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amok: I have over 800 games on Steam, all with auto patching on, and I still have not seen this issue.... SO yeah, for me it works nicely. It has become a *must* feature for me also. Especially since I like alphas/betas with rapid update schedules. Good news, indeed.
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UhuruNUru: Issue
Updating Skyrim breaking many mods even with no updates selected also Half Life 1, 2 and Source and any other moddable game out there. It was a huge issue last year when source was radically changed with no warning given.
Issue
Stean Workshop Skyrim Mods Auto Update, No choice Given even now, again can break other mods without warning

I don't know about unmodded games but it is a real issue for modded games when updates are forced onto them.
I don't use Steam Workshop because of it.

Another related Issue
Every Damn Game and/or update automatically installs Visual C++ Redistributable Packages taking no account of the fact you may/will already have them installed, DirectX also done this way
As a mad mod user that IMHO is a good point there.
At last a GOG client! Really good news.
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UhuruNUru: Another related Issue
Every Damn Game and/or update automatically installs Visual C++ Redistributable Packages taking no account of the fact you may/will already have them installed, DirectX also done this way
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Maighstir: On the other hand, the installers for both DirectX and VisualC++ will detect whether you already have the same version or higher installed (that is, a higher update of, say, VisualC++ 2005) and in that case quit the installer without making any changes. (An application built for VisualC++ 2005 won't work with 2008.)
The point is that Steam installer shouldn't start them at all, if you already have it installed, just like most game installers don't.
Often no indication is given to less savvy users that they already have that version and they assume they must need it, because it's installing.
It is just an annoyance unlike the real problems caused by the mods issues, but affects all games.
Post edited June 06, 2014 by UhuruNUru
These damn redist files! I always delete them manually before starting a new game on Steam. It's also a waste of bandwidth to ship them with every damn game.
Post edited June 07, 2014 by Nirth
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gooberking: I'm all for it. I've seen enough people here get confused by not actually knowing how a stand alone installer works. Maybe people are spoiled, but most people don't manage their content with Explorer, they use specifically designed software to see what they have, sort it, uses it, and do other common functions. It's practical, and useful, and if done right, should be good for gamers.

I would like to see options default to the most conservative, private scenarios. I don't ever need to know so and so is playing such and such. That's creepy, if not useless information. That, and no dancing privacy settings like trying to keep Facebook from randomly blowing privacy doors open. I also don't need it downloading 5GB to update something with out asking.

I'm not personally concerned with DRM being some unavoidable byproduct. I don't think a client is inherently drm, just because everyone else that has made one is a control freak, and used it to that end.

There are a few things I worry about. We haven't actually seen anything. Mostly a lot of big talk without any real ideas of how they are going to get done. When it comes to the crossplay or whatever, I'm tempted to call BS. It sounds like the kind of thing someone says because it sounds great, but really has no idea what kind of sticky mess it is to actually accomplish. I assume they have done their homework, and have something sorted out, but it definitely has the "too good to be true" vibe.

I would imagine it would require the participation of other players, like Steam, and Origin, or at the very least, coded for by developers. None of these parties are reliable partners for GoG, and I feel like if we flash forward 2-3 years, we will be reading stories about how it was supposed to be game changing tech, that ended up being buggy and ignored by developers. I would be happy to be wrong about it.

Anything about cloud saving getting worked in at some point?

Anyway, I am looking forward to seeing in in action.
I tend to agree that it sounds to good to be true, but the development of the recent years has shown a trend towards cooperation. Until about 5 years ago there was a big format war between Microsoft, Apple and Linux where effords whrere taken to make everything incompatable with the rival products, but that time is past. Companies noticed that they shouldn't let the customer suffer for their rivalries. I can imagine that big companies are aware of the results of lack of cooperation and artificial incompatablilty. So I'd say, there is a chance for Galaxy to actually work.

