Posted September 12, 2008
I would hardly think it's anything to do with "Closed Hardware". If that was the case, then why didn't this happen in the Dreamcast/PS2 days ?
The Dreamcast, for it's time, was a great machine, and more than capable of matching a well-specced PC, with it's great spec, easy to develop for, online capable, etc..
The same could have been said for the PS2, so surely these systems, especially the multi-million selling PS2, should have killed off the PC.
I think it's all to do with ££ $$, Money, and easy sells. Put out a average game on PC and it sells average, if at all. Put out a average game on consoles and it sells more than even a quality game on PC.
Look at Halo 3, it out sold even Spiderman 3, yet was nothing more than a average sequel. Heck, I thought it was a huge step backwards from Halo 1 on the original Xbox. You can see how rushed it was by playing the early levels, then seeing how much better the graphics get as you progress. It's like it was originally planned for Xbox1, then a quarter of the way through development Bungie shifed over to the 360.
And as for Modding, modding, like in Oblivion, can tell developers how sloppy you have been with your code, interfaces, graphics, etc... On a Console, you are stuck with it, on a PC it's the modders who can fix the problems the developers should have fixed. Oblivion, and STALKER, are 2 known cases where the modders have made the game much better.
The Dreamcast, for it's time, was a great machine, and more than capable of matching a well-specced PC, with it's great spec, easy to develop for, online capable, etc..
The same could have been said for the PS2, so surely these systems, especially the multi-million selling PS2, should have killed off the PC.
I think it's all to do with ££ $$, Money, and easy sells. Put out a average game on PC and it sells average, if at all. Put out a average game on consoles and it sells more than even a quality game on PC.
Look at Halo 3, it out sold even Spiderman 3, yet was nothing more than a average sequel. Heck, I thought it was a huge step backwards from Halo 1 on the original Xbox. You can see how rushed it was by playing the early levels, then seeing how much better the graphics get as you progress. It's like it was originally planned for Xbox1, then a quarter of the way through development Bungie shifed over to the 360.
And as for Modding, modding, like in Oblivion, can tell developers how sloppy you have been with your code, interfaces, graphics, etc... On a Console, you are stuck with it, on a PC it's the modders who can fix the problems the developers should have fixed. Oblivion, and STALKER, are 2 known cases where the modders have made the game much better.
Post edited September 12, 2008 by Miner_Willy