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The new site section, which can be found on www.gog.com/indie, has been launched to encourage developers to submit their game to GOG and details how their advanced royalties system works, how to get feedback from the GOG team and how they plan to showcase indie titles on their site and through social media.

Indie devs who are interested in getting their latest creations on GOG can also watch a video featuring other devs who talk about their experiences with GOG.

Source: IncGamers
how cool is that
nice initiative
:)
Sweet! I look forward to see more indie developers on board. I also dig the form's style :). I have heard from more sources how GOG treats people behind indie games and it's a reason why I prefer to buy here if possible.
Post edited August 19, 2013 by Mivas
Hm. No Linux mentioned in the platforms there, but there is that suspicious "other" :)
This sounds really awesome. Sounds like GOG wants to make it easier for indie developers to submit their games compared to Steam Greenlight.

Some indie devs spoke up about Greenight awhile back. Poor visibility was their biggest complaint, so I'm curious to see how GOG looks to handle that.

edit - I'm not criticizing Greenlight, just recalling that others have raised concerns over it.
Post edited August 19, 2013 by mondo84
"Join the DRM-free revolution" seems a bit of an empty statement when aimed at Indie devs who's games 9 times out of 10 are DRM-free already anyway.

@Above, I can certainly see the visibility thing. At this point I think devs get more out of greenlight by having links to Greenlight on their and other webpages (it's a common sight now) or even on stores (like in bundles), than through the Greenlight site themselves. There's just way too many games on there.

I doubt this will be a problem for GOG initially, but down the line it may become as bad so it's probably a good thing if they'd keep that in mind already.

Then again, if this is not an open portal like Greenlight (as in, if we can't see the submissions anyway), then the comparison is rather irrelevant as there's no visibility in that sense anyway then.
Post edited August 19, 2013 by Pheace
I like the GOG community, so this could be a good thing. And the continued commitment to DRM-free is great. Will have to see how it plays out, but I sincerely wish GOG the best in this effort.
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IAmSinistar: I like the GOG community, so this could be a good thing. And the continued commitment to DRM-free is great. Will have to see how it plays out, but I sincerely wish GOG the best in this effort.
My sentiments too. I think this is nice news and I hope it mutually works out for GOG and indie developers
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Kabus: The new site section, which can be found on www.gog.com/indie, has been launched to encourage developers to submit their game to GOG and details how their advanced royalties system works, how to get feedback from the GOG team and how they plan to showcase indie titles on their site and through social media.

Indie devs who are interested in getting their latest creations on GOG can also watch a video featuring other devs who talk about their experiences with GOG.

Source: IncGamers
I wonder how many developers and games will be refused this time by GOG .
Okay, that's just awesome.
But why is there no news on the frontpage?
Post edited August 19, 2013 by Fesin
So basically it's just a webpage inviting Indie Devs to come to GOG, with a submit form right there, rather than them having had to use email before.

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Fesin: But why is there no news on the frontpage?
Perhaps because it's not aimed at us
Post edited August 19, 2013 by Pheace
That's very cool of them and I hope makes it easier for indie games to come to gog. It also answers some questions as to the revenue split (there were some tweets before about gog being out of touch with its split.)
Hmm, mostly I just see a web form. Not really a fancy thing such a form. I doubt that this alone means any significant step forward.
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samlii: ...It also answers some questions as to the revenue split (there were some tweets before about gog being out of touch with its split.) ...
What are the answers?
Post edited August 19, 2013 by Trilarion
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Trilarion: What are the answers?
70% for a developer, 30% for GOG. It's mentioned in the source article, I think.

EDIT: My bad. It was mentioned here.
Post edited August 19, 2013 by Mivas
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Trilarion: What are the answers?
1. A standard 70/30 (Developer/GOG) split with no advance on royalties.
2. You get an advance on the royalties from your game. In this case, 60/40 royalties split will be in effect until the advance is recouped. Afterwards, we'll switch the split to the standard 70/30.