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yogsloth: Oh? This your first game, is it?
No it is my third, but the last two the first day cycle was quick. So I am guessing this pace now is typical for these mafia games. Most of the experienced players have said that the games run slow.
The Spatial Awareness Synthesizer lets you "hear" other ships whoosh above you, but is set on medium range, meaning that you have left the high density zone for now. The squadron lines up in an unusual formation, reflecting the current distrust more than any conventional battleplan, but still, you'll have to do with that as your evasion arc nears its end, and heads back into the thick of the melee...

Sage103082 has 1 vote, by Vitek.
Vitek has 1 vote, by Flubbucket.
Flubbucket has 1 vote, by CSPVG.
CSPVG has 1 vote, by TrentonLF.

Krypsyn, HijacK, DarkoD13, Trentonlf, Robbeasy, Yogsloth, Mrkgnao, Adaliabooks and Dedoporno have no vote.

Seven votes are needed for a lynch.
Post edited October 15, 2014 by Telika
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Telika: The Spatial Awareness Synthesizer lets you "hear" other ships whoosh above you, but is set on medium range, meaning that you have left the high density zone for now. The squadron lines up in an unusual formation, reflecting the current distrust more than any conventional battleplan, but still, you'll have to do with that as your evasion arc nears its end, and heads back into the thick of the melee...

Sage103082 has 1 vote, by Vitek.
Vitek has 1 vote, by Flubbucket.
Flubbucket has 1 vote, by CSPVG.
CSPVG has 1 vote, by Krypsyn.

Krypsyn, HijacK, DarkoD13, Trentonlf, Robbeasy, Yogsloth, Mrkgnao, Adaliabooks and Dedoporno have no vote.

Seven votes are needed for a lynch.
I believe the vote on CSPVG is mine and not Kryspyn's
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Telika: The Spatial Awareness Synthesizer lets you "hear" other ships whoosh above you, but is set on medium range, meaning that you have left the high density zone for now. The squadron lines up in an unusual formation, reflecting the current distrust more than any conventional battleplan, but still, you'll have to do with that as your evasion arc nears its end, and heads back into the thick of the melee...

Sage103082 has 1 vote, by Vitek.
Vitek has 1 vote, by Flubbucket.
Flubbucket has 1 vote, by CSPVG.
CSPVG has 1 vote, by Krypsyn.

Krypsyn, HijacK, DarkoD13, Trentonlf, Robbeasy, Yogsloth, Mrkgnao, Adaliabooks and Dedoporno have no vote.

Seven votes are needed for a lynch.
Krypsyn has unvoted CSPVG in post #298.
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Krypsyn: I unintentionally used poor word choice with the 'It's a fair cop" thing (it is a phrase I use often day to day, so the double meaning didn't even occur to me until after I posted), but only Sage even raised an eyebrow (plus town points for that, btw).
Why is that? I mean why plus town points?
I spent most of day pondering if it was scummy or just neutral thing to do and it never occured to me it could be pro-town.
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Vitek: Why is that? I mean why plus town points?
I spent most of day pondering if it was scummy or just neutral thing to do and it never occured to me it could be pro-town.
Ditto. Eventually I just wrote it off as another feint.
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trentonlf: I believe the vote on CSPVG is mine and not Kryspyn's
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mrkgnao: Krypsyn has unvoted CSPVG in post #298.
Thanks. Had misread my table, sorry.

Fortunately it's at the end of the chain, and doesn't ruin the cute pattern. :-)
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yogsloth: Oh? This your first game, is it?
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trentonlf: No it is my third, but the last two the first day cycle was quick. So I am guessing this pace now is typical for these mafia games. Most of the experienced players have said that the games run slow.
Yes. It seems the older generation are setting the pace and tone in this game.
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trentonlf: No it is my third, but the last two the first day cycle was quick. So I am guessing this pace now is typical for these mafia games. Most of the experienced players have said that the games run slow.
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mrkgnao: Yes. It seems the older generation are setting the pace and tone in this game.
I had to go back and look it up. Game 23 took 6 "real life" days to lynch, while Game 22 only took 3! I actually wasn't thinking this was particularly slow, but perhaps it is.

We have 32 days total until forced nolynch, so lots and lots of time left.
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Vitek: Why is that? I mean why plus town points?
I think questioning odd wording is a very pro-town activity. Bread-crumbing is fine on Day 1 (and shouldn't be obvious at first glance), but blatant claiming is anti-town. If that had been me hinting about my role, it was very clumsy wording, so I was waiting for someone to call me on it.

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yogsloth: Ditto. Eventually I just wrote it off as another feint.
It wasn't an intended feint on my part, but I decided to play it as such once I noticed the poor word choice in my post. Maybe that made me more interested in a response from someone, ironically.
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Vitek: Why is that? I mean why plus town points?
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Krypsyn: I think questioning odd wording is a very pro-town activity. Bread-crumbing is fine on Day 1 (and shouldn't be obvious at first glance), but blatant claiming is anti-town. If that had been me hinting about my role, it was very clumsy wording, so I was waiting for someone to call me on it.
Aren't scum supposed to look for suspicious wording and reasons to get townies lynched?
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HijacK: Aren't scum supposed to look for suspicious wording and reasons to get townies lynched?
It works both ways, to be sure. That is the way the game works. Scum has more information than town at the start of the game, so they can more easily dupe town and more easily spin information. However, if town never speaks to each other, and never discusses what they see, then scum will always hole the informational upper hand. If something seems off in a way everyone should be able to see, I don't think staying silent about it is very pro-town.

There are certain things that should be kept quiet about, but the particular case involving my wording doesn't apply. It is like Vitek's "10 prior games" statement. It must be followed up, because it will lead to discourse. Only then will people be forced to takes sides and thus will patterns emerge that will out scum. At least, that's the hope.
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Krypsyn: I think questioning odd wording is a very pro-town activity. Bread-crumbing is fine on Day 1 (and shouldn't be obvious at first glance), but blatant claiming is anti-town. If that had been me hinting about my role, it was very clumsy wording, so I was waiting for someone to call me on it.
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HijacK: Aren't scum supposed to look for suspicious wording and reasons to get townies lynched?
Aren't town supposed to look for suspicious wording and reasons to get scum lynched?

If we do not point out things and ask questions then how are we going to find the scum?
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HijacK: Aren't scum supposed to look for suspicious wording and reasons to get townies lynched?
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Krypsyn: However, if town never speaks to each other, and never discusses what they see, then scum will always hole the informational upper hand. If something seems off in a way everyone should be able to see, I don't think staying silent about it is very pro-town.
This bit doesn't correlate to my question, which was a rhetorical one. Same goes for scum. In order to lynch townies, they must bring the mistakes of their target into light by talking. Thus, talking doesn't make you necessarily town. It just puts you into the light of maybe town.
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Sage103082: Aren't town supposed to look for suspicious wording and reasons to get scum lynched?
My question was a rhetorical one and the answer is "Yes" for both.

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Sage103082: If we do not point out things and ask questions then how are we going to find the scum?
If scum don't point out things and ask questions, then how are they going to find reasons to lynch townies?

And for crying out loud, who questions talking? I am not. Let's talk until we're sick of it and find the scum.
What I am questioning are the random pro town points Krypsyn gave for something that in Day 1 looks as much as town as it looks as scum given the fact we as town know nothing.
And I am not liking this. Both of you went awry with this subject.