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Tiny, Big. I'm the man with the laser beam!

Tiny and Big: Grandpa's Leftovers, an insanely imaginative indie action-puzzler with cartoony graphics, crazy characters, and remarkable level design, is available on GOG.com 60% off until Thursday, October 25 at 10:59 GMT.

A strange planet filled with sand, giant rocks, and forgotten mysteries, becomes the scene of an ultimate conflict between two mortal enemies: Tiny (the Bullied) and Big (the Bully). The hero of this story endured being bullied, mocked, and robbed of his possessions by his nemesis for years. But then Big crossed the final line and stole a pair of undies that belonged to Tiny's beloved grandfather. Something had to be done. Accompanied by his overly talkative AI backpack, armed with a industry-grade laser cutter, a rocket launcher, and a handy grappling hook, our protagonist sets off to chase after his oppressor and reclaim his heritage. His quest takes him into the depths of the Forsaken Desert, a place where strange is the new black.

Tiny and Big: Grandpa's Leftovers is what Portal would look like if it was a Ren & Stimpy cartoon. The physics-based puzzles, odd humor, and heavily stylised graphics create a unique blend of fun and challenge, that you simply have to taste for yourself. Cleverly designed stages and original mechanics give you the opportunity to approach each puzzle from many different angles and experiment in a sandbox environment.

In a world where old underpants become a matter of life and death, one man is brave enough to go after his mortal enemy. GOG.com presents: Tiny and Big: Grandpa's Leftovers. Now 60% off--that's only $3.99 for the next 24 hours!
Already got it during the big IndieBundle a while back. Good fun.
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Psyringe: ...if I want to be lazy with the graphics design, I can design a game in black and white without any detail and call that "unique" as well.
I'm guessing you didn't care much for the graphics of Limbo or Closure.
Got on Steam its a great game but short
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SovietSharkey: Got on Steam its a great game but short
How short would you say it is?
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SovietSharkey: Got on Steam its a great game but short
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Big_McLargeHuge: How short would you say it is?
How long it takes depends on how much you destroy but my first playthrough of going through with lots of deaths and not much messing around or exploring took me around 2 hours
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Psyringe: ...if I want to be lazy with the graphics design, I can design a game in black and white without any detail and call that "unique" as well.
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Immoli: I'm guessing you didn't care much for the graphics of Limbo or Closure.
I haven't played Closure yet. Regarding Limbo, I liked the game a lot, including the graphics. I certainly wouldn't call them beautiful though. However, they contributed a lot to the feeling of uncertainty and vulnerability which permeated that game. And apart from being mostly monochrome, they were actually pretty detailed, and well animated.

Limbo is actually a good point since this game would have _lost_ some of its appeal if it had different graphics. For "Tiny and Big", I can't see such a synergy between graphics and gameplay.

I don't really _need_ great graphics to enjoy a game either. Heck, I'm regularly playing roguelikes with ASCII graphics, text adventures, or decade-old DOS games. I can, and often do, enjoy games which have pretty bad graphics, or none at all. None of this changes my opinion that the graphics of "Tiny and Big" _are_ rather awful, though.
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SovietSharkey: Got on Steam its a great game but short
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Big_McLargeHuge: How short would you say it is?
I think it's a 6 hour game.
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Psyringe: Regarding Limbo, I liked the game a lot, including the graphics. I certainly wouldn't call them beautiful though.
Depends how you understand the concept of beauty. I haven't played any of the games, but both look beautiful to me on screenshots.

detailed doesn't equal beautiful to me. When I look at modern AAA games, many look cool, detailed, but not beautiful, actually, rather boring. Cheap comic book? Many award winning classics have art style simpler than T&B.

