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Trilarion: I wonder what the fellow GOG users here think about this. Is it true?
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xyem: No.

Linux support had more votes than Mac on the wishlist but Mac support arrived first.

They chose Mac because it is easier and because they use Macs at GOG, not because it is what we wanted.

And then they throw some salt by coming up with nonsensical reasons why they won't, such as "We'd have to support Raspberry Pi" and "Linux is too fragmented", both of which are solved by picking one distribution and supporting that, which is no different from supporting the "XP", "Vista" or "7" distribution of Windows and the "1.982743+"[1] patchlevel of the "OS X" distribution of "Mac OS".

[1] I made this version number up because I can't be bothered to find the thread where someone complained their Mac GOG wouldn't work and were told there was a minor patchlevel version requirement for their OS.
From GOG's arguements on how troublesome supporting Linux would be I get the impression that they seem to overlook the fact that Linux users are more accustomed/ trained/ experienced in troybleshooting issues by themselves or with the help of their distro community, i.e. they're more tech/ computer savvy than the average Win or Mac users are and thus would expect or rely less on GOG support .

After all the discussions on the matter, GOG should have realized by now that LInux users are willing and prepared to take the chance that (some) games may not work out of the box on their distro.
I don't think anyone would think less of GOG and their support if they offered Linux versions under these conditions.

A pity they won't even think about it.

Just my two cents.
Minecraft clone ? :/ Is it a good one, at least ?
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tfishell: snip
From just my paltry attempts to merely contact some rights holders, to say nothing of locating them at all, I don't envy GOG's business development department for the kind of work they need to do to bring an older game here (not to mention the technical Q&A some titles require). As aficionados of older games, you, I, and others can probably help by tracking down rights holders, and at least forwarding their contact information to GOG via the Contact Us page or welovedevs e-mail address, as well as writing or calling other developers and publishers and expressing interest in having them bring their games to GOG. Sort of doing the legwork and helping prod both sides closer to each other. At least, that was my intention, but I only get responses from queries about 10% of the time. But I still believe in this kind of active participation, so I'll keep trying. If Night Dive Studios could do it, what makes you think you can't? ;)
I go after certain titles that I'm interested in, but I know they are the kind of games few people will appreciate and/or are a mess to get running. But if you'd like to participate, and you go by wishlist votes, you've got a handy list: www.gog.com/wishlist/games#order=votes_total
For biggers companies I expect the wheels to move a little slower. That doesn't mean you won't get any response from the likes of Disney, Sega, or Square-Enix (I speak from experience), but the more voices that make themselves heard, I hope the faster those wheels will turn.
I dunno, it seems to borrow from the likes of Counter-Strike and Team Fortess 2 as well. I guess we'll see tomorrow.
Post edited July 10, 2013 by SCPM
Guncraft? it is a multiplayer PvP shooter, so it depends whether you like this or not. Only comparison to MC is that it is also voxel based. Both MP and PvP rule me out straight from the bat, but I am pussy :)
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amok: Guncraft? it is a multiplayer PvP shooter, so it depends whether you like this or not. Only comparison to MC is that it is also voxel based. Both MP and PvP rule me out straight from the bat, but I am pussy :)
Well... UT 2004 is an MP game, and one of my favorite games of all time. So if it has bots, a half-decent AI and interesting types of games, I might just give it a go :D
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amok: Guncraft? it is a multiplayer PvP shooter, so it depends whether you like this or not. Only comparison to MC is that it is also voxel based. Both MP and PvP rule me out straight from the bat, but I am pussy :)
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Licurg: Well... UT 2004 is an MP game, and one of my favorite games of all time. So if it has bots, a half-decent AI and interesting types of games, I might just give it a go :D
I don't think it has any bots at all. AFAIK it is all down to PvP.
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amok: I don't think it has any bots at all. AFAIK it is all down to PvP.
What ? Then why the fuck does GOG even bring it here ? That's disgusting !
One thing that does look interesting is you can create your own maps so there is already some pretty amazing stuff -- Guncraft in Game of Thrones' Winterfell, a Star Wars map for instance.

Reserving my judgement till I see more about it, and it does look butt ugly, even uglier than Minecraft if that's possible, -- but also seems to have unlimited gameplay with some pretty cool features.

Oh and, btw, it was a Kickstarter project that did very well.
Post edited July 10, 2013 by Bloodygoodgames
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Licurg: Well... UT 2004 is an MP game, and one of my favorite games of all time. So if it has bots, a half-decent AI and interesting types of games, I might just give it a go :D
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amok: I don't think it has any bots at all. AFAIK it is all down to PvP.
That doesn't sound like the kind of game GOG would bring at all...
I love hearing more about GOG nice read.
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Trilarion: From the interview:

"Our growth and development has a lot to do with us carefully listening to the voice of our community and doing our best to answer their needs, be it with new features, specific releases or new directions for GOG."

