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Sorry, I downvoted your post because of no alt text. Upvoted to counter.

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adamhm: The thing about big discounts is that the base price of games don't drop as rapidly as they used to. Instead of a game dropping down to "bargain bin" pricing after only a year or two, these days the base prices drop very slowly but sales & special offers are a lot more frequent and offer progressively larger discounts.
Case in point: F1 2012. 6 GBP retail, 25.99 GBP on Steam (and it is a Steam game).
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Licurg: " Some people will always opt to take your IP for free. To hell with them. Instead, find the people who will pay for your product and treat them like kings. That is how you build brand loyalty. That is how you make people who don’t just buy the game you’re selling, but who want to buy the next one. And it’s how you solve piracy–as much as it can be solved."

I'd like to take this opportunity to remind you all that, before I joined GOG last year, I HAD NEVER BOUGHT A GAME LEGALLY, and after less than 2 months on GOG I had already discarded all my pirated copies of games that were on GOG.

So yeah, thanks GOG :P
Similar for me -- I'd say probably 50 percent of what I used to buy was pirated copies (on disc from a shop in Thailand not torrents -- I don't think I've ever torrented a game?). Since I started buying games on GOG, I think I've bought less than 5 games that way and 3 of those were because the games weren't available in the Asia region at the time.

Now, just about the only games I will buy pirated copies of are Paradox games as I feel absolutely SLAMMED by Paradox and Gamers Gate, so all my future copies of Paradox games will be pirated -- unless their games eventually come to GOG of course :)

I've spent a fortune on GamersGate in the last couple of years, bought every Paradox strategy game ever made from GG legally plus all their DLC packs. But that obviously wasn't good enough for Paradox, who don't seem to give a flying dame about their customers if it 'inconveniences' Paradox, as they are now mandating all their games can only be played thru Steam.

As it will be a cold day in hell before I'll ever buy a copy on Steam, sorry --- Paradox just lost my custom and my money.

That's also what I see is the big difference between GOG and GamersGate. GOG really does do everything they can to make sure their customers are happy. GamersGate does everything they can to make sure GamersGate is happy.

They sell sub-standard games that often have problems as they don't have strict controls about what they'll sell like GOG does. They have a truly crap support department and rely on other gamers to help if customers have problems with games, and now they've gone All-Steam-All-Of-The-Time, they're no longer a company I have even a remote interest in supporting.

Too bad as I used to really like them.
Another part of the interview that might not mind a bit of critical review :)

"We also treated this new opportunity as an extension of our philosophy towards immortal classics: our new releases are deeply rooted in the same old-school approach that defined the industry in the 80s and 90s."

So, what do you think GOGers: Is this true? Are the Indie games released on GOG comparable to the immortal classics? Do they have the same quality or content? Do they follow an old-school approach? Are they made with love?

Actually we had this controversal "what is an Indie game" discussion a while ago without a clear answer. But the non-classic games released on GOG since last year are in my eyes of a bit worse quality than the average classic released here, probably also significantly shorter on content. Also there were many, many plattformers (not my kind of thing) amongst the newer games. And the graphics is sometimes even worse where retro is used as an excuse for bad quality.

But there were gems released as well that one day will surely be a classic and I would agree that they are probably made with love. Surprisingly I agree that they fit very well into the overall portfolio of games at GOG. GOG chose them very well.
Post edited July 10, 2013 by Trilarion
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Trilarion: Another part of the interview that might not mind a bit of critical review :)

"We also treated this new opportunity as an extension of our philosophy towards immortal classics: our new releases are deeply rooted in the same old-school approach that defined the industry in the 80s and 90s."

So, what do you think GOGers: Is this true? Are the Indie games released on GOG comparable to the immortal classics? Do they have the same quality or content? Do they follow an old-school approach? Are they made with love?
This is my biggest GOG-GRIPE. "classics" as well as "quality" or whatever words you want to use to describe games are subjective. IMHO, there are some horrible games on GOG right now. But they apparently turn down games to prevent this from happening. This takes choice away from the customer when we don't hold the same OPINIONS as the staff at GOG. Its a lose lose scenario when they bring on games I hate and decline games I like. I realize that some people don't want all the garbage games in the world here... but right now the bar seems to rest in one very small groups opinion set... and that can't possibly represent the overall fan base. There is absolutely room to add more variety of games without totally watering down the selection.

