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And my turn now.


TURN 2

DOMAIN:

Forest x1
Plains x1 (+)

HORDE:

ARTIFACTS & ENCHANTMENTS:

HAND:

Zuran Orb (+)
Winter Orb (+)

LIFE: 20

ACTIONS:

- Play Zuran Orb
- Tap both lands to play Winter Orb
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SeduceMePlz: Since you are still learning the game, I am going to be a lenient gamemaster and return Fog to your hand and restore the counter to Wall of Roots that you used to cast it. ;)
I meant "remove the counter from Wall of Roots that you placed to cast it". Typed it shortly before going to bed. ;)

Your Wall of Roots is still 0/5 with no counters on it.

Your mana pool empties at the end of each phase in a turn.

Mana sources and instants may be used at any time, but other actions such as casting sorceries, summoning creatures, and attacking may only be performed during your turn.

Phases in brief:

1) Beginning Phase (untap, upkeep, draw)
2) First Main Phase (land, sorceries, enchantments, artifacts, creatures)
3) Combat Phase (attack)
4) Second Main Phase (sorceries, enchantments, artifacts, creatures)
5) End Phase

Usually, the beginning and ending of these phases do not have to be explicitly declared. Players need to understand the order in which a turn proceeds, but actual play is rather smooth in general.

What all that means for you: You should use the Wall of Roots activated ability only when you need to generate mana to cast a spell (and as per the text of the card, you may only activate it once per turn), and only when you cannot get the mana from a land or other source (otherwise you should avoid weakening the Wall of Roots).

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JMich: And it seems that I will have to go a bit more control mode than full elf abuse, but doesn't matter ;)
http://www.youtube.com/watch?v=22Ki7yp2XL0 (minor BG2 spoiler; Irenicus in Spellhold)

"I cannot be caged. I cannot be controlled. Understand this as you die, ever pathetic, ever fools!"

;)

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JMich: - Tap both lands to play Winter Orb
You bastard... you magnificent bastard... :P

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Resolutions Summary:

I gain 1 life via Soul Warden when Ajani's Pridemate comes into play.

Mondo84's [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370654]Shock[/url] deals 2 damage to my Soul Warden and destroys it.

To clarify: In general, actions and spells resolve as taken or cast unless another player responds with a counterspell or instant. The summary simply verifies resolutions. I think that we will be unable to use stack rules verbatim because of the forum format, but I will try to stick as close as possible to standard resolution. Feel free to ask about or challenge a resolution if you feel I have made an error or a bad call. Really, don't hesitate to question me: Chances are good that I may have been sleepy or distracted while posting. ;)

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SeduceMePlz:
Forest x1
Plains x1
Ajani's Pridemate
Hand: Birds of Paradise
Life: 23

mondo84:
Mountain x2
Dragonmaster Outcast
Kird Ape
Life: 20

JMich:
Forest x1
Plains x1
Zuran Orb
Winter Orb
Life: 20

cmdr_flashheart:
Forest x1
Swamp x1
Wall of Roots
Hand: Fog
Life: 20

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The third round begins now! You have until Thursday night to post your second turn and respond to any actions.

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Due to JMich's Winter Orb, I can untap only one land this turn. I untap my Forest (and then place a second Forest into play).

TURN 3

DOMAIN:

Forest x2 (+)
Plains X1

HORDE:

Ajani's Pridemate

ARTIFACTS & ENCHANTMENTS:

HAND:

Birds of Paradise
Utopia Sprawl (+)
Divine Offering (+)

LIFE: 23

ACTIONS:

- Taps Forest to cast Utopia Sprawl on my other Forest, chooses White as color

- Taps Forest (w/Utopia Sprawl, White) to cast Divine Offering on JMich's Winter Orb (+2 Life; places a +1/+1 counter on Ajani's Pridemate)
Post edited March 08, 2014 by SeduceMePlz
I'll take my turn as well, then.

TURN 3

DOMAIN:

Swamp X1

Forest X2 (+)

HORDE:

Wall of Roots (+)

ARTIFACTS & ENCHANTMENTS:

HAND:

Fog

Omanth Locus of Mana (+)

Concordant Crossroads (+)

LIFE: 20

ACTIONS:

- Puts -0/-1 counter on Wall of Roots

- Taps Forests and Swamp to summon Omanth Locus of Mana (+)

- Omnath of Locus gets +1/+1 bonus (1 G unspent)

edit- I forgot the links.

edit2- my bad, I thought the numbers at the bottom are collectively called counters.
Post edited March 09, 2014 by cmdr_flashheart
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cmdr_flashheart: Omnath, Locus of Mana gets +3/+3 counters
Omnath, Locus of Mana does not receive counters but instead receives a bonus +1/+1 for each green mana in your mana pool. It gains and loses these bonuses as mana enters and leaves your mana pool.

At the present time, you have one unspent green mana in your mana pool, so Omnath gets +1/+1 and is a 2/2 creature.

(2 from your Forests + 1 from using the Wall of Roots activated ability, & you spent 2 of those to cast Omnath)

When you post your turns, you can post a reminder of how much unspent green mana is in your mana pool at the beginning of the turn to make it easier to know what bonus will be applied to Omnath.

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As the game has progressed, I've tried to focus on communicating game information in a clear fashion. The round summaries are a bit of a pain, but I think they help everyone conceptualize the game. However, it occurs to me that prior to now, I haven't been listing placement and number of counters explicitly (instead assuming everyone would be following along... a bad assumption).

