https://www.kickstarter.com/project...e/posts/743266?cursor=5989861#comment-5989860 "Ah, no, Mage's Initiation is definitely NOT episodic. We made certain to mention that in the opening blurb at the top of our Kickstarter page: "An enchanting Adventure/RPG set in a magical realm. Master spells, battle foes, and quest forth in this full-length game."
I've always wanted to steer clear from making any episodic games, as my personal opinion is that their structure makes the narrative too predictable. Sales dictate that every episode has to end with some kind of cliffhanger, and the episode usually follows a mini "Hero's Journey" story arc. This pattern became evident in TellTale's earlier games, where each episode would follow the same structure as the ones that preceded it, and aside from slight deviations in the story and puzzles, it really felt like you were just playing the same episode over and over. I'm guessing this is why they started offering advance season passes, because after the first episode, the sales/interest level would decline for subsequent episodes when sold individually. Episodic works for a television series (and to some extent, works better with a game adapted from TV like The Walking Dead), but I think adventure games in and of themselves are a more interactive medium -- since they're less passive than TV, they make the player more aware of the steps they're personally taking to advance the narrative. When you make them repeat something over and over, they become more aware of it. By using "Acts" in Mage's Initiation, it's just our way of breaking up D'arc's three trials into sub-quests. But the game probably won't flash up an intrusive title saying "Act 2", "Act 3" etc. The end of each act will be punctuated, more subtly, by cutscenes that segue into the following act. However, the story (and the product itself) is, and always has been a self-contained title.
Also, to be clear, GOG didn't outright reject the games. They gave us that dismissive line about "not accepting at this time", but that's meaningless. For Al Emmo, they did throw us a line about the cutscenes "needing some work". That was a true WTF?! moment, because we just spent thousands redoing them in 2D and the feedback has universally been that they're a huge improvement over the old 3D ones. We're not working with the budget of Deadalic here! When I pointed out that GOG have accepted other indie titles with "questionable graphics" - their logic, not mine (i.e. Richard and Alice), they just gave an evasive excuse that they don't discuss the acceptance of other games. I asked them if they also requested AAA game developers from the 90's to make fundamental and expensive changes to their now-dated graphics, or if they simply sold them as digital antiques, quirks and all - products of their time? This question was also duly evaded. I couldn't quite grasp the logic of expecting boot-strapped indies to spend thousands and thousands more dollars redoing work to be given a chance at a "maybe", when GOG routinely accepts titles from the 90's that are filled with flaws and graphical anomalies. Case in point, I'm betting they didn't ask Activision to fix the dated, clunky 3D models in Mask of Eternity before accepting it. Overall, the thing that worries me the most isn't that they didn't accept our games - it's the erratic and inconsistent decision-making behind the process and the fact that I know any games we submit won't be given a 'fair trial'. It's even worse if the people making the decisions aren't aware of how valuable a mutual relationship could be, and wish to tarnish that and all future prosperity by being obtuse about 1 or 2 titles in there here and now. GOG requested us to put those banner ads on our AGDI site, so you'd think they'd be able to put 2 and 2 together. It makes me just not want to deal with the headache of GOG's review process at all. Greenlight's taken enough of a toll, and there are more productive ways to invest our time (like developing Mages!)
At any rate, we'll be on Steam, and that's what truly matters. And of course, we'll be offering DRM-Free versions elsewhere for players who prefer it. We'll probably just offer the DRM-Free version from the main Himalaya site and remove the DRM version altogether. The Humble Bundle widget that we have on the Al Emmo page at the moment covers that pretty well."