etb: Sorry if I a missing the obvious; but the world is plenty of download managers why making another one?
They do this for security reasons. If anyone could just use any downloader it might make it possible for someone to download a game they don't legally own here.
This is also why you can't resume from HTTP when downloading through your browser. I asked about this a while ago. Unfortunately, as much as I hate to say it, I can't really disagree with them. I mean, they do need to protect things enough to prevent every single potential pirate from just downloading straight from their site. (If nothing else they don't want to waste the bandwidth on non-paying people since those people obviously didn't help cover the costs of the servers.)
dillrod90: I'm unable to use GOG downloader. Every time I open the program, a textless box appears than I cannot exit from. I tried uninstalling the program and reinstalling it, but it gives me the same problem.
I believe I have the same problem. See the attached image for exactly what I see when I start it. I tried reinstalling (and checking for a newer version) but the problem remains. Oh, and I'm running it with administrative privileges (it really seems to get unhappy it if I don't give it admin privileges...) I even tried updating my copy of AdobeAir to no avail. I discovered that if I right click on the task in the taskbar, I can choose the option to change the size, stretch it vertically, and then I can reach the login textboxes to type in my login info, but I still can't click the button to actually log in no matter how hard I try.
This almost looks like it's trying to display an ad or some other info on startup, but whatever it's trying to show never loads? Anyone have any idea how to fix this? My connection isn't really the fastest in the world and I really need to be able to resume downloads so I can reboot, download other things, or whatever depending on the situation.
Really, I can't help but to think that what we need is a simple downloader written in something more efficient than Adobe AIR (or Java or whatever.) As far as being multi-platform friendly goes, I wonder about just making something in C++ using standardized libraries? In fact, you could surely borrow from things like libcurl, wget, or whatever? This way it could work in Windows, linux, MacOSX, and so on just by compiling a binary for each platform. Ok, you end up with 3+ binaries rather than one and people have to download the correct one for their OS, but otherwise it's really not that much messier to deal with than a single generic installer. That would make all of this FAR more reliable and efficient without huge memory leaks and other such problems... (Well, sadly, my own programming knowledge is too limited to help in any way with this, but the GoG downloader really strikes me as not requiring very complex code to actually verify the account and everything and the actual downloads themselves should be able to more or less use standard libraries without even having to be rewritten.)
BTW, I wonder if this crashing may be related to the memory leaks? Windows actually can only allow up to just approximately 1.5GB for one 32-bit process due to the way MS designed memory handling in Windows NT. Exceed that limit and said process will crash. (Even 64-bit Windows does nothing to fix this as any 32-bit processes still have 32-bit limitations even in 64-bit Windows.) I've seen this firsthand a lot with certain things such as inefficient games like Oblivion that, when set wrong, could exceed that limit and crash every time the moment they do. I have 4GB and my 32-bit Windows is setup correctly to be able to use roughly 3.2GB of that (and my 64-bit Windows is of course able to use it all) and both are well optimized to minimize how many resources they use, but no matter what I did I couldn't keep any of those applications or games from crashing once they exceeded ~1.5GB of memory usage. For the best examples of this though, look at CAD programs, many of which can very easily exceed that limit if you're not careful. Interestingly enough, so far I haven't experienced any crashes with the downloader. I haven't looked at its memory usage before however.