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F4LL0UT: Blizzard is dumb.
Rob Pardo said something else, but now, now, gamers wouldn't be gamers if they really were quoting properly, would they?
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Elenarie: Rob Pardo said something else, but now, now, gamers wouldn't be gamers if they really were quoting properly, would they?
And I guess it's just being a gamer to point out that a quote is wrong without saying what the statement actually was, eh? :P
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F4LL0UT: And I guess it's just being a gamer to point out that a quote is wrong without saying what the statement actually was, eh? :P
Bing.com

Go crazy.
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Elenarie: Bing.com Go crazy.
Too lazy. I'd rather stick to the wrong quote.
People should really stop worrying too much about numbers. Companies are run by old men who are only concerned by them, when MMOs made a lot of cash they all jumped on it and a lot of them crashed into the sea, now its free to play games' turn, it'll create a bubble that will implode soon enough.

PC gaming will never die, because of the big companies quitting the wagon, as much as author/independent cinema isn't dying because hollywood isn't interested in financing it. If PC gaming dies, it'll be because people stop playing and making games, which is far far far far the case.
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Elenarie: Bing.com Go crazy.
That's nostalgia for you. I remember back in the day when Microsoft was marketing Bing like mad. Didn't even realise that it still existed.
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Arkose: I think Forbes are reading too much into this. Microsoft has helped Agawi shift to Azure and optimise their WinRT apps, but there is nothing here about Microsoft themselves adopting or backing the technology in any way.
It's not just Forbes

“The game developers usually want to focus on building great games without worrying about the issue of scalability and management platform,” said Vice-President for Development and Platform Evangelism at Microsoft, Walid Abu-Hadba.

“through Windows Azure, Agawi 2.0 allows developers to create high-performance gaming accessible using a device with high quality graphics and virtual instant download of games,” he added.

Windows 8/RT being very "cloud" centric in itself, I would have been very surprised if Ms hasn't either their own or a third party could gaming solution at launch. And Ms has mentioned before multiple times their interest in cloud gaming.

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Arkose: Microsoft's flagship Surface products lack any built-in support for mobile broadband.
It has Wi-fi, for game streaming you can hardly uses anything else, and I don't really see your point, using the same argument you could say that it proves that Ms doesn't trust there is a future for Web, Mails, social networks, otherwise they would have included broadband access to their tablet.

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Arkose: Also worth noting is that while Microsoft have put a lot of effort into making their cloud products highly reliable they always ensure that the cloud functionality is redundant with local storage where possible in the event of a loss of connection.
It's only for some very specific products (e.g. productivity tools like Office), for all the rest of their online offering, be it hotmail, bing, or any of your business application hosted in Azure; if your Net access goes down you lose access to them until it's up again.

And here we are talking about games, there is a big difference between having businesses around the world losing hour of work because of a faulty connection, and having a bunch of gamers losing 5 minutes of gameplay because of an ISP hiccups.
Post edited October 18, 2012 by Gersen
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Elenarie: Bing.com Go crazy.
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jamyskis: That's nostalgia for you. I remember back in the day when Microsoft was marketing Bing like mad. Didn't even realise that it still existed.
Obviously you don't know about... Los Links! I don't give a hoot about MS's search engine, but this Mexican soap opera spoof was pretty entertaining.
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timppu: I have Syndicate Wars retail, but frankly I'm not sure did it even have 3Dfx support?
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F4LL0UT: Don't think so. First time I hear "Syndicate Wars" and "3Dfx" being used in one sentence.
You guys are right - i "prettified" the game in my memory. But apparently, it used the Magic Carpet 2 engine, which wasn't accelerated neither (and of course - in my memory looks great like paradise). There actually was a time of non-accelerated, non-sprite 3D games, I have to remember that again :)
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spitfire_ch: There actually was a time of non-accelerated, non-sprite 3D games, I have to remember that again :)
Uhm, all Bullfrog 3D games up to Populous: The Beginning used sprites. You mean non-accelerated non-sprite games in general?
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spitfire_ch: The end of PC is announced again and again. Personally, I don't believe the PC will ever disappear - you simply can't work properly on a tablet, let alone on a smart phone. But what about PCs for gaming? Sure, there will always be PC gamers, but if that community is too small, the might not be any hardware manufacturers any more. Intel is hurt already now. Nvidia and AMD/ATI will probably get hurt, too. If you can't get any graphic board anymore, you can't use the PC for games of this millennium any more. How do you guess the chances of such a worst case scenario? Yesterday, Blizzard claimed that main stream single player games will become scarce in future, because multiplayer games and free to play games just bring more cash and bind the customer for a longer time. I solace myself by the fact, that there probably are enough singleplayer games already produced to entertain me for a life time. And thanks to GOG it's easy to get them. However, if there was no hardware any more to play them we'd be screwed. What do you think? Regards - spitfire
I started out on consoles. At age fourteen I took a break with the Commodore 64 and then went back to consoles.