To clarify:

My Ajani's Pridmate currently has 2 counters. I placed one immediately after it came into play (because it triggered the Life gain ability of my Soul Warden, which then triggered its own ability) and one this turn when I cast Divine Offering.

If you guys would prefer, I can nullify the counter I placed but did not explicitly list.

In the future, I will be trying to be diligent about specifying the placing of counters and listing cards with counters as follows:

Ajani's Pridemate (2 counters), Wall of Roots (1 counter), etc

Sorry for any confusion. Again, experimental format. Feel free to suggest other improvements as we go.
Post edited March 09, 2014 by SeduceMePlz
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SeduceMePlz: Sorry for any confusion. Again, experimental format. Feel free to suggest other improvements as we go.
Small rules question before playing my turn. I assume the effect of Winter Orb still counts for my next turn (turn 3), even if you destroyed it, right?
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JMich: Small rules question before playing my turn. I assume the effect of Winter Orb still counts for my next turn (turn 3), even if you destroyed it, right?
No. All three of you should be free to untap all of your lands this round (as cmdr_flashheart did on his turn). Unless I'm mistaken? It *is* getting close to bedtime for me... ;)
Post edited March 09, 2014 by SeduceMePlz
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SeduceMePlz: No. All three of you are free to untap all of your lands this round (as cmdr_flashheart did on his turn). Unless I'm mistaken? It is getting close to bedtime for me...
More or less a question of the forum game's rules. Do we assume that each player's turn starts at the same time, or does posting earlier means you act earlier as well. And also to see how evil I get to be this turn, if I only look for 0 cost cards or for 1 cost as well.
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JMich: More or less a question of the forum game's rules. Do we assume that each player's turn starts at the same time, or does posting earlier means you act earlier as well. And also to see how evil I get to be this turn, if I only look for 0 cost cards or for 1 cost as well.
Ah, okay. You are free to untap all of your lands. Turns occur in the order posted. Tried to make that clear when I posted:

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SeduceMePlz: To clarify: In general, actions and spells resolve as taken or cast unless another player responds with a counterspell or instant. The summary simply verifies resolutions. I think that we will be unable to use stack rules verbatim because of the forum format, but I will try to stick as close as possible to standard resolution. Feel free to ask about or challenge a resolution if you feel I have made an error or a bad call. Really, don't hesitate to question me: Chances are good that I may have been sleepy or distracted while posting. ;)
You could argue that it gives me a small advantage (being able to choose to take the first turn), but I'm not sure if or how simultaneous turns would work... I think it'd be more trouble than it's worth? Have to think about it... could possibly change it for any future games, but all resolutions so far have been based on the above, so for now we proceed as indicated.
TURN 3

DOMAIN:

Forest x1
Plains x1
Mountain x1 (+)

HORDE:

ARTIFACTS & ENCHANTMENTS:

Zuran Orb

HAND:

Wild Growth (+)
Earthcraft (+)

LIFE: 20

ACTIONS:

- Tap Forest to cast Wild Growth on the Plains.
- Tap Plains to get WG and cast Earthcraft
TURN 3

DOMAIN:

Mountain x2
Forest (+)

HORDE:

Dragonmaster Outcast
Kird Ape

ARTIFACTS & ENCHANTMENTS:

HAND:

Orcish Lumberjack (+)
Chain Lightning (+)

LIFE: 20

ACTIONS:

- Puts +1/+2 counter on Kird Ape for controlling a Forest
- Taps Mountain x1 to summon Orcish Lumberjack

- Taps Mountain x1 to cast Chain Lightning on SeduceMePlz's +3/+3 Ajani's Pridemate.

- Taps Kird Ape (+2/+3) and attacks JMich
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mondo84: - Taps Mountain x1 to cast Chain Lightning on SeduceMePlz's +3/+3 Ajani's Pridemate.
The Ajani's Pridemate is 4/4, 1 counter from summoning due to Soul Warden, a second from Divine Offering.
Kird Ape damage accepted.
Oh goodness, I screwed that up. I misread SMP's post from above. Welp, good waste of a card, unless I can change the target now that the correct strength for Ajani's Pridemate has been clarified? :p

I know that's not possible since it was a reading comprehension error on my part. My bad.
Post edited March 13, 2014 by mondo84
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mondo84: Oh goodness, I screwed that up. I misread SMP's post from above. Welp, good waste of a card, unless I can change the target now that the correct strength for Ajani's Pridemate has been clarified? :p

I know that's not possible since it was a reading comprehension error on my part. My bad.
Actually, since I screwed up by not explicitly listing the counter placement, you can redo that turn or your choice of card or target. Or if you prefer, I'll remove that counter since I didn't specify placing it and allow the card to be destroyed. Let me know which you'd prefer before I post the round summary later tonight.
Post edited March 13, 2014 by SeduceMePlz
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SeduceMePlz: Actually, since I screwed up by not explicitly listing the counter placement, you can redo that turn or your choice of card or target. Or if you prefer, I'll remove that counter since I didn't specify placing it and allow the card to be destroyed. Let me know which you'd prefer before I post the round summary later tonight.
Ah dude, that's too generous of you, since you did list your total counters in post 49. I saw it previously this week but overlooked the details when typing my turn earlier this evening.

If JMich and cmdr_flashheart don't object, I'll just deal the damage from Chain Lightning to your life instead.
It's up to SMP, no worries on my end :]