Robbeasy: Here's a theory for Amoks 'clue sniffing' ability...perhaps Mafia HAVE to lie about clues?
I doubt it, but I suspect they would anyway. I have also other theories about this ability (provided we believe amok on this), but they all come down to the same thing : the assumption of a town ability, held by a neutral player, with town victory conditions. This is troubling, in terms of balance and in terms of neutrality : what would neutral mean. is amok simply a town player whose death or presence wouldn't count towards survival count victories ? Is it a way to compensate rates of "death scores" independantly from ability balances ? Is it a way to have sided yet non-flipping players ?
If town, would there be a mafia equivalent (zchinque ? if he's even a genuine player ?). But again, a mafioso asking for hammering privilege would feel very weirdly ballsy to me, given how some bad consequence would be attributed to him.
There's a lot of fog around these roles, and I understand the interest of lynching them without fear of losing one deathscore point. But I still have the fear of losing a useful ability (which could also be a total fabrication), that I am curious about.
I quite disagree now with my previous scumread, but I do think there may be material for actual scumhunting, even though it's a dangerous day 1 lottery. Whatever is being lynched today, I don't think I would put my vote on a player that I wouldn't suspect of being mafia...