Posted December 14, 2011
Here are the first six role descriptions, Pazzer the miracle maker, littlerabbit the thief and twilightbard the doctor. SirPrimalform and Muttly13 the vanillas and Bazilisek the tracker.
Pazzer's
You there lad! Yes you - what would you give to have all your dreams realised?
To have the strength to take what you want and the wisdom to want what you need?
Imagine a life without pestilence, without heartache, with neither sorrow nor regret,
tempting?
I know the secret arts of the herbs my boy, and let me confide in you, for you look like
a good sort, all a man could ever desire in all the lands in all the corners of this world;
all paradise, all joy, all contentment can be seen at the bottom of this bottle.
You are the Apothecary (TOWN MIRACLE MAKER).
You've spent your life researching the power of medicine. The potency of herbs, the mysteries of brewing. And you have performed some miracles in your time. You've spent the last few decades wandering the paths, sharing a little magic with those good and charitable souls who show you some kindness. Of course you can't quite grant ALL a man's desires.
And some might complain of a certain draught's unwanted effects.
Or lack of any effect at all...
But you DO know some things, and you have been keeping a miracle or two hidden in the bottom of your bindle for emergencies. And it looks like we're in need of a miracle...
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once during the game, as a night action, you may send me the name of a player (not you).
That player will survive the night no matter what happens to them. If they are attacked by anyone else the same night, they might learn something about that player.
You may only use this power once so choose wisely!
LittleRabbit's
The giant stared at the girl, she did not move.
"I AM GIANT OF THE STANDING STONES
HERE TO FEAST ON HUMAN BONES.
HEIGH HO HIGH HEIGH
NO MAN CAN STAND BEFORE ME
HEIGH HO DIDDLE-DE-DEY
TO HELL WITH HIS HORSE AND FOLLOWING HE"
The girl looked him in his eyes:
"That's impressive," she told him, "but I am not a man, and as such I can do what no man can do,
not even you."
"WHAT'S THAT?" roared the giant.
"As a woman, I can birth a poisonous pig to chase you away," she said, and she plucked out her carving knife,
and ripped open her shirts and plop! onto the floor fell her little piglet!
"ANY FOOL CAN DO THAT!" Cried the giant, and taking up the carving knife he spilled his guts across his standing stones.
The girl picked up the piglet back into her arms, retrieved her carving knife and went on her way.
You are the Savvy Maid (TOWN FLAVOUR THIEF)
The lady you serve has a big house with lots of keyholes for you to peek through, many a dumb-waiter you can listen in at and many fireplaces whose ash you can search for evidence of society's sordid affairs. You have developed a fine judging sense and you can tell the sort of work a man does with one searching gaze.
It's not really your place to get involved in such terrible business, but when it seems hell is waiting to engulf your homeland you aren't going to stay in the shadows and let it happen!
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to investigate. Send me the name of the player you have chosen and I will send you a message describing a single detail about their business. For example if you investigated yourself, you would find out that you work in the service industry.
You're only a child though, and if you don't get enough sleep you get overtired. You can only use this power if you did not use it the previous night.
Twilightbard's
"Apple tree Apple tree hide me!
That the devil cannot find me!
If he does he'll break my bones
and bury me under the marble stones."
"Fear not child, climb up high,
I'll hide you from the earth and sky.
Though all of hell my pass below
you shall be safe where the red fruits grow.
You are the enchanted apple tree (TOWN DOCTOR).
You are old and your spirit is good. You have provided sweet and crisp fruit for the children of the land for ages past. You have witnessed many troubles and you will always help the good when they are in need. One may think that, being a tree, there isn't much you CAN do to help. Well they aren't aware of the magic that is knotted up in your trunk. Your fruits have performed miracles in the past, your leaves have made song and your branches have been used to beat mischievous spirits back to where they came from. Evil is abound, the good souls need you once more.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to protect. Send me the name of the player you have chosen and that player will spend the night hidden in your branches and protected from harm. You CAN choose to protect yourself. You cannot use this power if you are dead.
Bazilisek's
"One more chance!" cackled the imp. "The Princess wasn't in the well,
nor was she buried in the coffin!"
Brishan repeated the clue to himself:
"She's here in this garden,
though I may search the land for a year,
turn every stone and twist my head about about
I will never see her."
Finally, "Turn around," said Brishan.
The imp faltered. "No." He spat.
"I know where she is!" Calooed the boy, "She's on the back of your head!"
The imp howled in anguish and rage.
