Posted January 27, 2010
Anyone here who used to own a Spectrum? Anyone remember the average price of a game? Yep, around �2-3 or $3-4. Ridiculously cheap.
Now, anyone know the average price of a modern game in Europe? �20-30 in the UK, 45-55 Euros in Europe. That's $60-80. That's PC games - console games are even more!
Okay, the comparison is a little silly: Spectrum games could be created in a matter of days while modern games take years to make. But, on the other hand: the market is a lot bigger so there's more potential profits to make. Yet what do companies do? They increase prices. Activision recently admitted their plan to increase the price of their games with €5 (Modern Warfare 2 was the first to have this increase).
What I'm really getting at, is this: why? I seriously don't get it. Companies constantly complain about piracy and how it affects their sales yet they charge an arm and a leg for their games. On top of that, many modern games can be completed in an afternoon!! €50 for a 8 hour game? Are you kidding me? That's over €6 an hour! Why do they believe people are willing to pay so much money for so little? Fancy graphics are all good and well but if this means you have a game that can be completed between lunch and dinner, something is really going the wrong way. Modern Warfare 2's single player campaign was merely 5 hours long for example and for a game that is so expensive, you'd expect a little more.
I mean, a movie is two hours long and costs $10 to buy, $3 to rent yet costs about 10 times more to make than a game. Why is this possible? Because the price is low enough to see a lot more return from sales and viewings..
So why don't they give games slightly lower price? I think if they priced them at €25 (or �17 in the UK - $30 in US) they'd sell a hell of a lot more. A lot of students have to get by with a small allowance and dropping the prices in half may well see them cross the threshold from piracy to actually buying games. I know that, as a teenager, I could never afford full priced games either so I had to rely on budget games and copying them from friends.
A more recent example is Solium Infernum. It's a nice little indie strategy game. I saw screenshots, thought "Great! Looks great fun and will probably only cost $20" yet when I checked the price, $30. Now, that's not a lot of money for a good game but ... it's a multi player game. Every friend I showed it to, to get him interested, replied "Are you crazy? $30 for an indie game?". When you consider this $30 has no overheads (100% goes to the developer), it seems excessive for a multi player that lives or dies by its community. At $15, this game would be flying off the virtual shelves since it would be worth the risk but $30, in these economic hard times, is too much for many gamers.
So really, when will companies learn that sometimes less is more? GOG is a good example of how it should be done: great games with low prices.
Now, anyone know the average price of a modern game in Europe? �20-30 in the UK, 45-55 Euros in Europe. That's $60-80. That's PC games - console games are even more!
Okay, the comparison is a little silly: Spectrum games could be created in a matter of days while modern games take years to make. But, on the other hand: the market is a lot bigger so there's more potential profits to make. Yet what do companies do? They increase prices. Activision recently admitted their plan to increase the price of their games with €5 (Modern Warfare 2 was the first to have this increase).
What I'm really getting at, is this: why? I seriously don't get it. Companies constantly complain about piracy and how it affects their sales yet they charge an arm and a leg for their games. On top of that, many modern games can be completed in an afternoon!! €50 for a 8 hour game? Are you kidding me? That's over €6 an hour! Why do they believe people are willing to pay so much money for so little? Fancy graphics are all good and well but if this means you have a game that can be completed between lunch and dinner, something is really going the wrong way. Modern Warfare 2's single player campaign was merely 5 hours long for example and for a game that is so expensive, you'd expect a little more.
I mean, a movie is two hours long and costs $10 to buy, $3 to rent yet costs about 10 times more to make than a game. Why is this possible? Because the price is low enough to see a lot more return from sales and viewings..
So why don't they give games slightly lower price? I think if they priced them at €25 (or �17 in the UK - $30 in US) they'd sell a hell of a lot more. A lot of students have to get by with a small allowance and dropping the prices in half may well see them cross the threshold from piracy to actually buying games. I know that, as a teenager, I could never afford full priced games either so I had to rely on budget games and copying them from friends.
A more recent example is Solium Infernum. It's a nice little indie strategy game. I saw screenshots, thought "Great! Looks great fun and will probably only cost $20" yet when I checked the price, $30. Now, that's not a lot of money for a good game but ... it's a multi player game. Every friend I showed it to, to get him interested, replied "Are you crazy? $30 for an indie game?". When you consider this $30 has no overheads (100% goes to the developer), it seems excessive for a multi player that lives or dies by its community. At $15, this game would be flying off the virtual shelves since it would be worth the risk but $30, in these economic hard times, is too much for many gamers.
So really, when will companies learn that sometimes less is more? GOG is a good example of how it should be done: great games with low prices.
Post edited January 27, 2010 by Red_Avatar