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I posted this at the ROTT section of the boards, but since it wasnt getting much attention, im posting it here too. Im working on adding the GOG sign in several of the levels I made for Rise of the Triad. I dunno if many people would play them, but it's fun to make the levels, and it's a way of "spreading the word" about GOG. : )
http://www.gog.com/upload/forum/2009/04/3f262a506a34906464dc8a4d43a19d2342d92a55.jpg
Im still working on the proper correct way of aligning the GOG logo with the original game's texture files. For some reason the GOG banner stays in the same shape while the rest of the original texture is "stretched" vertically. : P Anyone knows why this occurs? Maybe it's got something to do with the Rott palette, (I used the original game's palette file), or maybe it's something about the engine's source code which doesnt like the new banner?
What do you guys think?
Here is too the downloads to my custom made content for ROTT, including levels, additional music tracks, etc.
http://tinyurl.com/rottlevels
http://tinyurl.com/rott-addons
http://tinyurl.com/rott-levelpack
Post edited April 20, 2009 by drmlessgames
I think it looks hypnotic
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ElPixelIlustre: I think it looks hypnotic

you think so? :D I wanted to make quake Live-like ads, not tiles all over the walls. Problem is, when adding anything to the original game's textures, it messes it up i dont know why. Maybe the game's palette gets corrupted, i dont know. Im open to suggestions : )
I wish I could help but I know nothing about ROTT map creation. Maybe you could take a look on the official forums and ask around.
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ElPixelIlustre: I think it looks hypnotic
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drmlessgames: you think so? :D I wanted to make quake Live-like ads, not tiles all over the walls. Problem is, when adding anything to the original game's textures, it messes it up i dont know why. Maybe the game's palette gets corrupted, i dont know. Im open to suggestions : )

Speaking of QL ads, I saw Max Payne Blu-Ray ads in-game. Yikes.