You are the Wily Stableboy (TOWN TRACKER)
You're young and unassuming, but you have a good heart and a sharp wit.You always know when your master or cook or the housemaids are up to something, and you always let them know you know with a wink and a gap-toothed grin. But since this morning you've forgotten how to smile.You work out quickly that there are problems in the land, and that the problems are caused by people with malicious intent. It's time to start scouring in the dark corners and dredging up the mud to find out what people are getting up to. With enough information you'll be able to work out what's what, who's responsible, and why.
You relish the challenge.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to investigate. Send me the name of the player you have chosen and I will send you a message naming any players who were targeted by your target.
You're only a child though, and if you don't get enough sleep you get overtired. You can only use this power if you did not use it the previous night.
SirPrimalform's
O and he was a fine figure! When he dressed from head to foot in the
cloth of his rank he fairly gleamed with pride and made the sun remove
his hat and salute as though the sky had fallen beneath the land.
But his heart was forged with valour and justice, and he was most
fiercely loyal to his King and Queen. If he was told to mount a lion and
ride into battle with a dragon he would have saddled the beast without
a word. "For Peace!" was his war cry, and he believed it.
You are the Royal Knight-at-Arms (Town Vanilla).
The Queen is dead and the King is missing! And it happened while you were Patrolling the grounds!
In a single night the entire town has been thrown into chaos, and the townsfolk don't even realise how much the Queen and King did for them. Well, you became a Royal night to protect, and by the powers you will die for the townspeople if you have to!
You aren't afraid. You have resolve, those who did this must pay if we are ever to sleep safely again.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: You've never been one for taking initiative; you always follow your orders, and your orders have always come directly from the king.With him gone all you can do is stand tall, look reassuring and hope that evil will spare the innocent.
At night you do nothing.
Muttly13's
Every morning he filled the streets with his merry song and the smell
of hot loaves. His cheeks were red and his hands large, his beard was
the yellow of corn and when he pulled a cake from his hot coal oven all
the people in the street would applaud and whistle him another job well done.
You are the Kindly Baker (Town Vanilla).
For you, life has been good. You do what you love, and you make people happy doing it, and people appreciate you. You've got a lot out of life, and a lot of that has been because the people who ruled the land were decent people.
And now they're dead.
Well that's not right. You know that you've got to do something to fix it, but how much can you do? You make bread, you don't hunt murderers.
But you know, one man can change the world...
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Early to bed and early to rise. You need to sleep deeply and recover your strength or there will be no bread the next morning. Everyone is relying on you.
You have no night actions.
Pazzer's
You there lad! Yes you - what would you give to have all your dreams realised?
To have the strength to take what you want and the wisdom to want what you need?
Imagine a life without pestilence, without heartache, with neither sorrow nor regret,
tempting?
I know the secret arts of the herbs my boy, and let me confide in you, for you look like
a good sort, all a man could ever desire in all the lands in all the corners of this world;
all paradise, all joy, all contentment can be seen at the bottom of this bottle.
You are the Apothecary (TOWN MIRACLE MAKER).
You've spent your life researching the power of medicine. The potency of herbs, the mysteries of brewing. And you have performed some miracles in your time. You've spent the last few decades wandering the paths, sharing a little magic with those good and charitable souls who show you some kindness. Of course you can't quite grant ALL a man's desires.
And some might complain of a certain draught's unwanted effects.
Or lack of any effect at all...
But you DO know some things, and you have been keeping a miracle or two hidden in the bottom of your bindle for emergencies. And it looks like we're in need of a miracle...
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once during the game, as a night action, you may send me the name of a player (not you).
That player will survive the night no matter what happens to them. If they are attacked by anyone else the same night, they might learn something about that player.
You may only use this power once so choose wisely!
LittleRabbit's
The giant stared at the girl, she did not move.
"I AM GIANT OF THE STANDING STONES
HERE TO FEAST ON HUMAN BONES.
HEIGH HO HIGH HEIGH
NO MAN CAN STAND BEFORE ME
HEIGH HO DIDDLE-DE-DEY
TO HELL WITH HIS HORSE AND FOLLOWING HE"
The girl looked him in his eyes:
"That's impressive," she told him, "but I am not a man, and as such I can do what no man can do,
not even you."
"WHAT'S THAT?" roared the giant.
"As a woman, I can birth a poisonous pig to chase you away," she said, and she plucked out her carving knife,
and ripped open her shirts and plop! onto the floor fell her little piglet!
"ANY FOOL CAN DO THAT!" Cried the giant, and taking up the carving knife he spilled his guts across his standing stones.
The girl picked up the piglet back into her arms, retrieved her carving knife and went on her way.
You are the Savvy Maid (TOWN FLAVOUR THIEF)
The lady you serve has a big house with lots of keyholes for you to peek through, many a dumb-waiter you can listen in at and many fireplaces whose ash you can search for evidence of society's sordid affairs. You have developed a fine judging sense and you can tell the sort of work a man does with one searching gaze.
