Posted April 06, 2012
This was a point recently made by Guillaume Rambourg of GOG.com. I often agree with what Guillame has to say, so I was a little surprised at this recent quote.
“Heavy discounts are bad for gamers,” Rambourg explained. “If a gamer buys a game he or she doesn’t want just because it’s on sale, they’re being trained to make bad purchases, and they’re also learning that games aren’t valuable. We all know gamers who spend more every month on games than they want to, just because there were too many games that were discounted too deeply. That’s not good for anyone.”
Full Article:
http://www.rockpapershotgun.com/2012/04/06/gog-talks-preserving-value-of-games-slow-death-of-drm/#more-102864
I don't know if Guillame will read this, but I strongly disagree.
This argument makes it sound like customers have no self discipline to manage how many games they buy and that it is the job of the retailers to keep them from buying too much junk by increasing price marks. Granted, I have acted impulsively on sales and bought games that I probably will never play, but I've learned from my mistakes. And it is more often the case that I am very happy to receive a deep discount. If you think the way to compete with Steam is to offer 50% discounts instead of 75% discounts, I think you will find yourself sorely wrong.
I do love GOG, and when the same game is offered on both services, I will choose GOG over Steam given more-or-less equal pricing, and will even pay a few dollars premium at GOG to ensure I have a DRM-Free product that works on a modern OS. But GOG alone cannot control gamers' impulsive spending. I will still buy games deeply discounted at Steam even if GOG doesn't offer the same discounts because they think it is in my best interest to not have them deeply discounted. Actually, I find it a little condescending and annoying that GOG is trying to claim this is in my best interest. I can control my own budget, thank you very much, and part of how I do that is by waiting for sales (both on Steam and here). I can understand why it might be in your best interest as a business, but don't try to convince me it is in mine.
Something to keep in mind here is the difference between brick and mortar retail and digital distribution. In brick and mortar retail, you can find games on sale, but the real deals are on the secondary market. A service like Steam doesn't have a secondary market, which is appealing to game publishers, but is not appealing to consumers. However, given that one of the primary benefits of a secondary market is lowered price points, Steam is actually able to get around this by having a trickle of games on sale daily, and then gigantic storewide sales for summer, fall, and christmas. Given that you can buy almost any game on Steam during the big holiday sales, this makes it easy to wait for the game you want to be discounted. In a brick and mortar store, I can find a popular game discounted any day of the week, but am less likely to find a rare game at any price. Digital distribution has the advantage of never having to worry about rarity. As long as the publisher continues to grant access to the game, there is never a shortage problem or lack of shelf space. Deep discounts are the one thing that makes digital ok though. Otherwise, I would want to buy used games, which just isn't an option on Steam, and is legally questionable with GOG since I could keep a copy of what I were to sell.
My point is that I think discounts are good for gamers. I am willing to pay a premium for DRM free, so if GOG costs a little more than Steam, I'm fine with that, but I'm always hunting for the best bargain for my money and I love a big sale.
“Heavy discounts are bad for gamers,” Rambourg explained. “If a gamer buys a game he or she doesn’t want just because it’s on sale, they’re being trained to make bad purchases, and they’re also learning that games aren’t valuable. We all know gamers who spend more every month on games than they want to, just because there were too many games that were discounted too deeply. That’s not good for anyone.”
Full Article:
http://www.rockpapershotgun.com/2012/04/06/gog-talks-preserving-value-of-games-slow-death-of-drm/#more-102864
I don't know if Guillame will read this, but I strongly disagree.
This argument makes it sound like customers have no self discipline to manage how many games they buy and that it is the job of the retailers to keep them from buying too much junk by increasing price marks. Granted, I have acted impulsively on sales and bought games that I probably will never play, but I've learned from my mistakes. And it is more often the case that I am very happy to receive a deep discount. If you think the way to compete with Steam is to offer 50% discounts instead of 75% discounts, I think you will find yourself sorely wrong.
I do love GOG, and when the same game is offered on both services, I will choose GOG over Steam given more-or-less equal pricing, and will even pay a few dollars premium at GOG to ensure I have a DRM-Free product that works on a modern OS. But GOG alone cannot control gamers' impulsive spending. I will still buy games deeply discounted at Steam even if GOG doesn't offer the same discounts because they think it is in my best interest to not have them deeply discounted. Actually, I find it a little condescending and annoying that GOG is trying to claim this is in my best interest. I can control my own budget, thank you very much, and part of how I do that is by waiting for sales (both on Steam and here). I can understand why it might be in your best interest as a business, but don't try to convince me it is in mine.
Something to keep in mind here is the difference between brick and mortar retail and digital distribution. In brick and mortar retail, you can find games on sale, but the real deals are on the secondary market. A service like Steam doesn't have a secondary market, which is appealing to game publishers, but is not appealing to consumers. However, given that one of the primary benefits of a secondary market is lowered price points, Steam is actually able to get around this by having a trickle of games on sale daily, and then gigantic storewide sales for summer, fall, and christmas. Given that you can buy almost any game on Steam during the big holiday sales, this makes it easy to wait for the game you want to be discounted. In a brick and mortar store, I can find a popular game discounted any day of the week, but am less likely to find a rare game at any price. Digital distribution has the advantage of never having to worry about rarity. As long as the publisher continues to grant access to the game, there is never a shortage problem or lack of shelf space. Deep discounts are the one thing that makes digital ok though. Otherwise, I would want to buy used games, which just isn't an option on Steam, and is legally questionable with GOG since I could keep a copy of what I were to sell.
My point is that I think discounts are good for gamers. I am willing to pay a premium for DRM free, so if GOG costs a little more than Steam, I'm fine with that, but I'm always hunting for the best bargain for my money and I love a big sale.