I wonder what the fellow GOG users here think about this. Is it true? Do they listen carefully to the voice of their community? Was their growth really dependent on this? Or is it mostly a phrase that sounds good?
This statement is say a bit overrated...Classic example: how long community expressed the need for consistent game updates notification system? Did we get one? Did we get at least 'we are working on it'? JudasIscariot does his best and praise him for that but what he does is a quick-fix.
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tfishell: Like, how is the original Theme Park not here yet?
I recall seeing an answer in either fb or twitter saying Theme Park was giving them resolution trouble (able to run only in 320x240 or something) but when I tried looking for that post again I couldn't find it anymore. So you'll have to trust my memory on that one, or wait for a blue to confirm/deny it.
Thanks for linking the article, SCPM :).

I find this kind of thinking interesting:
"But it’s a bit of a devil’s bargain: when we release an indie game like Expeditions: Conquistador and you see a lot of comments saying, “Man, this game looks good but $15 is too much to pay for a game,” I think the bargain you’ve driven is evident: people are increasingly seeing that games are cheap commodities, something that you pay $5–or less!–to purchase."

While I agree that people should be willing to pay for title of which approach they want to see more, do he or GOG expect people to pay $60 for all new titles? I grew up with game mags which offered 100+ pages of read with one full game (Gabriel Knight, Planescape Torment, etc.) for $12.

There were times when a game was really, really tempting, so I bought it solo for $15-$25 a bit later. Expeditions: Conquistador does look interesting but it's completely a new title from un unknown studio, it's a tile strategy, it doesn't seem to contain any aspect I miss in current games and there is no demo.
15 bucks cover my lunch expenses for a week. I don't buy a game I'm unsure I'd like while I have a pile of unplayed games waiting on my HDD and all these other options how to spend money on things I know I will enjoy or I will need.

Steep sales haven't deformed everyone's buying behavior.
Post edited July 11, 2013 by Mivas
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tfishell: Like, how is the original Theme Park not here yet?
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JMich: I recall seeing an answer in either fb or twitter saying Theme Park was giving them resolution trouble (able to run only in 320x240 or something) but when I tried looking for that post again I couldn't find it anymore. So you'll have to trust my memory on that one, or wait for a blue to confirm/deny it.
At least you gave me a reason, thanks for that. :) I wish the GOG staff were, or were able to be legally, a bit more transparent about stuff like that.

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tfishell: snip
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SCPM: I go after certain titles that I'm interested in, but I know they are the kind of games few people will appreciate and/or are a mess to get running. But if you'd like to participate, and you go by wishlist votes, you've got a handy list: www.gog.com/wishlist/games#order=votes_total
I've done similar things with certain obscure titles I grew up enjoying, but basically got nowhere so it became a little too depressing. LEGO (video games division) wasn't interested in re-releasing their good old games, the Speedy Blupi titles were rejected (which I can somewhat understand, but it was still a bit of gut-punch b/c I loved those games), various Hasbro Interactive titles (Frogger, Frogger 2, Pac-Man Adventures in Time) are stuck in legal quadmire (understandably), and of course Jumpstart/Brodurbund games much too educational for this place.

I do still have some hope out for Humongous Entertainment, but only slightly.

I like the idea of sending a quick message to a company here and there (perhaps Facebook or Twitter), but in the past I've written huge emails that took too much time in an effort to appear very professional. I can't keep doing that again. :P
Post edited July 11, 2013 by tfishell
The problem with steep sales is that they visually make things cheaper but everybody knows that it's not the discount that matters but the effective final price. So for example Telltale can afford a 85% discount because their usual prices are just lunatic.

With 20-40% discounts I would also buy games outside of sales times, but with 50-80% discounts not. Although I could afford it, my innner stinginess does not allow it then. Paying more than two times for something you can have much cheaper is almost impossible for me. And I am not that rich that I wouldn't be happy about some extra dollars saved. I guess I am just cheap (but honest) like most other people too.

That means, if I want to buy "Expeditions: Conquistador" than I will do so during a sale, because that is the standard now. I will probably not even consider before there isn't a sale. This game is currently 20 bucks on GOG, so I will buy it for less than 10 bucks but I also think that it is worth around 10. Sure it's a new game but not of overwhelming quality and can be compared to many 10 $ classics here.

The real thing that is astonishing about sales is that for sales to be successful simply people have to buy many more games than they would buy without. After all the cheaper price must be compensated and you want to buy a game only so and so often (once in most cases).

Is it really like this? If so there should be higher and higher piles of unplayed (or only shortly played) games in peoples accounts.

I saw this effect on me but then I thought again and stopped buying games from the wishlist when I didn't have time to play them because that would be just unwise behavior.

In the end I still bought some games during each winter and summer sale, because I like GOG, but less than in the beginning.

So I guess sooner or later profit margins and total turn overs might decrease due to excessive sales. But that's something the whole games business has to face.

Anyway the question of a fair price will never be conclusively answered and always be battled out by market forces. :)
Post edited July 11, 2013 by Trilarion