Posted June 11, 2011
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
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fexen
Angel Eyes
Registered: Oct 2010
From Poland
Posted June 11, 2011
You "spawned" both of them in a convenient range with just enough HP to be killed in one turn xD
I guess we will post our next turn in a while, do not expect anything thrilling, though.
I guess we will post our next turn in a while, do not expect anything thrilling, though.
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 11, 2011
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WhiteElk
maker of tie-dye
Registered: Apr 2011
From United States
Posted June 11, 2011
It was fun. It forced some action and used some abilities. It caused careful consideration, and has impacted our tactical situation. Things are a little different now. Was worth it. And it turned out to be well balanced. Things would be very different if one of those guys had survived but not the other :~0 That had me worried!
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swizzle66
Never Nude
Registered: Sep 2009
From United States
Posted June 11, 2011
The Milkman downs a potion like it was a tall glass of milk while the rest of team moves into position for some battling.
The Milkman moves to c8, drinks a 5hp potion
Sly Cooper moves to c8
Arc'Nak'Kar moves to d8
The Milkman moves to c8, drinks a 5hp potion
Sly Cooper moves to c8
Arc'Nak'Kar moves to d8
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WhiteElk
maker of tie-dye
Registered: Apr 2011
From United States
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swizzle66
Never Nude
Registered: Sep 2009
From United States
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WhiteElk
maker of tie-dye
Registered: Apr 2011
From United States
Posted June 11, 2011
Drat, I was hoping Sky had used Close Ground lol.
Don't know that it works in non-combat though?
Don't know that it works in non-combat though?
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 12, 2011
Sly moves to b8.
Milkman moves to c8, drinks a 5 HP potion.
Arc'Nak'Kar moves to d8.
____________________________________
updated potions:
milkman: 1 (25HP)
sly cooper: 2 (5HP each)
wanderers: 1 each (10HP)
updated uses:
Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.
Updated HP:
Sly: 24
Arc'Nak'Kar: 24
Milkman: 20
Ringmaster: DEAD
Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD
Sly discovers 25 gold. (added to loot.)
Must... make... smaller map... next time.
Wanderers go!
Milkman moves to c8, drinks a 5 HP potion.
Arc'Nak'Kar moves to d8.
____________________________________
updated potions:
milkman: 1 (25HP)
sly cooper: 2 (5HP each)
wanderers: 1 each (10HP)
updated uses:
Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.
Updated HP:
Sly: 24
Arc'Nak'Kar: 24
Milkman: 20
Ringmaster: DEAD
Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD
Sly discovers 25 gold. (added to loot.)
Must... make... smaller map... next time.
Wanderers go!
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Rodzaju
Official Bastard
Registered: Jan 2010
From United Kingdom
Posted June 12, 2011
"This is supposed to be a fight, not a treasure hunt.
Stop runnung away, you cowards!"
Heroditus to B4
Exile to D4
White Elk to F5
Stop runnung away, you cowards!"
Heroditus to B4
Exile to D4
White Elk to F5
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 12, 2011
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swizzle66
Never Nude
Registered: Sep 2009
From United States
Posted June 12, 2011
"But I like treasure hunts!" shouted the Milkman as Sly moved into position. Arc'Nak'Kar took a nap.
Sly Cooper moves to c8 and hands the Milkman 2 potions.
The Milkman drinks a 5 hp potion
Arc'Nak'Kar does nothing.
Sly Cooper moves to c8 and hands the Milkman 2 potions.
The Milkman drinks a 5 hp potion
Arc'Nak'Kar does nothing.
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fexen
Angel Eyes
Registered: Oct 2010
From Poland
Posted June 12, 2011
Hey! I'm taking a nap, how is this "nothing"?
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stoicsentry
GOG's Risus GM
Registered: Feb 2011
From United States
Posted June 12, 2011
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Sly Cooper moves to c8 and hands the Milkman 2 potions.
The Milkman drinks a 5 hp potion
Arc'Nak'Kar does nothing.
milkman: 1 (25HP), 1 (5HP)
wanderers: 1 each (10HP)
updated uses:
Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.
Updated HP:
Sly: 24
Arc'Nak'Kar: 24
Milkman: 25
Ringmaster: DEAD
Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD
Sly Cooper looted 25 gold!
Wanderers!
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Rodzaju
Official Bastard
Registered: Jan 2010
From United Kingdom
Posted June 12, 2011
This could get real tedious, real quick
Heroditus to C4.
Exile to E4.
White Elk to G5.
Heroditus to C4.
Exile to E4.
White Elk to G5.