This thread might turn into a gripe fest... I'm not really trying to gripe as much as I'm just providing my feedback. Overall, I"m happy with GOG, but also hoping they are looking for ways to improve ;)
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hucklebarry: ...There is absolutely room to add more variety of games without totally watering down the selection. ...
I guess that is one of the purposes of Steam Greenlighting, that the customers have a say in which games deserve to be on the platform. I could imagine that GOG introduces a special wishlist section for games they could have right now but aren't sure they want to have. It would be like Steam's feature and I would probably ignore it but maybe it's useful to someone...
Post edited July 10, 2013 by Trilarion
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Trilarion: I guess that is one of the purposes of Steam Greenlighting, that the customers have a say in which games deserve to be on the platform. I could imagine that GOG introduces a special wishlist section for games they could have right now but aren't sure they want to have. It would be like Steam's feature and I would probably ignore it but maybe it's useful to someone...
Current wishlist system seems good enough to me.
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Trilarion: Another part of the interview that might not mind a bit of critical review :)

"We also treated this new opportunity as an extension of our philosophy towards immortal classics: our new releases are deeply rooted in the same old-school approach that defined the industry in the 80s and 90s."

So, what do you think GOGers: Is this true? Are the Indie games released on GOG comparable to the immortal classics? Do they have the same quality or content? Do they follow an old-school approach? Are they made with love?
Some, but obviously not all of them. A good portion of the releases continue to remind me of the "casual" gaming section found in Wal-Mart (like with Nancy Drew, Jack Keane [who the heck is this, and for 30 bucks?], Dracula, etc.). And, to me, Slender is very much the opposite of "immortal". People have suggested that Nancy Drew is a real, good point and click adventure, however, so maybe these are good games also.

I do wish there was more quality control, though, or something similar to Steam Greenlight.

I keep saying that GOG is bringing what they believe will sell well/what people want, so I try not to bitch as much about the lack of good old games, but the front page being filled up with new, mostly indie titles (with some being more than 20 bucks; the 5.99/9.99 idea still appeals to me, and props for Dracula 1-3 being 9.99) kind of depresses me. (Not much worth celebrating, at least for me.) At times it feels like they're really desperate to escape the Good Old Games notion and become Humble Indie Store-type or Desura, which seems pretty odd given how the majority of top-sellers are good and old, or do emulate the old-school feel quite well (from what I've read): FTL, Gemini Rue, To the Moon etc. (I think it's worth pointing out again that this is #3 in the Features portion of the wishlist: http://www.gog.com/wishlist/site/continue_to_add_more_good_old_games)

On the flip side, right before the sale, we did obviously get some good old/old-ish games like Jade Empire, Chaos Overlords, and of course Wizardry 6-8, so it may be more that we easily forget what has come before us. Maybe it's part of the summer break; last summer was mostly indies.

Eh, I try to be fair.
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tfishell: I keep saying that GOG is bringing what they believe will sell well/what people want, so I try not to bitch as much about the lack of good old games, but the front page being filled up with new, mostly indie titles (with some being more than 20 bucks; the 5.99/9.99 idea still appeals to me, and props for Dracula 1-3 being 9.99) kind of depresses me.
I have a feeling you won't be too happy tomorrow....

TBH, I totally understand your sentiment, but I'm only not too bothered about it because I still have a large backlog and even larger wishlist just on GOG. Those help me pass the time til more older releases arrive. As does scouring the Internet for information on upcoming GOG releases, and tracking down rights holders. ;)
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tfishell: On the flip side, right before the sale, we did obviously get some good old/old-ish games like Jade Empire, Chaos Overlords, and of course Wizardry 6-8, so it may be more that we easily forget what has come before us. Maybe it's part of the summer break; last summer was mostly indies.
I bolded the part I think you nailed. I remember all the lamenting about "new" games coming to GOG, when in reality GOG actually bumped UP the release quantities for older games around the announcement time. Some folks either saw what they wanted or just forgot.

As for the rest of your post... We have very different tastes. Dracula are great games, full retail games from a reputable publisher (not an indie) and I think they fantastically belong here on GOG. We likely disagree on what a casual game is as well. The Dracula games are adventure games (point and click). They aren't hidden object or web based games. THIS is why I don't like GOG turning too many games away... one mans trash is another's treasure. They can't make everyone happy with every release, so IMHO they should continue trying to bring as many games from as many genres as possible. There needs to be strong reasons to turn a game away, not just personal preferences as our two posts prove... those vary too much.
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tfishell: Eh, I try to be fair.
Would some stats make you feel better? In 2013, GOG has released 87 titles (not counting DLCs and games currently on pre-order). Out of those, we had 26 pre-2k releases (30%) and 37 classics (released on GOG 10+ years after their original release date), which is 43%.
In 2012 we had 47 (29%) pre-2k and 62 (39%) classic, while in 2011 we had 48 (56%) pre-2k and 57 (67%) classic. So even if you say that the percentage of pre-2k/classic releases has gone down, the number remains more or less stable.

