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Telika: I'm not yet sure of how much this makes sense, and how well I pinpoint my unease. And maybe I'm the only one feeling that way. But, whether I used the GOG downloader or not, I liked the idea that this gog downloader was completely "external" to the game...
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JMich: Assume the GOG Galaxy part is in DOSBox. Is it part of the game or not?
Assume the GOG Galaxy part is in the GOGWrapper. Is it part of the game or not?
For newer games, GOG Galaxy will be part of the game, but that is the original game after all.
I kinda see a distinction there. Even though it's getting quite close to the kind of analogy/metaphor I'm looking for (I was searching in the direction of "imagine they repair cars, but then add an obligatory uh, er.. uh... thingy of theirs that you're not forced to use but, erm"), DOSBox and the GOGWrapper are precisely not the game. And I'd prefer the galaxy thing to function a bit the same way.
Post edited June 06, 2014 by Telika
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JudasIscariot: I doubt that there will be some sort of bloat or that any code added for Galaxy support will make the installers noticeably larger.
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Telika: I don't think I'm bothered by size as much as by the principle of some gog-specific code (in the sense of "device") being imprinted on the games... Their gogification, in a way. Okay, we have gog installers with gog eula and gog ads displayed during the install, but that's still almost "outside" the game, and, well, it's basically just a visual label during the installation.

Having the games' code including some gog-system, to be compatible with a gog client (which I can't help imagining more short-lived than the game itself) does feel a bit intrusive. It's maybe more symbolic than rational, but it make me feel that the gog games are less "intemporal", less "preserved", and more "recuperated, reappropriated and incorporated into a new system".

I'm not yet sure of how much this makes sense, and how well I pinpoint my unease. And maybe I'm the only one feeling that way. But, whether I used the GOG downloader or not, I liked the idea that this gog downloader was completely "external" to the game...
Actually, game devs are often quite relieved when any multiplayer stuff is done for them. Consider it as they don't need to bother with account management, lobby and matchmaking, because someone has already done the work for them. The devs of dawngate for example, said that they are using the origin accounts, because it saves them a lot of work. Divinity Dragon Commander's online mutliplayer outside of steam is also inexsistant.
So it's not that the devs are putting extra work into it, quite the opposite, they have less work. The only question is which option they choose to save them the work, whether it's galaxy, steam, origin, etc. Galaxy, if it works as promised, is a good option, because it's compatable with the other ones as well.
Anyway, in order for this to work, Galaxy needs to be reliable and bug-free. To achieve this, I'd recommend a huge beta-test. Best would be GOG programs or licenses a small game (e.g. Sumrai Gun) to test the whole thing way in advance. If Galaxy is a buggy mess when released, devs will surely skip it.
I'm open for this because for long I've been complaining about the update process. As long as it's optional, I'm all for it.
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Niggles: Until the recent changes it was auto on for everything and no option to disable all the updates in one hit.
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synfresh: When you say recent do you mean the past two years because it's been there during that time.
Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
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synfresh: When you say recent do you mean the past two years because it's been there during that time.
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Niggles: Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
Wait, there's now an option to disable autoupdates on Steam? Like, permanently?

On the one hand, that's pretty cool. On the other, it's taken them, what, 10 years? 11?
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synfresh: When you say recent do you mean the past two years because it's been there during that time.
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Niggles: Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
I'm not sure when you last checked but I know for a fact that if you right click a game in your library and select properties, then click the updates tab, you can change the pulldown to 'do not update this game automatically'. It's been there for some time now.
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Niggles: Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
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fronzelneekburm: Wait, there's now an option to disable autoupdates on Steam? Like, permanently?

On the one hand, that's pretty cool. On the other, it's taken them, what, 10 years? 11?
Yeah, it was shear frustration when I installed my one Steam game (from disc) back in September 2010

while I understand GOG wanting to set up a system to be familiar to others used to how another company works that's not the problem for me, it's that I feel like I have no choice but use a style I don't care for to support a company that I do.

