Posted February 07, 2014
Telika: Yeah so that's basically what I was saying. Nonsensical calculations biased to oppose two equivalent probabilities by artificially reducing one and implying its opposition to an implicitely higher other. I don't further argue mathematically (I did already point out the flaw in previous posts) because I think that there is intention at stake more than actual understanding. If your history of accusations so far in this game had looked honest, I could have assumed that patient maths explanations would have been useful... Here, I just feel trolled.
nmillar: So what you're basically saying is the chance of 1 person selecting a particular person is exactly the same as 2 people selecting the same person? I'm saying that your argument is biased by your use of "particular" person. That you could have this whole thing about any other player if that other player had been targetted by two people. So you have to multiply the chances by the number of possible different cases.
You have players[1-to-15]. The chances of one random player being targetted is 1/1, because one of them WILL be targetted. The chances of one "particular" (pre-chosen) player being targetted is 1/15. The reasons to consider this as a specific, 1/15 cases, can be multiple. They can be "ooh 1/15 chances of being player number 7", or "ooh 1/15 chances of being player acting assassin", or "ooh 1/15 chances of being player chosen as victim". But you dishonestly combine these chances in two séparâtes way. You make it a pre-defined player ("chances of being player 7") in the case of "chances of being victim" and you don't do it in the case of "chances to play assassin".
I could use the same flawed argumentations in many ways. Like "how many chances for me to be that character AND that character to be jailed.... let's see... there were 1/15 chances of me being that character, multiplied by 1/14 chances of that character being jailed, woah, I had 1/210 chances of being jailed". This is a fallacy. In reality, I simply had 1/14 chances to be jailed.
Like every character did.
And the chances of some character being jailed were 14/14. A character WAS to be jailed.
This is why I gave you the double dice exemple. The chances for a dice result to match another dice result are THE SAME as the chances for a dice result to match a predefined number (no matter how it was predefined).
I don't know how else to rephrase it. The way you calculate makes the fact that I-as-Telika was the target is important. You caculate how much chances there was for me-as-Telika-specifically to be targetted by both jail and kill. This is a bias, because what matters is the chances of a player in general (any player) being targetted by both jail and kill. For whatever action hapens to a player, you can chooe to randomly add "and what were the chances for that player to have that name". But you add it only in the convenient situation (protection), and you remove it where you want (murder attempt).
Or, how else can I rephrase it. You have 14 upside down cup. Under one of them is "i am the assassin", under another one is "i am the victim". You jail by lifting one of these cups. You have equal 1/14 chances of getting any of these two.
It is not a matter of perspective, it is a matter of applying the same perspective on both cases.
Ultimately it's a matter of being honestly scumhunting, or just attempting to mount an anything-goes fallacy to justify a pre-decided vote. And you have shown other exemples of it (like your "certitude" about Rob and SirPrimal, for the same reason, and the sudden drop of only one of them).