It's not really your place to get involved in such terrible business, but when it seems hell is waiting to engulf your homeland you aren't going to stay in the shadows and let it happen!
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to investigate. Send me the name of the player you have chosen and I will send you a message describing a single detail about their business. For example if you investigated yourself, you would find out that you work in the service industry.
You're only a child though, and if you don't get enough sleep you get overtired. You can only use this power if you did not use it the previous night.
Twilightbard's
"Apple tree Apple tree hide me!
That the devil cannot find me!
If he does he'll break my bones
and bury me under the marble stones."
"Fear not child, climb up high,
I'll hide you from the earth and sky.
Though all of hell my pass below
you shall be safe where the red fruits grow.
You are the enchanted apple tree (TOWN DOCTOR).
You are old and your spirit is good. You have provided sweet and crisp fruit for the children of the land for ages past. You have witnessed many troubles and you will always help the good when they are in need. One may think that, being a tree, there isn't much you CAN do to help. Well they aren't aware of the magic that is knotted up in your trunk. Your fruits have performed miracles in the past, your leaves have made song and your branches have been used to beat mischievous spirits back to where they came from. Evil is abound, the good souls need you once more.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to protect. Send me the name of the player you have chosen and that player will spend the night hidden in your branches and protected from harm. You CAN choose to protect yourself. You cannot use this power if you are dead.
Bazilisek's
"One more chance!" cackled the imp. "The Princess wasn't in the well,
nor was she buried in the coffin!"
Brishan repeated the clue to himself:
"She's here in this garden,
though I may search the land for a year,
turn every stone and twist my head about about
I will never see her."
Finally, "Turn around," said Brishan.
The imp faltered. "No." He spat.
"I know where she is!" Calooed the boy, "She's on the back of your head!"
The imp howled in anguish and rage.
You are the Wily Stableboy (TOWN TRACKER)
You're young and unassuming, but you have a good heart and a sharp wit.You always know when your master or cook or the housemaids are up to something, and you always let them know you know with a wink and a gap-toothed grin. But since this morning you've forgotten how to smile.You work out quickly that there are problems in the land, and that the problems are caused by people with malicious intent. It's time to start scouring in the dark corners and dredging up the mud to find out what people are getting up to. With enough information you'll be able to work out what's what, who's responsible, and why.
You relish the challenge.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Once per night you may choose a player to investigate. Send me the name of the player you have chosen and I will send you a message naming any players who were targeted by your target.
You're only a child though, and if you don't get enough sleep you get overtired. You can only use this power if you did not use it the previous night.
SirPrimalform's
O and he was a fine figure! When he dressed from head to foot in the
cloth of his rank he fairly gleamed with pride and made the sun remove
his hat and salute as though the sky had fallen beneath the land.
But his heart was forged with valour and justice, and he was most
fiercely loyal to his King and Queen. If he was told to mount a lion and
ride into battle with a dragon he would have saddled the beast without
a word. "For Peace!" was his war cry, and he believed it.
You are the Royal Knight-at-Arms (Town Vanilla).
The Queen is dead and the King is missing! And it happened while you were Patrolling the grounds!
In a single night the entire town has been thrown into chaos, and the townsfolk don't even realise how much the Queen and King did for them. Well, you became a Royal night to protect, and by the powers you will die for the townspeople if you have to!
You aren't afraid. You have resolve, those who did this must pay if we are ever to sleep safely again.
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: You've never been one for taking initiative; you always follow your orders, and your orders have always come directly from the king.With him gone all you can do is stand tall, look reassuring and hope that evil will spare the innocent.
At night you do nothing.
Muttly13's
Every morning he filled the streets with his merry song and the smell
of hot loaves. His cheeks were red and his hands large, his beard was
the yellow of corn and when he pulled a cake from his hot coal oven all
the people in the street would applaud and whistle him another job well done.
You are the Kindly Baker (Town Vanilla).
For you, life has been good. You do what you love, and you make people happy doing it, and people appreciate you. You've got a lot out of life, and a lot of that has been because the people who ruled the land were decent people.
And now they're dead.
Well that's not right. You know that you've got to do something to fix it, but how much can you do? You make bread, you don't hunt murderers.
But you know, one man can change the world...
WIN CONDITIONS: You win when all anti-town players are removed from the game, whether you survive or not.
POWERS: Early to bed and early to rise. You need to sleep deeply and recover your strength or there will be no bread the next morning. Everyone is relying on you.
You have no night actions.
Post edited December 14, 2011 by JoeSapphire