It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It's official! GOG.com supports Mac OS X.

We're bringing a part of our massive catalog of all-time classics to Mac, starting with an impressive 50 titles for Mac gamers to play and enjoy. 28 of the 50 titles, the best games in history, including , [url=https://secure.gog.com/en/gamecard/ultima_456]Ultima series, or Wing Commander, will be playable on the Mac OS X for the first time ever--exclusively on GOG.com. The complete line-up reflects the diversity of available games unmatched by other distributors: classics like Simcity 2000, Crusader: No Remorse, Little Big Adventure, Theme Hospital mix with Anomaly Warzone Earth, Tiny & Big: Grandpa’s Leftovers, , and [url=http://www.gog.com/en/gamecard/the_witcher_2]The Witcher 2: Assassins of Kings. Speaking of monster-hunter Geralt and The Witcher 2, the Enhanced Edition of this award-winning mature fantasy RPG was released on Mac just today and is available on GOG.com with a 25% discount (that's only $22.24) for the next 48 hours.

Weeklong Promo: Mac & PC Essentials
We have also prepared a set of specially selected games from various genres that will be available 50% off for the next week: The Witcher Enhanced Edition, Crusader: No Remorse, Theme Hospital, Little Big Adventure, Postal Classic and Uncut, and Simcity 2000 are all available for 50% off--that's as little as $2.99 for unforgettable classics. This promo ends Thursday, October 25 at 6:15 PM GMT. However, The Witcher Enhanced Edition will be available for 50% off only until Saturday, October 20 at 6:45 PM GMT.

Remember, the 50 is just the beginning--we promise to release more amazing games on Mac in the near future. What titles? To find out and play even more best games in history check our website regularly, become a fan on , follow us on [url=https://twitter.com/GOGcom]Twitter, or give us a nice +1 in Google+.
avatar
mprey: So far all the Mac available games are just simple DOSbox ports or already natively available for Mac. I wonder if GOG would ever look into porting Windows based games with Cider/Wine. That would be something truly unique and great.
I don't think they have the resources (time and money) for that.
I'm really happy to ear that! That was something I wait for a long time, especially on game running under dosbox or scummvm on the Mac side!

Thanks for your work!
As a long time PC user that made the move to a Mac a month ago, thank you from the bottom of my little black heart.
avatar
Senteria: Congratulations to the mac owners. Just wondering something though. I grew up my whole life with windows and I like the operating system. What does Mac have to offer me to switch sides? Just curious. Also at art schools, all they use are macs. I remember having to operate a mouse with 1 button and holding crtl down and click for 'right click'. That's just... illogical.
Fortunately single button mice are a thing of the past, though it was always possible to use any old 3rd-party two-buttoner so it was never actually a problem.

As for the OS, it has a clean look, it's easy to use with a lot of power under the hood. I don't have to defrag or worry about viruses. I honestly haven't had any problems comparable to my Windows years. I generally feel more productive, clients perceive my businesses as more professional and I'd say it's a must if you're self employed. But try it out and decide for yourself if possible.
avatar
mprey: So far all the Mac available games are just simple DOSbox ports or already natively available for Mac. I wonder if GOG would ever look into porting Windows based games with Cider/Wine. That would be something truly unique and great.
I noticed that as well. Also that the DOS based games were either primarily or maybe even it was all, EA titles. But of course, they don't need or want to roll out everything at once. I'm sure much greatness is coming.

It would rock it they took it to the next level and setup old Windows classics to work with WINE, such as say, the Infinity Engine games which as far as I know all work well with WINE. Perhaps it is a matter of seeing initially how well sales go and how many Mac customers come to GOG, etc. to justify such efforts. I hope this does come to pass though. That would really rock.

It's not that Mac users cannot already implement WINE themselves but it is just so nice, so elegant when all you have to do is install and play. Something I love about Apple products and software is the stuff just works with a minimum of fuss on my part. I really love that. So the more GOG can provide that same kind of experience for me as a Mac gamer, the more money I am likely to spend here. I'm sure I'm not alone in this.
avatar
deonast: I agree mac mice just don't work for PC users. I think it comes down to look we made mouse we think looks good, it may not work well but we can't admit it was a mistake (no it is a design choice) so mac users are stuck with it. Yes I don't really think logic ever came into it. ---- I'm pretty sure you can use a "normal" mouse with a mac though, someone correct me if I'm wrong.
I'm a former Mac user and the veteran experts in their forums used to say that Apple did some research and decided that 2-button mice were too confusing for their users. What an insult! All of the Mac users that I knew personally bought after-market 2-button mice to use with their Macs. So, yes, a lot of normal mice work just fine with the Mac.

