SeduceMePlz: Why do I get the feeling that you have something Evil planned for us? ;)
JMich: Come on, it's not as if I'm planning a turn 4 multikill. Soul Warden makes it a turn 5 I fear ;)
Oh, forgot to mention, not in for the prizes, which makes it even less of a melee.
You should probably also ping Protoss, and have him switch the Sol Ring with something else.
Hehe. One of the interesting things about this format is that players can put together powerful combos because they choose the card to add to their hands each turn, but hands are visible to all players, so other players can choose cards to foil those combos. Should be an interesting experiment. ;)
Since you're not playing for the prize, if you win, then the prize will be awarded by random draw.
I read Protoss' post as indicating that he wasn't playing, but I'll message him to be sure.
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The first round will conclude Thursday night.
Round schedule will be Thursday and Saturday nights.
Each round will end when I post a summary including resolution of actions and effects for that round. You will then have until the next round summary to take your turn and respond to any actions.
Remember that you must respond to any actions taken against you (such as an attack) before posting your turn for the round.
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For anyone not familiar with the rules but interested in playing, here are some basics I summarized for another player:
All cards have a mana cost (shown in the upper right corner of the card) that you must pay to cast them. Casting cost must be paid with the type of mana displayed, but the part of a cost shown as a number in a circle may be paid with any type of mana. There are five types or colors of mana.
For example, a casting cost of (2)(green)(green) must be paid with two green mana and 2 mana of any type (four mana total).
Mana is generated by tapping basic lands (and sometimes other cards such as Llanowar Elves). Tapping means turning a card sideways to show that it has been used. Tapped cards do not untap until your next turn. (This means that cards that require tapping to use their abilities can only be used once per round unless some effect untaps them before their controller's next turn.)
Lands have no casting cost, but you may only put one land into play during each of your turns. The basic lands are Forest, Island, Mountain, Plains, and Swamp.
Creatures, artifacts, and enchantments may only be cast during your turn and are permanents that stay in play until destroyed.
Sorceries may only be cast during your turn and have a one-time effect.
Instants (and interrupts) may be cast at any time and have a one-time effect.