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Pay what you want, grab up to 3 excellent RPGs, support Larian Studios!

Quick summary:
1. Set your own fair price.
2. Get up to 3 Divinity Games, including Divinity II: Developer's Cut.
3. Own some of the games? No problem--you'll get the gift codes to give to friends.
4. Bonus for you:
* enjoy exclusive access to Divinity II: Developer's Cut one day before the release
* tons of goodies for all the games
* unlock special videos from Larian Studios

RPG fans, promo hunters, dev supporters! For the next 7 days GOG.com gives you a chance to put three wonderful role-playing games on your shelf, puts you in control over their price, and offers you an opportunity to support the games' hard working and talented developers: Larian Games. Proudly introducing: [url=http://www.gog.com/divinity]GOG Pay What You Want: Divinity Anthology! The "Pay What You Want" can be purchased from GOG.com starting now until 01:00 AM GMT on the 18th of October, 2012.

Set your own fair price for the classic Divine Divinity, where you become the chosen one, destined to fulfil an ancient prophecy and save the Seven Races of Rivellon. In this extensive, challenging, and very addictive game you will encounter many different enemies and a great variety of items, NPCs, and quests.

Beat the average price and receive your copy of Beyond Divinity, the creative continuation of the series, featuring an immersive story of the divine and the daemonic, challenging gameplay with two characters to control at the same time and a huge universe to explore and exploit.

The top 10% of our most generous users will also grant themselves an early access to the upcoming Divinity 2: Developer's Cut.The Developer's Cut, which is the ultimate edition of the game, comes with Divinity II and the expansion Divinity II: Flames of Vengeance, as well as a special developer's mode and extra goodies, will be available on PC on the 18th of October, 2012, but if you buy it here you will get to play it a day earlier than everyone else! The "Director's Cut" subtitle also means, that you'll have the unique opportunity to experience the game just as the developers did: with optional access to developer console you'll feel like the god of the realm.

But that's not all! All of the games come with an extensive amount of goodies--especially Divinity 2: Developer's Cut features a crazy amount of bonus materials (all of which you can access as soon as you finalize your purchase). To make things even more interesting, Larian Games told us that as the sales progress, they will be releasing some very special announcements and interesting videos. Heard enough? Go to the GOG Pay What You Want: Divinity Anthology page!
Post edited October 10, 2012 by G-Doc
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MichiGen: I don't think it's a poor system. It's almost the same system as it's on Humble Bundle isn't it? The only problem is that the average price on humble bundle is calculated from for example 250k payments, while the majority of people pay only a small price or exactly the average price. This average price on GOG is calculated from much much lower number of people, and when someone as Alquist pledge $1000 right from the start, you can expect the average price to rise drastically.
The price of BD is done exactly like the HIB, as an arithmetic mean of all pledges. However, the price of Div2 is done as a percent of pledges, and only the top 10 percent receive it, making it essentially work via median. This is VERY different from how the HIB works. In theory a median-based PWYW promo could work fine, but it would need to work as "beat the median" rather than "beat two standard deviations up from the median." Combining the high-gated median with an arithmetic mean is just asking for trouble, and that's part of why this promo is so wonky. As I noted above to Starmaker, Alquist's $1000 pledge didn't affect the gate for Div2 any more than any other top-10% pledge did.
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DieRuhe: Hmm... it seems like "pay what you want" is for the first game. If you want one and two, at the moment it looks like you'd save a dollar compared to buying them both individually. Not much of an incentive there, really. I'm not even looking at DC because extras are never a draw for me. And the "leader board" - ugh. Now even buying games has turned into "Hey, look at me! You get to see my name on a list and yours isn't!"? Yeah, I know, you can go anonymous, but the idea of turning purchasing into a "contest" of sorts is...meh.
I have to agree with you about your leaderboard comment, really immature way of expressing status. Currently Divinity 2 is a dollar over, will pass on this.
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MichiGen: I don't think it's a poor system. It's almost the same system as it's on Humble Bundle isn't it? The only problem is that the average price on humble bundle is calculated from for example 250k payments, while the majority of people pay only a small price or exactly the average price. This average price on GOG is calculated from much much lower number of people, and when someone as Alquist pledge $1000 right from the start, you can expect the average price to rise drastically.
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Lexor: 1. HB has similar but not the same. Two main differences: a) there are much more games "below the average" - it does really matter b) there is no "top supporter" rank awarding some additional prize 2. Such things like "high bets" ($1000 in our case) should be included during "brainstorm phase" of promo design and calculated in during in-office tests. As every other promo shows they are possible and happens, so lack of knowledge about them hurts badly.
There should also be a ceiling that's below the asking price of the lot. I'm guessing that by tomorrow or the day after the discount is going to be pretty small for those wanting the entire set. I think that the only people getting a deal are the folks that don't yet have the original Divine Divinity.