Then, they finally decided to listen to all requests for better mice and designed a 2-button mouse.But they felt compelled to hide the fact it has 2-buttons by making look like a single button but with touch sensitive switches. Incredible.
This is a positive development.. it raises my hopes for GOG.com some time offering Linux releases/support. :)

--Eino
avatar
mprey: So far all the Mac available games are just simple DOSbox ports or already natively available for Mac. I wonder if GOG would ever look into porting Windows based games with Cider/Wine. That would be something truly unique and great.
avatar
gyokzoli: I don't think they have the resources (time and money) for that.
I heard exactly this argument in the past when I was advocating for Mac support here on GOG. I do not believe this. I am more inclined to think if Mac sales go well, such efforts will pay for themselves and GOG would endeavor to bring even more classics to Macs.
avatar
gyokzoli: I don't think they have the resources (time and money) for that.
avatar
dirtyharry50: I heard exactly this argument in the past when I was advocating for Mac support here on GOG. I do not believe this. I am more inclined to think if Mac sales go well, such efforts will pay for themselves and GOG would endeavor to bring even more classics to Macs.
Plus in the conference they said that they have been working on this for a year so they must already have the technical talent in house and fully understand the required effort or they never would have started this.
avatar
gyokzoli: I don't think they have the resources (time and money) for that.
avatar
dirtyharry50: I heard exactly this argument in the past when I was advocating for Mac support here on GOG. I do not believe this. I am more inclined to think if Mac sales go well, such efforts will pay for themselves and GOG would endeavor to bring even more classics to Macs.
WINE is more difficult (not as easy as DOSBox) - I'm not saying it won't ever happen, but it will take longer than Mac versions of DOSBox games which are already emulated in Windows likewise in DOSBox.

That said The Witcher 1 for Mac sold on GOG is a WINE port - done in Wineskin by CDPR (with a few alterations to the base program that fixed some graphical/gameplay glitches in WINE) So there is precedent even if it was done on CDPR's game and CDPR did it themselves and GOG won't have access to the base code for almost all the other games in the catalog. Thus there may be some games which barring a miracle will never be compatible. There are some classic games though which are easier to get working in WINE than Windows itself ... :)
Post edited October 19, 2012 by crazy_dave
avatar
deonast: I agree mac mice just don't work for PC users. I think it comes down to look we made mouse we think looks good, it may not work well but we can't admit it was a mistake (no it is a design choice) so mac users are stuck with it. Yes I don't really think logic ever came into it. ---- I'm pretty sure you can use a "normal" mouse with a mac though, someone correct me if I'm wrong.
avatar
Kank: I'm a former Mac user and the veteran experts in their forums used to say that Apple did some research and decided that 2-button mice were too confusing for their users. What an insult! All of the Mac users that I knew personally bought after-market 2-button mice to use with their Macs. So, yes, a lot of normal mice work just fine with the Mac. Then, they finally decided to listen to all requests for better mice and designed a 2-button mouse.But they felt compelled to hide the fact it has 2-buttons by making look like a single button but with touch sensitive switches. Incredible.
I put my ignorance down to dealing with an older mac (supported rarely) at work, and having a older Mac laptop (which I tend to actually use on my lap hence no mouse).
Thanks for the info that explains why it still looks like one button only (ah that apple aesthetic again).
avatar
mprey: So far all the Mac available games are just simple DOSbox ports or already natively available for Mac. I wonder if GOG would ever look into porting Windows based games with Cider/Wine. That would be something truly unique and great.
Not quite true - While The Witcher 2 Mac version is native, The Witcher 1 for Mac sold on GOG is a WINE port done using Wineskin by CDPR itself (who also tweaked the game's code/assets to remove graphical/gameplay glitches that plagued the community WINE ports) However, GOG won't in general have that kind of access to the game's code/assets and so some games will be difficult or potentially impossible. Getting games working in WINE in general is more difficult than DOSBox, so expect a heavy priority to the latter - perhaps to the exclusion of the former (for a long time).
Post edited October 19, 2012 by crazy_dave
On my MBP I use a trackpad (or external trackpad), the only time I use a mouse is in windows for certain types of games. Using two fingers for a right click is easy enough, as is using tap to touch rather than requiring a click.

I was a PC user from about 92-93 till 2007, then swapped to a MacBook (kept PC I had built for the occasional game, not that I played many at the time with a 1.5yo and 4 month old). Now that PC is retired and a 2009 13" MBP does its job (great/fairly well for older games, poor for more modern / demanding things).

In general I hate dual booting, though with an SSD it is a darn siight more bearable than it used to be, but I also hate having a largely redundant computer. So when I upgrade my computer next year I'm at a loss what to do. At the moment I am leaning towards the 15" Retina MBP.
avatar
mprey: So far all the Mac available games are just simple DOSbox ports or already natively available for Mac. I wonder if GOG would ever look into porting Windows based games with Cider/Wine. That would be something truly unique and great.
avatar
crazy_dave: Not quite true - While The Witcher 2 Mac version is native, The Witcher 1 for Mac sold on GOG is a WINE port done using Wineskin by CDPR itself (who also tweaked the game's code/assets to remove graphical/gameplay glitches that plagued the community WINE ports) However, GOG won't in general have that kind of access to the game's code/assets and so some games will be difficult or potentially impossible. Getting games working in WINE in general is more difficult than DOSBox, so expect a heavy priority to the latter - perhaps to the exclusion of the former (for a long time).
It really depends on the game in question. Yes, some games require fooling around with Winetricks, etc. to grab particular files needed, changes to various WINE settings or whatnot but there are also a lot of games that work with a minimum of fooling around. It varies widely by game. So obviously, a good approach would probably be doing some of the easier ones first and going from there. Your point is well taken that some are just not ever going to work. But there is a happy medium somewhere where plenty of classics do work and could be released by GOG for Mac. I think they may do it eventually but they need to see some sales revenue based on the efforts already made and being made I'd guess.
Ubuntu/Mint next?