this is unless there is a basic "GOG Downloader" mode included
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Niggles: Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
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synfresh: I'm not sure when you last checked but I know for a fact that if you right click a game in your library and select properties, then click the updates tab, you can change the pulldown to 'do not update this game automatically'. It's been there for some time now.
Just to be clear, i know about that, what im am talking about though, is a global option to disable ALL updates for ALL the games, not just one at a time...
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kroetenschemel: Actually, game devs are often quite relieved when any multiplayer stuff is done for them. Consider it as they don't need to bother with account management, lobby and matchmaking, because someone has already done the work for them. The devs of dawngate for example, said that they are using the origin accounts, because it saves them a lot of work. Divinity Dragon Commander's online mutliplayer outside of steam is also inexsistant.
So it's not that the devs are putting extra work into it, quite the opposite, they have less work. The only question is which option they choose to save them the work, whether it's galaxy, steam, origin, etc. Galaxy, if it works as promised, is a good option, because it's compatable with the other ones as well.
Anyway, in order for this to work, Galaxy needs to be reliable and bug-free. To achieve this, I'd recommend a huge beta-test. Best would be GOG programs or licenses a small game (e.g. Sumrai Gun) to test the whole thing way in advance. If Galaxy is a buggy mess when released, devs will surely skip it.
Because devs themselves never ever release buggy messes, right? ;-P
I'm all for it. I've seen enough people here get confused by not actually knowing how a stand alone installer works. Maybe people are spoiled, but most people don't manage their content with Explorer, they use specifically designed software to see what they have, sort it, uses it, and do other common functions. It's practical, and useful, and if done right, should be good for gamers.

I would like to see options default to the most conservative, private scenarios. I don't ever need to know so and so is playing such and such. That's creepy, if not useless information. That, and no dancing privacy settings like trying to keep Facebook from randomly blowing privacy doors open. I also don't need it downloading 5GB to update something with out asking.

I'm not personally concerned with DRM being some unavoidable byproduct. I don't think a client is inherently drm, just because everyone else that has made one is a control freak, and used it to that end.

There are a few things I worry about. We haven't actually seen anything. Mostly a lot of big talk without any real ideas of how they are going to get done. When it comes to the crossplay or whatever, I'm tempted to call BS. It sounds like the kind of thing someone says because it sounds great, but really has no idea what kind of sticky mess it is to actually accomplish. I assume they have done their homework, and have something sorted out, but it definitely has the "too good to be true" vibe.

I would imagine it would require the participation of other players, like Steam, and Origin, or at the very least, coded for by developers. None of these parties are reliable partners for GoG, and I feel like if we flash forward 2-3 years, we will be reading stories about how it was supposed to be game changing tech, that ended up being buggy and ignored by developers. I would be happy to be wrong about it.

Anything about cloud saving getting worked in at some point?

Anyway, I am looking forward to seeing in in action.
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Niggles: Ive had a steam account for a good number of years, there was never an option to disable all the updates in one hit til recently (not sure when this was implemented) - and i couldnt find an option to do it either.was told there wasnt one at that point.
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fronzelneekburm: Wait, there's now an option to disable autoupdates on Steam? Like, permanently?

On the one hand, that's pretty cool. On the other, it's taken them, what, 10 years? 11?
"Automatic updates" can be turned off, yes, but that doesn't (in this case) quite mean what you may think it means or what you want it to mean. It means the games will only be updated when you ask Steam to or when you launch the game, with autoupdates on, the update gets applied whenever Steam feels like it.
Post edited June 06, 2014 by Maighstir
Yup, today they're asking for a client, tomorrow for a console.
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Strijkbout: Yup, today they're asking for a client, tomorrow for a console.
OH NOES! the first steps to abandoning the PC! =P
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Niggles: Until its a patch which breaks your save or your game...:P
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amok: I have over 800 games on Steam, all with auto patching on, and I still have not seen this issue.... SO yeah, for me it works nicely. It has become a *must* feature for me also. Especially since I like alphas/betas with rapid update schedules. Good news, indeed.
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Updating Skyrim breaking many mods even with no updates selected also Half Life 1, 2 and Source and any other moddable game out there. It was a huge issue last year when source was radically changed with no warning given.
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Stean Workshop Skyrim Mods Auto Update, No choice Given even now, again can break other mods without warning

I don't know about unmodded games but it is a real issue for modded games when updates are forced onto them.
I don't use Steam Workshop because of it.

Another related Issue
Every Damn Game and/or update automatically installs Visual C++ Redistributable Packages taking no account of the fact you may/will already have them installed, DirectX also done this way
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UhuruNUru: Another related Issue
Every Damn Game and/or update automatically installs Visual C++ Redistributable Packages taking no account of the fact you may/will already have them installed, DirectX also done this way
On the other hand, the installers for both DirectX and VisualC++ will detect whether you already have the same version or higher installed (that is, a higher update of, say, VisualC++ 2005) and in that case quit the installer without making any changes. (An application built for VisualC++ 2005 won't work with 2008.)