience.
- AI was significantely better in my remembering, and would use all its units on the map, and not only the units "unlocked" because you came close.
- Artillery could give "supporting" fire when attacking a city.
And, well, that's all. The rest of the rules were the same. The types of units was the same. There were ranged/melee/skirmishing attacks. There were supporting fire in defense from archer. There were the same rules for hunters and bomber units, etc. The games were extremely similar, and if you liked FW, you will like FG.