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DarkoD13: I think it's more about the fact that your likes/dislikes appear to be somewhat broad rather than specific. You like pretty girls and dislike the police and the scum. It just seems rather generic and a bit conflicting (your dislike in particular).
Well, generic it may be, but I do like pretty girls. Sue me. As for liking both groups, my own personal background has left me in such a position (which is shared by a sizeable chunk of the populace around here), so I don't see it as contradicting. Police simply cannot be trusted.

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SirPrimalform: So you confirm that your likes and dislikes don't name any specific players?
Oh, my likes specify that there is only one girl I find pretty on the whole bunch, and who claims to be police. However, while I don't particularly care either way on whether we should give those names or not, I will not share that info unless the group as a whole decides to share. I may not take this game seriously, but even then I don't want to ruin it for those who do. Same for my clue.
Sorry, there was a mistake in my previous post. I meant role names, not player names.

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P1na: Well, generic it may be, but I do like pretty girls. Sue me. As for liking both groups, my own personal background has left me in such a position (which is shared by a sizeable chunk of the populace around here), so I don't see it as contradicting. Police simply cannot be trusted.

Oh, my likes specify that there is only one girl I find pretty on the whole bunch, and who claims to be police. However, while I don't particularly care either way on whether we should give those names or not, I will not share that info unless the group as a whole decides to share. I may not take this game seriously, but even then I don't want to ruin it for those who do. Same for my clue.
Hmm, strange.
Read posts, caught up but work called me in so I'm not gonna be able to post until later. Sorry about this.
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SirPrimalform: Sorry, there was a mistake in my previous post. I meant role names, not player names.
I assumed as much, don't worry.

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SirPrimalform: Hmm, strange.
Yeah, I get that a lot.
Off-topic - Anyone know why GOG refuses to mark my forum replies as if anything have happened, even if the thread have received replies.
Bah!

Can't really work out if this like / dislike and clue thing is just something Joe has thrown in to liven up day 1 or if it has extra meaning...

there's been enough disclosure for me to suggest that anyone with differing likes / dislikes to specific names should be treated with suspicion, but then again its Joe - anything and everything could happen and the chances of uniformity are slim to zero.

Which makes the whole thing a load of WIFOM, and I'm starting to see why Zchinque and others are in favour of non-disclosure.

BUT - we do need something to work with on day one - and assumptions do have to be made at some point, or we end up with a no-lynch, which no-one wants.....

god - i'm even talking myself into circles.

Waiting for a re-appearance from the MOD before blathering on any more
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Robbeasy: Bah!

Can't really work out if this like / dislike and clue thing is just something Joe has thrown in to liven up day 1 or if it has extra meaning...

there's been enough disclosure for me to suggest that anyone with differing likes / dislikes to specific names should be treated with suspicion, but then again its Joe - anything and everything could happen and the chances of uniformity are slim to zero.

Which makes the whole thing a load of WIFOM, and I'm starting to see why Zchinque and others are in favour of non-disclosure.

BUT - we do need something to work with on day one - and assumptions do have to be made at some point, or we end up with a no-lynch, which no-one wants.....

god - i'm even talking myself into circles.

Waiting for a re-appearance from the MOD before blathering on any more
The disclosure of information can only be viewed as Schrödinger's cat at this juncture. However, later it can be used to triangulate the liars, the truthers, the killers, the town, ya' follow?? Should this information be false now, that to can be eventually uncovered unless it dies with the one to which it was given.

Those making loud fauxtests about divulging information should be clearer about why it's bad.
1a) The problem with early [shared] clue is that it allows scum to adapt their claims to them, instead of allowing gotchas after true/false claims.

1b) The problem with late clues [unshared] is that they are individual, and will only drive suspicions (which will have to be proven through other means). And, to some extend, may serve as unjustified accusations ("trust me he's scum, i have reasons to say this, let's lynch him, oops, my bad, misinterpretation but i cannot tell you of what, tee hee").

2a) The problem with early [shared] likes/dislikes is that they may be tools for interpretation of hints both for scum and town (in probably asymetrical ways - potential loss for mafia is greater, so so may be usefulness immediacy).

2b) The problem with later [unshared] likes/dislikes is that they are probably the kind of hints that work when combined together, and not in isolation.

3) And the problem with all that is that unshared infos are not used at all by dead people.

Generally speaking, I don't think that the worse issue is that the info may be used privately. Clumsy early display could benefit mafia just as well (by allowing the construction of compatible lies, by allowing potential mapping with an info headstart), while private hints are still used by players. The worse issue is death, absolute loss of info that hasn't been put in the bank of collective knowledge, and is then not used by anyone at all.

So, there are a lot of distinct, and inter-dependant, parameters to take in account. and I feel that most stances just select one and discard the others. These parameters should be clarified, and people's stances towards each of them individually stated.

I try to map them out in the most readable way. I visualise them as dragbars that make each other move back and forth when we touch one of them. We have to prioritize some aspects, sacrifice others, maximise and minimise combinations. This doesn't necessarily mean dragging one bar all the way up or down.
My interest in this game is waning. The glacial pace of the game, combined with the relative long length of the day (which both can be in part, but most certainly not fully, attributed to the holiday period), the I-don't-know-how-large number of people that should be prodded, the lack of a mod presence, and the feeling that so far less than half the player base has put anything more than the bare minimum of effort in (and for the past couple of days, I have not) makes it hard for me to muster the care to spend much time and energy on reading, formulating opinions, arguing and all that jazz.

I hope to post something game relevant tonight.
Just an inactivity post. Waiting for Joe to show signs of life, will try to re-read and prod a few people as well later today.
Also an inactivity post, been back at work this week.
Riveting....
In concordance with the others, attention is disappearing...

come on Joe! Can someone who knows him give him a kick up the backside please??!
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Robbeasy: In concordance with the others, attention is disappearing...

come on Joe! Can someone who knows him give him a kick up the backside please??!
Ahh... I probably should have done that when I saw him last night. I tend to forget about the game when I see him in person because it's the easiest way of avoiding talking about the game with the mod. Perhaps similar reasons have lead him to forget he is even hosting a game.
Ok, having done my reading, and since most of the day has been talk about wether or not we should give out clues and likes/dislikes, I'll put out my few cents.

I'm torn. On one hand, this MIGHT be useful information, and the fact that we're only able to share it during Day 1 makes it pretty pressing to put the information out there.

BUT! And this is a big one, there's two issues I'm having. The first is the might of "MIGHT be useful information." The fact that we have them could actually be giving us information that we won't be able to make use of. Not all of the clues could actually contain useful information...and I'm actually referring straightly at clues that the town has. The raw fact is that without being able to point fingers, that the information given can't be put together to form any piece of a puzzle. Without knowing who belongs to what faction, the clues are just that, difficult to look at and put together.

OK, I'm rambling now. But at the moment I hesitate to vote that we all reveal our clues and then sort out the pieces later. Especially since we don't know how many clues are actually useful and important. I am, admittedly, a bit nervous when some people have pushed so hard for it. Hmmmm, might have to look more closely at some posts.