I guess people have a moral problem with the fact, that some beautiful works require lots of effort to produce while some of them don't. It's why you brought up laziness. That's why for example prog-rockers can't accept minimal electro. Some people want to admire the author and his skill, instead of the end-result. But these are completely different things. For me the connection between skill and effort and beauty is a rather loose one. If I want to admire the beauty of the object created, I don't care if the author was lazy, what was his motivation etc., he can be whatever, but it still doesn't change the fact that the end result was beautiful, even if it was just created by a pure accident/chance/luck. Some people work hard to earn 1 mln dollars, some get them in a lottery, same goes for art - it's a moral problem, not the easthetic one.

If you think about it, a clever tactic of achieving the best result with minimum effort is sometimes worth more admiration than working your ass off creating nothing noteworthy (though detailed).
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CaveSoundMaster: (snip)
Thanks, that's a very interesting perspective. I can see what you mean. However, I don't think it really applies to me. It's not a _moral_ dilemma for me to like something that apparently had (comparatively) little effort put into it. It's just that the things that appeal to me artistically tend to be the things that require skill and effort to produce.

As an example: I love many pictures of Salvador Dali. I can spent minutes immersing myself into one, marveling at the ideas and all the details. I can do the same with pictures of M.C. Escher, who (technically) was far less talented than Dali, but still produced interesting works that I could look at for hours. However, I absolutely detest most works of Andy Warhol. I have zero understanding of why this man has become popular. Every single picture of him becomes completely boring after less than a minute of studying it.

Likewise, I like music that's varied and multi-layered, music where - for example - I can enjoy focusing on one instrument for a whole track, and on another one the next time I listen to this work, or (of course) on all of the together, and where the experience is different each time, but still varied and enjoyable. For this reason, I am utterly, utterly bored by pop music, most of it seems incredibly shallow and superficial to me. I always get the impression that I need to shut 90% of my brain off if I want to enjoy it.

But the problem is not that I couldn't appreciate something that has little work put into it. The "problem" is that I am bored by superficial, repetitive, monotonous artwork, so that it's probably rather hard to put something together with minimal effort which would still have me marvel at it.
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grviper: If you're done with T&B, try Mightier for something a bit similar, yet completely different
http://www.ratloop.com/?games/mightier
Thanks! I'll check this out.
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Psyringe: snip
Okay, I understand your perspective too, especially that I also tend to like complicated things like (back to musical examples) progressive and mathematical music. It's funny how after a few listens things that seem pure repulsive chaos at first reveal its underlying, carefully crafted structure. There may be an opposite thing going for me in case of T&B: it may look good on screenshots but gets boring when you actually play it and see all the details. Gaming is a much different thing than looking at a static image.

On a side note though, sometime ago I discovered a paradoxical thing when it comes to "simplistic" art – i managed to "learn" to like some of it. In some cases, it was becouse I found hidden depth beneath it's apparent simplicity, I was just looking in the wrong direction so I wasn't noticing it at all. In other cases it was the appeal of that very simplicity that I discovered: in a twisted way the very simplicity itself was a kind of new complexity to me, becouse it required effort to understand and like. Since then I'm always catious with criticising things. I prefer to just stay silent and only praise the works I know I do like, you can never be wrong about that, while you never know whether you'll discover some appeal in the things you don't like right now.

Just my own personal experience I wanted to share.
Nice, that'll give the chance for more people to pick it up. Shame it's such a short game though, as the concept is truly brilliant. Hopefully the sequel will be less Tiny and more Big.
Too many promos for adventure games.

This and the last few sales had been adventure games. I do not play adventure games. Exceptions: cross-genre adventure games, e.g., action-adventures like Psychonauts or RPG-adventures like Quest for Glory, those I played, and adventure games that do not involve solving puzzles like Walking Dead, those I also play. Puzzles. I hate puzzles. I fucking hate puzzle adventure games.

Which means the current and last few promos are strictly not for people like myself. Can the next game promo be something that's NOT puzzle adventure?
Post edited October 24, 2012 by ktchong
Wait for me grandpa. I'll get your leftover!