From the early nineties on up to the release of the PS2 I was pretty heavy into PC gaming but the games started to shoot past what my PC could handle and I got fed up with all of the patching - Ultima X was probably the last straw for me.

For the longest time I just rode things out on my Nintendo DS Lite and PS2 but with the coming of the new generation of consoles and ridiculous pricing of console games it was cheaper to confiscate my fiancee's old desktop and supe it up a bit.

As of now, what it would cost someone for an XBox 360 and twelve games for it, I own close to (if not over) 1000 PC titles.

PC gaming is only dead in New Zealand because students can't afford the broadband fees to download their games seeing as we have to pay per byte here instead of getting unlimited for one set monthly fee.
Post edited October 18, 2012 by carnival73
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spitfire_ch: The end of PC is announced again and again. Personally, I don't believe the PC will ever disappear - you simply can't work properly on a tablet, let alone on a smart phone. But what about PCs for gaming? Sure, there will always be PC gamers, but if that community is too small, the might not be any hardware manufacturers any more. Intel is hurt already now. Nvidia and AMD/ATI will probably get hurt, too. If you can't get any graphic board anymore, you can't use the PC for games of this millennium any more. How do you guess the chances of such a worst case scenario? Yesterday, Blizzard claimed that main stream single player games will become scarce in future, because multiplayer games and free to play games just bring more cash and bind the customer for a longer time. I solace myself by the fact, that there probably are enough singleplayer games already produced to entertain me for a life time. And thanks to GOG it's easy to get them. However, if there was no hardware any more to play them we'd be screwed. What do you think? Regards - spitfire
They have predicting the end of the PC gaming for longer than I care to remember, imho PC/Mac/Linux gaming will never die. I never see any tablet replacing my trusted PC. I remember back in 1983, everyone thought home gaming was doomed. Oddly enough a little japanese company Nintendo changed all that. I really wouldn't give it much thought as some genius every few years makes a claim that he/she cannot even back up. Just my 2 cents.
Post edited October 18, 2012 by oldschool
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carnival73: PC gaming is only dead in New Zealand because students can't afford the broadband fees to download their games seeing as we have to pay per byte here instead of getting unlimited for one set monthly fee.
I'm curious: What's the average price for a 1GB download then?
I pay $105 (roughly $88 USD) a month for phone line and broadband with 150 Gig allowed usage. Anything over that 150, before the end of the month, is $2 (1.25 USD) per gig.

Here's an example:

If Sins of a Solar Empire Trinity were on XBox 360 here in NZ, at the least it would sell for $60.

I got it for roughly $5 NZD on sale at Gate.

Add another $2 for the DVD to back it up too.

$1 for the empty case.

and $6 for broadband usage (pretending that I was already over limit)

And that is $14 VS $60 NZD.
Post edited October 18, 2012 by carnival73
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mistermumbles: I'm curious: What's the average price for a 1GB download then?
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carnival73: I pay $105 (roughly $88 USD) a month for phone line and broadband with 150 Gig allowed usage. Anything over that 150, before the end of the month, is $2 (1.25 USD) per gig.
Ouch. My internet provider sucks (TWC) 10/1, but at least it's unlimited. I hope this changes soon.