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Rodzaju: This could get real tedious, real quick
Heroditus to C4.
Exile to E4.
White Elk to G5.
Since the DM can do whatever the flip he wants, the piles of corpses have walled off the battlefield!

Deal with it, people. =D

White Elk looted 50 gold.

6x6.. big enough, 6x6.. big enough.
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xyz1.png (83 Kb)
Post edited June 12, 2011 by stoicsentry
The Milkman and Sly join their friend for some naps.

Sly Cooper moves to d8
The Milkman moves to d8 and drinks a 5 hp potions
Arc'Nak'kar is still napping.
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swizzle66: The Milkman and Sly join their friend for some naps.

Sly Cooper moves to d8
The Milkman moves to d8 and drinks a 5 hp potions
Arc'Nak'kar is still napping.
updated potions:

milkman: 1 (25HP)

wanderers: 1 each (10HP)

updated uses:

Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.

Updated HP:

Sly: 24
Arc'Nak'Kar: 24
Milkman: 30
Ringmaster: DEAD

Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD

The Milkman looted 25 gold!

Wanderers!
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xyz1.png (85 Kb)
Post edited June 12, 2011 by stoicsentry
Hero D5
Exile E5
Elk F5
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WhiteElk: Hero D5
Exile E5
Elk F5
I guess you mean E, F, and G since A was eliminated... lol

Here we go. Clearly something has to be done about repel so we avoid such standstills, also a non-box map might help... or live play. We'll see, got a few ideas.

Hero looted 25 gold!

Blue team!
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xyz1.png (86 Kb)
Em, Stoic? Why did you eliminate A instad of H and why are they still in 4th row? I don't understand it.
You didn't update the map correctly I think. The Wanderers all moved up to row 5 but that isn't represented on the map.
Yep row 5 is where the wanders wanna we.
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swizzle66: You didn't update the map correctly I think. The Wanderers all moved up to row 5 but that isn't represented on the map.
k thx. Problem with deleting spaces on the map, it's now confusing. LOL

Ok, this should be correct now.

Sorry bout that
Attachments:
xyz1.png (86 Kb)
Post edited June 13, 2011 by stoicsentry
Shan't be long now....
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WhiteElk: Shan't be long now....
YAY!
Soon we'll be onto the next round. Just think of the pussyfooting that we can accomplish with 5 teams! :D
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swizzle66: Soon we'll be onto the next round. Just think of the pussyfooting that we can accomplish with 5 teams! :D
LOL

Well I made some changes as far as the maps go (previewed that earlier). It won't be a square, so harder to move around like that.
Will we be able to change our abilities between rounds? It seems like some abilities (such as repel) might not be very good if the map changes.
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swizzle66: Will we be able to change our abilities between rounds? It seems like some abilities (such as repel) might not be very good if the map changes.
Well, I'm going to tweak repel so it works alright with the map changes.

But, if I do change any of the abilities, you can change your picks (only for the ones I changed, it won't be like you can re-make your character every level)