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WhiteElk: Booyah! Blueteam bags the bowman!

Interesting, and exciting turn of events! Now back to the duel....
Note to self: future story twists should have relevance beyond a single turn. ;)
You "spawned" both of them in a convenient range with just enough HP to be killed in one turn xD
I guess we will post our next turn in a while, do not expect anything thrilling, though.
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fexen: You "spawned" both of them in a convenient range with just enough HP to be killed in one turn xD
I guess we will post our next turn in a while, do not expect anything thrilling, though.
Well, NOW I know that... lol. Still, was hoping it would break things up a bit, maybe it worked a little.
It was fun. It forced some action and used some abilities. It caused careful consideration, and has impacted our tactical situation. Things are a little different now. Was worth it. And it turned out to be well balanced. Things would be very different if one of those guys had survived but not the other :~0 That had me worried!
The Milkman downs a potion like it was a tall glass of milk while the rest of team moves into position for some battling.

The Milkman moves to c8, drinks a 5hp potion
Sly Cooper moves to c8

Arc'Nak'Kar moves to d8
Did you mean that Sly moved to b8? Or does he use Close Ground to get to c8?
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WhiteElk: Did you mean that Sly moved to b8? Or does he use Close Ground to get to c8?
Oops. I did mean b8, I think. Good call.
Drat, I was hoping Sky had used Close Ground lol.

Don't know that it works in non-combat though?
Sly moves to b8.
Milkman moves to c8, drinks a 5 HP potion.
Arc'Nak'Kar moves to d8.
____________________________________
updated potions:

milkman: 1 (25HP)
sly cooper: 2 (5HP each)

wanderers: 1 each (10HP)

updated uses:

Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.

Updated HP:

Sly: 24
Arc'Nak'Kar: 24
Milkman: 20
Ringmaster: DEAD

Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD



Sly discovers 25 gold. (added to loot.)

Must... make... smaller map... next time.

Wanderers go!
Attachments:
zxy.png (122 Kb)
"This is supposed to be a fight, not a treasure hunt.
Stop runnung away, you cowards!"

Heroditus to B4
Exile to D4
White Elk to F5
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Rodzaju: "This is supposed to be a fight, not a treasure hunt.
Stop runnung away, you cowards!"

Heroditus to B4
Exile to D4
White Elk to F5
Heroditus loots 50 gold!

Blue team.
Attachments:
zxy.png (122 Kb)
"But I like treasure hunts!" shouted the Milkman as Sly moved into position. Arc'Nak'Kar took a nap.

Sly Cooper moves to c8 and hands the Milkman 2 potions.
The Milkman drinks a 5 hp potion
Arc'Nak'Kar does nothing.
Hey! I'm taking a nap, how is this "nothing"?
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swizzle66: "But I like treasure hunts!" shouted the Milkman as Sly moved into position. Arc'Nak'Kar took a nap.

Sly Cooper moves to c8 and hands the Milkman 2 potions.
The Milkman drinks a 5 hp potion
Arc'Nak'Kar does nothing.
updated potions:

milkman: 1 (25HP), 1 (5HP)

wanderers: 1 each (10HP)

updated uses:

Arc'Nak'Kar is out of Duplicate Potion uses.
Arc'Nak'Kar has 3 uses of Repel remaining.
Milkman is out of focus uses.
Milkman has 1 use of Seize.
White Elk has no remaining uses of anything.
Exile has 0 uses of Tank remaining.
Exile has 1 use of Seize remaining.
Sly Cooper has 2 uses of close ground and 2 uses of coat in poison remaining.
Heroditus is out of Focus uses.
Heroditus has 1 Seize use left.

Updated HP:

Sly: 24
Arc'Nak'Kar: 24
Milkman: 25
Ringmaster: DEAD

Heroditus: 33
Exile: 31
White Elk: 20
Royal Bowman: DEAD

Sly Cooper looted 25 gold!

Wanderers!
Attachments:
zxy.png (122 Kb)
This could get real tedious, real quick
Heroditus to C4.
Exile to E4.
White Elk to G5.