Still the announcement reminded me of the first contact speed of John in V. To good to be true.
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Fallen_Zen: The Galaxy Client will be DRM-free just like the GOG Downloader is now. Also it will offer more options for you guys, like managing your games library right from the client. We do not want to support 2 optional clients, so the Downloader will go away after the Galaxy launches.
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Kismet: I take the only option to download the stand-alone installers and patches will be via the website then, which means no automatic integrity checks and no possibility to redownload only problematic chunks in case of download errors?
That's my concern, too : Will the client allow me to download installers, and not simply install the game directly (like steam does)? I didn't see any answer about it for the moment. Might have missed it, though
The ability to get an installer, copy it on a usb drive and install it on another coimputer with a bad internet connection (or no connection at all, like the old laptop at my parent's house) is a BIG reason why I love GOG, and I'm a little concerned the shift from downloader to client might cut that possibility.

I know the direct download will still be there, but let's face it : It's quite shitty for big games (or at least it has been for me, especially with my unstable internet connection)
Post edited June 07, 2014 by Kardwill
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UhuruNUru: The point is that Steam installer shouldn't start them at all, if you already have it installed, just like most game installers don't.
So Steam should check if the dependencies are installed, and if they are, not install the dependencies. Which is what happens when you run the dependency setup. See if the dependency is correctly installed, then either repair/install if something is missing, or exit the setup if everything's fine.
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Strijkbout: Yup, today they're asking for a client, tomorrow for a console.
Don't worry... ANY console out there, can and will be emulated... As well as ROMs. And ANY Bios files, illegal or not, can and will be publically shared...
Post edited June 07, 2014 by KiNgBrAdLeY7
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KiNgBrAdLeY7: Don't worry... ANY console out there, can and will be emulated... As well as ROMs. And ANY Bios files, illegal or not, can and will be publicly shared...
Though why you'd want to emulate the 3DO, CDI, or Jaguar, is something that many a wise man must ponder.
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KiNgBrAdLeY7: Don't worry... ANY console out there, can and will be emulated... As well as ROMs. And ANY Bios files, illegal or not, can and will be publicly shared...
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Darvond: Though why you'd want to emulate the 3DO, CDI, or Jaguar, is something that many a wise man must ponder.
CDI emulators.... mind blown. That's a level of OCD nerd weirdness probably better off not being contemplated, let alone attempted.
low rated
will i still be able to share my games with friends as I do now?
(yes, i admit i somewhat admit that i somewhat abuse the "no DRM" this way but i buy many games to compensate)
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Fallen_Zen: We want it as "light" and responsive as possible, we're making sure of that.
So it's written in C or C++ instead of .NET or Java or <insert other slow bloated bytecode languages here>? ;oP

Doesn't really matter a hell of a lot to me, I've got 8 cores @4GHz and 32GB of RAM, but a nice optimized client would be cool to have nonetheless. Both Uplay and Origin struggle to run on my system, taking EONS to start up, it's rather pathetic. Can't wait to fire up Galaxy but I'm almost certainly going to be impressed by it, call it a gut feeling.
The most I'm hoping for this is:

A) Trade with friends like Steam so nobody can get screwed
B) Easily set up multiplayer matches for games no longer supported for that sort of thing (like get on Darkstone, see an open game, and join it -- that would be a dream come true)
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Tallima: The most I'm hoping for this is:

A) Trade with friends like Steam so nobody can get screwed
Trade what?
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Maighstir: "Automatic updates" can be turned off, yes, but that doesn't (in this case) quite mean what you may think it means or what you want it to mean. It means the games will only be updated when you ask Steam to or when you launch the game, with autoupdates on, the update gets applied whenever Steam feels like it.
They changed that recently. It no longer spontaneously activates automatic updates for random games, and no longer forces you to update a game in order to play. Here's a screenshot of what you now get when you try to launch a game which has updates available.

You still need to manually switch off updates for each individual game one at a time though.
Attachments:
update.png (7 Kb)
Post edited June 07, 2014 by Barefoot_Monkey