Feel free to correct any mistakes in my data, I try to keep it correct and up to date.
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SCPM: I have a feeling you won't be too happy tomorrow....
What happens tomorrow ?
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Licurg: What happens tomorrow ?
If PC Gamer is correct, at least 2 more new indie games:
http://www.pcgamer.com/2013/07/07/humans-must-answer-the-ex-stalker-devs-sidescrolling-shmup-releases-next-week/
http://www.pcgamer.com/2013/06/28/guncraft-packs-the-heat-with-its-preorder-scheme/
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Trilarion: "Our growth and development has a lot to do with us carefully listening to the voice of our community and doing our best to answer their needs, be it with new features, specific releases or new directions for GOG."

I wonder what the fellow GOG users here think about this. Is it true? Do they listen carefully to the voice of their community? Was their growth really dependent on this? Or is it mostly a phrase that sounds good?
They've held a couple of surveys about various matters. Among everything else, they asked if we would be cool with price points other than $5.99 and $9.99, and if so, how much we would be willing to pay for a relatively new game. Indie games were finally accepted on GOG because enough people said yes, and so on.
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tfishell: I keep saying that GOG is bringing what they believe will sell well/what people want, so I try not to bitch as much about the lack of good old games, but the front page being filled up with new, mostly indie titles (with some being more than 20 bucks; the 5.99/9.99 idea still appeals to me, and props for Dracula 1-3 being 9.99) kind of depresses me.
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SCPM: I have a feeling you won't be too happy tomorrow....

TBH, I totally understand your sentiment, but I'm only not too bothered about it because I still have a large backlog and even larger wishlist just on GOG. Those help me pass the time til more older releases arrive. As does scouring the Internet for information on upcoming GOG releases, and tracking down rights holders. ;)
Ha ha, you make it sound like I'll get angry. :-P I find it kind of depressing, but as I said above, I assume GOG believes they will sell alright and will make others here happy. I reserve my true celebration (which is little more than a "Very nice GOG!", admittedly) for well-known good old games (or even newer games, like Neverwinter Nights 2) high up on the wishlist.

As for rights holders, I also find it somewhat odd that a company like GOG is even less able to secure rights to certain games than certain "nobodies" like the people at Night Dive Studios. (at least, that's how it comes across sometimes) I certainly don't want to call GOG "lazy", but there are some situations that still make me go, "huh?" Obviously I've been here long enough to have read about how complex the legal process can be (and maybe there are some situations where they don't want to push their luck, or get too involved), but it still boggles my mind. (Like, how is the original Theme Park not here yet? Jazz Jackrabbit 1&2? What about Bitmap Bros.; aren't some titles being remade and coming to Steam, so has GOG taken the opportunity to try to bring the originals here? What's going on with the Devolver Digital and the Duke3D expansions; do the fans need to continue tweeting about bringing the Duke expansions here, or is that being worked on behind the scenes?)

I'd like to think simply think that many indie releases are just the surface, and beneath that the team is still hard at work trying to bring beloved hard-to-get classics (which we have seen this year), but without evidence of that (and with indies continuing to stack up), it's hard to know what to think. Obviously, can't disclose what's coming up, etc., but still...
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xyem: No.

Linux support had more votes than Mac on the wishlist but Mac support arrived first.

They chose Mac because it is easier and because they use Macs at GOG, not because it is what we wanted.

And then they throw some salt by coming up with nonsensical reasons why they won't, such as "We'd have to support Raspberry Pi" and "Linux is too fragmented", both of which are solved by picking one distribution and supporting that, which is no different from support the "XP", "Vista" or "7" distribution of Windows and the "1.982743+" patchlevel of the "OS X" distribution of "Mac OS".
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Licurg: Personally, I think they should just add Linux versions in the bonus section whenever the publisher makes them available, and specify they don't officially support them. Wouldn't that be a good idea ?
I think a half effort is a bad idea.

I can't promise that I won't whine when GOG doesn't provide ports of Good Old Linux Games like HoMM3, Alpha Centuari, Shogo, Postal 2, NWN, UT2004, and Sacred. Difficult and expensive licensing be damned. Moldy old blobs with compatibility issues beyond the average user? Pffftt! Just... GIMME! GIMME! GIMME! ;)