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GOG loves D&D! Here's why:

While our [url=http://www.gog.com/en/promo/hasbro_stacking_promo]Diamonds of D&D promo is in the works we--the GOG.com staff-- would like to share some very personal memories with you. Today we we're talking about the tougher kind of love. The kind where you need to learn to see past the flaws of the object of your love, appreciate it for what it is, and not resent it for what it isn't. Here's a game that takes dares to approach a cannonic D&D setting with much less cannonic action-focused gameplay: Forgotten Realms: Demon Stone.
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Dragons are not to be messed with. Dragons are fearsome and a little bit mysterious. In most fantasy games it's generally a good idea to run and take cover when you see a dragon. But in Forgotten Realms: Demon Stone, when a character sees one, he goes like: "There's a dragon in our way", as if it was a big puddle of mud or a overgrown root you can trip over. This is just THAT kind of game, where the protagonists treat giant fire-breathing monsters like a minor inconvenience. Now, how badass is that?
--Judas, the GOG.com content acquisitor extraordinare


Best fantasy-themed beat 'em up since Golden Axe! I finished it a couple of times and I still play it sometimes, when I need to unwind after a day of dealing with goglings whining about their weak Wi-Fi signal, forgotten passwords, and lost files (no, the trash bin is NOT there to provide you with a convenient place to store your documents!). If it wasn't for Forgotten Realms: Demon Stone, the perfect way to channel your aggression, one of these days GOG.com would see a sudden shortage in staff.
--Cables, the GOG.com IT witchdoctor


After the heavy, hard, and complicated campaigns I waged in the world of Forgotten Realms, I had a craving for something much lighter. Something that will allow me to get closer to the battle and act instantly, without planning ahead every encounter. And that's where Forgotten Realms: Demon Stone came in. It wasn't a GOTY material but it was damn solid, did many things right, and-most importantly-it was fun to play. Each of the classic (not to say cliche) characters featured in Demon Stone--the brave human warrior, the half-wood elf, half-drow female rogue, and the magic staff-wielding sorcerer--comes with a different set of abilities that makes playing with them an unique experience. Just switching between the heroes and observing how they get more powerful as the game progresses is fun enough to give it a chance.

But that's not all. Demon Stone features some of the more obscure Forgotten Realms races and locations, which makes it even more interesting for hardcore D&D fans. And speaking of fans--they'll be overjoyed to meet the legendary Drow renegade--Drizzt Do'Urden--in their path. Heck, they'll even get a chance to play as him for a moment and dual-wield his scimitars for themselves! As a huge fan of classic Forgotten Realms RPGs I managed to find many memorable moments in this game. It's dynamic, full of high-fantasy adventure, and the story is interesting enough to get you invested in the faith of the seemingly-random party of adventurers.
--Resil, the GOG.com one man bug-erradication unit


So, there you have it. Our very own stories of tough love for the Forgotten Realms: Demon Stone fantasy beat 'em up. Care to share one of yours?

The previous entries in our GOG loves D&D series, along with some great user-submitted stories (thank you!), can be found here:
GOG loves D&D: The Baldur's Gate series
GOG loves D&D: Planescape: Torment
GOG loves D&D: Icewind Dale series
Post edited September 18, 2012 by G-Doc
I actually played and beat this game last year, and I gotta say that while there is some fun to be had here, the actual combat mechanics are rather mediocre.
I quite liked this game, it's good Golden Axe fix ;)

Also, in one mission you can control Drizzt Do'Urden, which was cool (I played it before I started to hate Salvatore and his Drizzt series)
GOG loves icewind dale link doesn't work.

(Thanks for the tip! --G-Doc)
Post edited September 18, 2012 by G-Doc
Mediocre and short game... (on PS2 at least)
But i remember playing with a cousin (taking turns) and being a lot of fun, as he doesn't like RPG's, that damned fool...
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Bodkin: I quite liked this game, it's good Golden Axe fix ;)
That explains it - I never cared for Golden Axe (blasphemy I know!) Was always more of a Magic Sword guy.
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kalirion: That explains it - I never cared for Golden Axe (blasphemy I know!) Was always more of a Magic Sword guy.
Nah, it's ok. Also I've never heard about Magic Sword. :)
GOG actually loves Demon Stone? Wow, that's something I didn't expect. ;)
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Leroux: GOG actually loves Demon Stone? Wow, that's something I didn't expect. ;)
Well, at the very least two people gave me their statements. I would say three, but I'm not entirely convinced that we confirm that Cables is human.
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Leroux: GOG actually loves Demon Stone? Wow, that's something I didn't expect. ;)
Yeah, surprises me too...
But now i began to suspect that GOG loves all the games they sell... even that infamous Ultima 9
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Leroux: GOG actually loves Demon Stone? Wow, that's something I didn't expect. ;)
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G-Doc: Well, at the very least two people gave me their statements. I would say three, but I'm not entirely convinced that we confirm that Cables is human.
Maybe he is human, but i bet he never played that D&D arcade beat 'em up ones from Capcom...
Post edited September 18, 2012 by Stooner
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Stooner: But now i began to suspect that GOG loves all the games they sell... even that infamous Ultima 9
Does the phrase "Stockholm Syndrome" ring a bell? We've been playing it every day for weeks and weeks, while testing. If you ask me, or anyone else around the company, it's a gem. A flawed one, but a gem nonetheless.
Post edited September 18, 2012 by G-Doc
Copying and pasting my opinion from another thread:
Speaking only for myself, I thought the action was extremely ... unvisceral, for lack of a better word. I'd press the keys and the badguys get pushed back a little and maybe grunt a little, and eventually they'd fall down, but I never really felt like I was in the midst of brutal combat. Combine that with boring, irritating protagonists, boring and repetitive combat as wave after wave of the same damn monster appear out of thin air, lousy writing ("You've failed, old man." "Justice never fails."), and lousy controls (it would probably be more tolerable with a gamepad; not sure if it's supported), and you get a game I would not recommend to anyone.
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Stooner: But now i began to suspect that GOG loves all the games they sell... even that infamous Ultima 9
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G-Doc: Does the phrase "Stockholm Syndrome" ring a bell? We've been playing it every day for weeks and weeks, while testing. If you ask me, or anyone else around the company, it's a gem. A flawed one, but a gem nonetheless.
Before your edit, I was confused where to apply the syndrome, the games being captive by GOG, or GOG being held hostage by the games...
Now makes sense... and i agree (about the syndrome and DS, not sure about Ultima, as i didn't played... ;p)
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kalirion: That explains it - I never cared for Golden Axe (blasphemy I know!) Was always more of a Magic Sword guy.
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Bodkin: Nah, it's ok. Also I've never heard about Magic Sword. :)
Maybe you just forgot the name? I thought it was fairly popular in the arcades: http://www.youtube.com/watch?v=hm-30FsFs3k
I own it. I've played it. Highlight of the game and most memorable moment for me was controlling Drizzt Do'Urden. Fuck yeah!