yesterday: Companies waste money on copy projetection that will always be circumvented. They make the experience worse for legitimate users. Money spent on copy protection is money that could be spent on development or simply saved.
A true word. May I remind people of the disaster that was the PC release of Grand Theft Auto IV?
Before release: Developer/publisher actuall
brags about having spent $300,000 for copy protection
Before release: Developer/publisher embarrasses themselves by claiming the DRM they purchased is "uncrackable".
Around release: Fully working crack appears within less than 48 hours after release.
After release: Buyers of the game are enraged because it is buggy as hell, runs too slow, and in some countries fails to even boot on ~50% of the systems.
Who, at that point, didn't think about what state the game might have been released in were those $300'000 spent on quality assurance instead of throwing them out the window?
Publishers really just don't realise what bad they are doing. And many (technically less knowledgeable) customers don't know what they're being served. Look at Ubisoft trying to explain to loyal customers why they can't play their shiny new games when some far-off server is down. Ask people who wanted to watch Avatar, but couldn't because the theatre couldn't exchange DRM keys with the studio, how they enjoyed their evening. Ask all the customers who purchased huge collections of music (like most people not knowing any better about DRM and stuff) at Yahoo or MSN, and suddenly found that the hundreds of dollars they spent on music they thought they purchased, suddenly all went away because someone pulled a plug somewhere (and the same is going to happen to all online-activated games sooner or later).
The problem is that like in most businesses today, it's all about short-term profit and shareholder value. (And look where it got us). They forget about what it's worth to make your customer feel respected. They're screwing them over and over again, and then they're surprised when they stop blindly buying their products. The business, like many others, is sick. And those companies who are sick will just have to die out.
As for the copyright laws, they truly are a perversion of what they were originally set out to be. This has happened through constant hard lobbying by large media conglomerates, most notably the Walt Disney corporation. Much like patent laws, they have stopped being a protection of the artist and inventor a long, long time ago. Today, they are only tools for the big monopolys to oppress and keep under control the creative individuals and smaller teams. Ask any inventor (vs. large companies) what he thinks of patents. It's the biggest hurdle between their idea and ever seeing any money from it.