Having a limited promotion for this doesn't make any sense to me. They might as well just do 10% off the pre-release like they often do.
Every time I check it out the price for the lot has gone up, and the discount thinner and thinner.

I already own the original DD, and paying something just to be forced to made it a gift to someone else is something absurd...
Post edited October 10, 2012 by OldOldGamer
Ah, here we go, DII promo price = normal price. Really amusing to watch.

And probably most of players do not care they are getting also two other parts as they probably already have them both. :(

So, we are getting some additional unlocks 15k, 30k, etc.. really? :( Unless that will be copies of DD for $0.01 I doubt. And any copies sold for $0.01 will not support developer.
Post edited October 10, 2012 by Lexor
woohooo, you do need now to pay more than the individual price of D2 to get all of the three... :)
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OldOldGamer: Every time I check it out the price for the lot has gone up. I already own the original DD, and paying something just to be forced to made it a gift to someone else is something absurd...
That's to be expected. The promo wasn't very well designed from a mathematical perspective. At the very least there should have been a cap on the price that would be required to capture the full bundle. As it is, you have to pay an ever increasing amount in order to be in the top 10% and get the bundle.

Early on it's a good deal, but very quickly it gets out of control. As was said getting the first two games was highly influenced by that large "donation" and to a lesser extent all the people gunning for 90%.
LoL

Quite clever. Sure there will be someone that will shell money nonetheless.
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Lexor: Ah, here we go, DII promo price = normal price. Really amusing to watch. And probably most of players do not care they are getting also two other parts as they probably already have them both. :( So, we are getting some additional unlocks 15k, 30k, etc.. really? :( Unless that will be copies of DD for $0.01 I doubt. And any copies sold for $0.01 will not support developer.
I'm tempted to get a copy of D and then give it away to whomever gets closes to the final price for the bundle. But, I'm pretty sure that would be violating all sorts of gambling regulations.
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Starmaker: It's that $1000 troll. If the anthology unlock threshold is the average of the upper 10% purchases, and there's been 1000 purchases (I take the "games bought" to mean # of purchases, not literally games), he/she alone raised the threshold by $10.
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Zeewolf: GOG promotes supporting the dev by paying more, and there's even a top contributors list which also promotes paying more than everyone else, so he can hardly be called a troll.
He called himself a "PWYW troll". From Evildoer Korea, no less.
so the bundle now costs a whopping $21 after having been live for a only a few hours. that's almost twice of what it cost when it launched. something tells me this isn't working out the way GOG wanted it. you now roughly save 33% compared to paying full price. that's not much of a deal even for GOG standards, where games regularly go 60% off. and considering Divinity 2 has gone 75% off on competing platforms, a 33% (and decreasing!) discount kind of pales in comparison.

everybody who wasn't here when the bundle launched will just shrug upon seeing the offer and walk away.
Post edited October 10, 2012 by Fred_DM
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Starmaker: He called himself a "PWYW troll". From Evildoer Korea, no less.
I'm going to talk crazy for a moment, but could it be a dev looking to drive up the price of the bundle? Would that even make mathematical sense? How many people would have to buy the game at the inflated price to make back the investment?
Is there a way to raise your price after purchase without buying another bundle?

If not, once the max price issue is fixed, that should be looked into. Otherwise early buyers are punished.
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Fred_DM: so the bundle now costs a whopping $21 after having been live for a only a few hours. that's almost twice of what it cost when it launched. something tells me this isn't working out the way GOG wanted it. you now roughly save 33% compared to paying full price. that's not much of a deal even for GOG standards, where games regularly go 60% off. and considering Divinity 2 has gone 75% off on competing platforms, a 33% (and decreasing!) discount kind of pales in comparison. everybody who wasn't here when the bundle launched will just shrug upon seeing the offer and walk away.
I often disagree with you, but when you're right, you're right.

I'm guessing that they screwed up the calculations as this is exactly what one should expect for something of this nature.

There's no way in hell that this is going to sell enough copies in order to reach the stretch goals, maybe 15k . Plausibly 30k with a huge amount of magical fairy dust and if everybody goes out and buys just Divine Divinity. But anything beyond that isn't going to happen.

Making it a percentile that represents 2 standard deviations above the mean, is a really high cut off, and unless people are barely beating the minimum, that's going to take off fast. At this stage, you'll notice that it'll slowing down and probably settle in at about $22 to $25 for the bundle.

Right now, if you want the first two games, you get $1 off the two, which really isn't much of a discount for GOG. Or really any retailer.

OTOH, this probably also represents GOG underestimating the disposable income and generosity of the community towards developers that support DRM free games.
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BoxOfSnoo: Is there a way to raise your price after purchase without buying another bundle? If not, once the max price issue is fixed, that should be looked into. Otherwise early buyers are punished.
Max price will not be fixed I am afraid. And if you bought it earlier that was your final price (you do not need additional payment toy get full bundle - you will just have it).