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Smannesman: That makes no sense, this topic isn't even a day old.
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Telika: But he's reading VERY FAST.
Ah, so he's like a human mayfly?
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Niggles: So will the existing downloader still be available and usable by those who want it and not the optional client?
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Fallen_Zen: The Galaxy Client will be DRM-free just like the GOG Downloader is now. Also it will offer more options for you guys, like managing your games library right from the client. We do not want to support 2 optional clients, so the Downloader will go away after the Galaxy launches.
I take the only option to download the stand-alone installers and patches will be via the website then, which means no automatic integrity checks and no possibility to redownload only problematic chunks in case of download errors?
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kroetenschemel: Hmm... I'm not a doomsayer in terms people who don't understand the optional aspect, but I see another problem comming and it would be cool, if GOG has an answer to that:

Is Galaxy going to support actual older games. The old games are often using a 32bit network protocol, which you can emulate with for example hamachi. Are you making sure that each game in your catalogue is actually playable in multiplayer on Galaxy?
If *yes* how much human ressources will you have to spend on that? Is a price increase comming?
If "no", what's the point of the cross-multiplayer anyway when there's almost no games to use it with?
We'll do what we can for the older games that had/have multiplayer but this will take time and it all depends on the games themselves. Some might work, some might not, best thing to do is wait and see at this point :)
I can't seem to get the logic behind the Galaxy client and would like someone to clarify for me:

Does Galaxy allow for developers of games to use Galaxy as a DRM (as they mentioned it can be used as an online activator). Basically, does this mean that we can actually see some DRM games on here? With also the option of adding our DRM-free titles to the roster?
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weemanply109: I can't seem to get the logic behind the Galaxy client and would like someone to clarify for me:

Does Galaxy allow for developers of games to use Galaxy as a DRM (as they mentioned it can be used as an online activator). Basically, does this mean that we can actually see some DRM games on here? With also the option of adding our DRM-free titles to the roster?
No, Galaxy will not be used as a means of DRM. It's going to give you the opprtunity to play games with your friends but without the need to worry about whether you have the "right" version or not. In short, there won't be anymore worrying about such as "Oh, I got the GOG version but I can't play with my friend who's got the Steam/Origin/Uplay version of the same game".
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weemanply109: I can't seem to get the logic behind the Galaxy client and would like someone to clarify for me:

Does Galaxy allow for developers of games to use Galaxy as a DRM (as they mentioned it can be used as an online activator). Basically, does this mean that we can actually see some DRM games on here? With also the option of adding our DRM-free titles to the roster?
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JudasIscariot: No, Galaxy will not be used as a means of DRM. It's going to give you the opprtunity to play games with your friends but without the need to worry about whether you have the "right" version or not. In short, there won't be anymore worrying about such as "Oh, I got the GOG version but I can't play with my friend who's got the Steam/Origin/Uplay version of the same game".
Ahh, I see. Thanks for clarifying. Sounds pretty good.
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JudasIscariot: We'll do what we can for the older games that had/have multiplayer but this will take time and it all depends on the games themselves. Some might work, some might not, best thing to do is wait and see at this point :)
Do you know whether the approach will be "adapt the game to be galaxy-compatibe" or "adapt galaxy to be compatible with the game" ?

That is, if the games themselves would be altered into gog-galaxy-compatible versions ?
Post edited June 06, 2014 by Telika
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JudasIscariot: We'll do what we can for the older games that had/have multiplayer but this will take time and it all depends on the games themselves. Some might work, some might not, best thing to do is wait and see at this point :)
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Telika: Do you know whether the approach will be "adapt the game to be galaxy-compatibe" or "adapt galaxy to be compatible with the game" ?

