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Rusty_Gunn: Just curious, what benefit would there be if GOG did add a client?
Faster and auto-update, any kind of community features would be much easier to streamline like profiles and a friendlist.

I wouldn't mind an optional client to facilitate the download, installation and auto-update (with my control).
Personally, I do not see auto-updating as a particularly good thing. I've seen to many that have patched their games to an unplayable state because of it. But as this is for people to have that choice that's fine.
I adore GOG. This site's a veritable Godsend to a person like me. I'll admit I'm not a very intelligent man; completely inept when it comes to the features and practices that some would condone. and others condemn, on varying digital distribution sites. So, I know how little my opinion weigh on the matter, but I love GOG. I grew up in a very poor part of the southern united states, raised in a poverty stricken family. Never had the disposable income to waste on such 'extravagant luxurious', such as computer games. So when I was old enough I worked my tiny fingers to the bone, on my fathers trawl boat, so I could purchase for myself whatever games I saw that interested me on our bi-weekly trip to walmart. I remember picking up things like Fallout 2, Myst, Riven, Heavy Gear, Total Annihilation, MechWarrior 3, over the course of the years. I could barely get half of them to work on our old Hewlett Packard, but when I did it was such a joy. Lost them all in Katrina though. That, my house, and most of my family.

Years pass, I'm by myself now. Still living on the bayou I grew up in. Still mostly poor. Got a rust bucket of a P.C, running on dile up, because that's all that's offered down here. When I found out I could get all those old games I grew up on, have all those good memories back; wasting hot summer days, escaping away from the turmoil and hardship around me. All, affordable, and on a format I wont risk loosing every time a storm blows through here. Being able to pick up my child hood classics, while also being able to acquire all the ones I missed out on, or didn't even know about. Games that actually run on my rust bucket of a P.C, that I could get without burning through my meager earnings. How could I not love GOG, honestly.

For me, my opinion alone, Steam just doesn't hold a candle to GOG. The client barely runs properly due to my internet, I think. The down-loader's finicky at best for me, and the need to be online sometimes to get my games to play in offline is frustrating. I sometimes find myself without internet for months on end, down here.
@Bonshea,

I'm sorry for the hardships you've faced in your life, no one should go though that.

on Dial-up: Oh yeah Steam & Dial-up doesn't mix well at all(including Steam-on-disc)

Some just don't seem to understand that not everyone has a Phat pipe connection to the net
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Xanto: it's all likely going to end in the same way. So why worry about it?
You're going to die eventually. So why worry about your health?

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Xanto: - You never ever own a game it is licensed to you. The only difference between GOG and Steam is with Steam they can enforce that license.
You've got to be a fucking shill.

Believe it or not, when someone buys something, they own it.

I hope you know the difference between a copy and a copyright.
...
Post edited December 14, 2013 by user deleted
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Xanto: You don't own software... you never have.
It's a true statement, at least for purely digital purchases. Physical media has always fallen under consumer laws which supersede license agreements.

Still, as I said above to someone else making your same argument: functionality is important. No one can take my GOG games away, not even GOG, but Valve can take your access away with ease. That difference is a pretty important one to point out.
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StingingVelvet: No one can take my GOG games away, not even GOG, but Valve can take your access away with ease. That difference is a pretty important one to point out.
That assumes you back up your games. I remember reading that GOG was surprised so few of their users actually do this, one of the reasons they wanted DRM-free so people could make personal back ups of their games. This was also very easy with the upcoming cloud storage services and the fact that they focused on old games which usually are relatively small, making size a small issue.
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Nirth: That assumes you back up your games. I remember reading that GOG was surprised so few of their users actually do this, one of the reasons they wanted DRM-free so people could make personal back ups of their games. This was also very easy with the upcoming cloud storage services and the fact that they focused on old games which usually are relatively small, making size a small issue.
95% of people are completely apathetic about DRM and game preservation. That doesn't mean GOG isn't functionally different, it is.
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Huinehtar: I'm sorry but I hate the whole stance assuming that software's business is new and beyond all other businesses.

When you buy a book, you aren't allowed to reproduce the work claiming that you wrote it: it's plagiarism. And you aren't allowed to make copies and distribute them.
You don't buy author's rights.
But you own that book.

When you buy some food, you aren't allowed to reproduce that food claiming that you made it.
You don't buy cook's rights.
But you own that food.

When you buy some drugs at the pharmacy, you aren't allowed to make your medecine if the physician and/or the pharmacist haven't told you to do so.
You don't buy pharmaceutical rights.
But you own these drugs.

When you buy CDs, you aren't allowed to copy them and sell these copies, and you aren't allowed to use that music to claim that you wrote those songs.
You don't buy compositor's rights.
But you own these CDs.

When you buy a software copy (a video game for example) which isn't opensource, you aren't allowed to modify it and to claim that you made that software.
You don't buy developer's rights.
But you own that copy.

So since GOG allow us to make personal save copies of the game wich we bought its licence, anyone buying that licence and making save copies own those copies.

So please. Software aren't different than what happen in the real world.
People are just dumbfucks. Or drones.

Some people actually think the EULA is legally binding, it's hilarious. I bet those idiots would think they don't own their couch if they found a piece of paper hidden under the cushion that said "Btw, you don't own this couch."
My perspective is good people, of all kinds of persuasions, that are basically ok inside.

[Have fun, self fornicating, if in disagreement.] :-)
interesting thread!

also thankful for gog here!

It's not just that there are good games in decent prices (mostly) available.
I dig the way they used to make games in the 90's and still some do,
I don't know how to put it exactly... Like the developers had a long time thinking
what the players would do in a game, and considered the multiple paths players would try to take.
Maybe it can be called depth?
There used to be more to games than winning them.... Exploring the game worlds.
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Post edited December 14, 2013 by user deleted
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Xanto: Jeez, don't talk about things that you don't understand.
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Xanto: (...) the only one showing lack of knowledge here is you.
/me shakes head
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timppu: Many people seem to constantly mix up the digital store (=service provider), and the game publisher (=IP rights holder). They are usually not one and the same.
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amok: Semantics
No it is not, because Valve can revoke your access to all "your" Steam games even though the game publisher hasn't revoked your license. For instance, if you have broken Steam TOS, but not the game EULA. Without the Steam service, you can't play most of your Steam games (without cracking them).

You still keep mixing up the service (Steam) and the license (by the game publisher). No, they are not one and the same.

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amok: For the rest - if you back up a steam game, you can also still play it even if Steam revoke our rights to do so, but you need to back it up. For gog - you need to back up the game if the same happens here and a game is removed from your library - same difference, but execution is different.
No, you still have to activate the backed up Steam game (in most cases) if you e.g. move it to your new computer, or after Windows re-installation. Especially the Steam games with 3rd party DRM.

If what you claim was true (ie. backed up Steam games can always be played on any PC without authenticating them again on Steam), then the "List of DRM-free games on Steam" discussion should contain all the Steam games in existence.

I don't know if you really can't tell the difference, or if you are deliberately lying.
Post edited October 07, 2013 by timppu