Posted May 21, 2014
johnnygoging: There are decent Early Access titles. I can understand the hesitance to accept Early Access on gog.com, but Early Access represents a lot of opportunities, some of them not just good but also great fits for gog.com. Why shouldn't gog.com serve some of those games? Divinity: Original Sin, for example. Is that not a game that would be welcomed here? Maybe you just don't want any part of Early Access. Maybe you disagree with it on principle. I agree, I don't like Early Access and I cast a pretty narrow eye towards it. Some people, however, do not care, and if they like gog.com, why shouldn't they be able to get an Early Access game here? Marcin Iwinski already said that if they did it, it would curated. This pretty much removes the biggest problem with Early Access on Steam. When I think of projects like Next Car Game, a return to roots for Bugbear, a fantastic development studio that clearly has a passion for racing games, or at least their games, and takes making them right seriously. Projects like Divinity: Original Sin, made by Larian, who seem very close with gog.com and why not? These are not projects that are without merit.
I've bought unfinished games in the past, largely because I wanted to support the developer. Not many, though, and I do have a lot of reservations with Early Access as it exists. Particularly, the way it's presented, as though you are purchasing a game and not, almost, kickstarting something. gog might do all the things wrong with Early Access right, by way of their easier release schedule and tighter audience. Who knows. Why not find out? If it gets tried and it doesn't work, then the real issue would be whether gog does anything or just leaves it as it is, a lot like Valve has done, so far.
Early Access could be a good thing, and it could have its place on gog.com. It's all a matter of how it is executed and how it shapes up on the developer side and community side. Just completely rejecting it right away is not the way to go.
Because those games aren't completed and releasing them prior to completion is a huge risk. Not to mention that it's ridiculous to suggest that a failure to sign them up for early release would automatically mean that they couldn't be added once they're completed. I've bought unfinished games in the past, largely because I wanted to support the developer. Not many, though, and I do have a lot of reservations with Early Access as it exists. Particularly, the way it's presented, as though you are purchasing a game and not, almost, kickstarting something. gog might do all the things wrong with Early Access right, by way of their easier release schedule and tighter audience. Who knows. Why not find out? If it gets tried and it doesn't work, then the real issue would be whether gog does anything or just leaves it as it is, a lot like Valve has done, so far.
Early Access could be a good thing, and it could have its place on gog.com. It's all a matter of how it is executed and how it shapes up on the developer side and community side. Just completely rejecting it right away is not the way to go.
I don't see any reason why GOG shouldn't wait until the games are done before deciding whether or not they should be brought here.
carnival73: I don't care if GOG starts listing them - I just wouldn't buy any of them XD
Can you imagine all of the update alerts and patches you would have to manually download and install? XD
That's something to consider, the GOG update procedure is definitely not suitable for something like this. As much as I dislike Steam, Steam is in a much better position to handle things like this. Can you imagine all of the update alerts and patches you would have to manually download and install? XD
Early access does pretty much require DRM to work properly as it's untenable to have a half dozen different releases coexisting and try to figure out which ones have the bugs.
Post edited May 21, 2014 by hedwards