That is, if the games themselves would be altered into gog-galaxy-compatible versions ?
It's probably going to be the "make the game Galaxy compatible" approach with the option to not have to use Galaxy ever if you so choose :)
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JudasIscariot:
http://tmi.kotaku.com/thank-goodness-theres-finally-a-real-threat-to-steam-1586714107/all

Interesting article just posted by Kotaku. Tragedy about the comments though.
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JudasIscariot:
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ShadowWulfe: http://tmi.kotaku.com/thank-goodness-theres-finally-a-real-threat-to-steam-1586714107/all

Interesting article just posted by Kotaku. Tragedy about the comments though.
I immediately scrolled down from the article and saw someone post this...

"We don't need another Steam. I don't care about this free market garbage."

I will just sit back now and let that comment sink in for a bit. I'll be at the bar.
Stop complaining! GoG Galaxy is great! As already stated, no one is forced to use it! It is not a means of DRM oppression. Here, in GoG, we might actually enjoy this type of service, exactly as it should be... Which is, a social platform! Nothing less, nothing more!

Good news? Our mortal enemies might just be lured here, now that their ONLY advantage over GoG, as a service, is coming at an end. Who would buy EA games and use Origin, for example? Even those steamtards, might actually be lured in. Let's keep our fingers crossed, and welcome this new effort. And remember, as always, GoG not only receives feedback from the community, but puts it to use, too. Like the Fair/Regional pricing issue.

Any issues with it as a service are surely going to be taken under consideration, at the very least.
Post edited June 06, 2014 by KiNgBrAdLeY7
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Telika: Do you know whether the approach will be "adapt the game to be galaxy-compatibe" or "adapt galaxy to be compatible with the game" ?

That is, if the games themselves would be altered into gog-galaxy-compatible versions ?
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JudasIscariot: It's probably going to be the "make the game Galaxy compatible" approach with the option to not have to use Galaxy ever if you so choose :)
Ok, thanks.

Can't say I'm as well at ease with that as I could be. I liked to imagine the games in the gog museum as "neutral" as possible, and not bloated with gog-client-specific-code.
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JudasIscariot: It's probably going to be the "make the game Galaxy compatible" approach with the option to not have to use Galaxy ever if you so choose :)
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Telika: Ok, thanks.

Can't say I'm as well at ease with that as I could be. I liked to imagine the games in the gog museum as "neutral" as possible, and not bloated with gog-client-specific-code.
I doubt that there will be some sort of bloat or that any code added for Galaxy support will make the installers noticeably larger. Again, we'll have to wait and see and once the client is out in the open i.e. past the beta testing, you are more than welcome to offer feedback on anything that you like or don't like :)
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Telika: Ok, thanks.

Can't say I'm as well at ease with that as I could be. I liked to imagine the games in the gog museum as "neutral" as possible, and not bloated with gog-client-specific-code.
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JudasIscariot: I doubt that there will be some sort of bloat or that any code added for Galaxy support will make the installers noticeably larger.
I don't think I'm bothered by size as much as by the principle of some gog-specific code (in the sense of "device") being imprinted on the games... Their gogification, in a way. Okay, we have gog installers with gog eula and gog ads displayed during the install, but that's still almost "outside" the game, and, well, it's basically just a visual label during the installation.

Having the games' code including some gog-system, to be compatible with a gog client (which I can't help imagining more short-lived than the game itself) does feel a bit intrusive. It's maybe more symbolic than rational, but it make me feel that the gog games are less "intemporal", less "preserved", and more "recuperated, reappropriated and incorporated into a new system".

I'm not yet sure of how much this makes sense, and how well I pinpoint my unease. And maybe I'm the only one feeling that way. But, whether I used the GOG downloader or not, I liked the idea that this gog downloader was completely "external" to the game...
Post edited June 06, 2014 by Telika
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Telika: I'm not yet sure of how much this makes sense, and how well I pinpoint my unease. And maybe I'm the only one feeling that way. But, whether I used the GOG downloader or not, I liked the idea that this gog downloader was completely "external" to the game...
Assume the GOG Galaxy part is in DOSBox. Is it part of the game or not?
Assume the GOG Galaxy part is in the GOGWrapper. Is it part of the game or not?
For newer games, GOG Galaxy will be part of the game, but that is the original game after all.