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I think I am going to play through a ton of old adventure games with a walkthrough. Games I have been meaning to play for years and years but never did.

Why use a walkthrough? Because adventure games can be really annoying, and because I don't see myself playing through them otherwise when I have a huge list of RPGs and shooters to play through, which I enjoy more.

So... have you ever given in to the walkthrough? See anything wrong with it? Good way to experience an old classic you never played before?
I use it sometimes. Mostly in jRPGs because they like to NEVER tell you where you should go next.

And they are pretty linear, so there's no point in trying to find a way on your own, so to avoid frustration, I use a walkthrough.

I don't use them in adventure games. It kills all the fun and pleasure ("I'm so smart!") from solving puzzles in adventure games.

Unless it's a puzzle like baking recipe from Still Life or Inflating rubber duck in Longest Journey...
Post edited September 07, 2012 by keeveek
I have finished vast majority of adventure games I have ever played using a walktrough, because I quite simply can't be arsed to figure out what exactly did devs want me to do.
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StingingVelvet: So... have you ever given in to the walkthrough? See anything wrong with it? Good way to experience an old classic you never played before?
Actually, I'm the opposite. I used to have a walkthrough or two handy back in the day, but now I prefer not to. On the other hand, I like the idea behind the UHS, since it is more like asking a friend. "- Hey man, I can't beat that segment. - Hm, did you try speaking to the cop? - No, I'll try that and see how it turns out." The downside of it is that the offline UHS reader has to be bought, but there may be other alternatives as well. Give that a try.
I use a walk through when I get to The Fade in DA:O, too much pointless running around otherwise. I did it myself the first time, but always used a walk through after that.
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JMich: Actually, I'm the opposite. I used to have a walkthrough or two handy back in the day, but now I prefer not to. On the other hand, I like the idea behind the UHS, since it is more like asking a friend. "- Hey man, I can't beat that segment. - Hm, did you try speaking to the cop? - No, I'll try that and see how it turns out." The downside of it is that the offline UHS reader has to be bought, but there may be other alternatives as well. Give that a try.
Yeah, UHS is a great concept, but not every author of a UHS file can do it right.

I've been playing the Tex Murphy games the other day for the first time and it's really annoying how stupid the design of adventure games used to be. I was relying on a walkthrough quite a lot because a lot of the things the game wants you to do aren't even remotely fun (like all the fucking mazes). And for things like the Space Quest series, I used the walkthrough so heavily I was basically watching a Let's Play. I don't think there's anything wrong with it; without an external aid like that, I doubt anyone could genuinely enjoy the games today.

That's adventure games, though. Otherwise, I only consult a walkthrough if I get really stuck or if I feel a game doesn't signpost things well enough. Like, say, in Batman: AC, I really wish there was some game mechanic that would tell me the Riddler trophy I'm looking at can't be obtained right now because I don't have the right gadget yet; it's a lot more comfortable to just look up a list of all the gadgets online somewhere and make a guess based on that.
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StingingVelvet: I think I am going to play through a ton of old adventure games with a walkthrough. Games I have been meaning to play for years and years but never did.

Why use a walkthrough? Because adventure games can be really annoying, and because I don't see myself playing through them otherwise when I have a huge list of RPGs and shooters to play through, which I enjoy more.

So... have you ever given in to the walkthrough? See anything wrong with it? Good way to experience an old classic you never played before?
Sadly, yes, I have. I usually try to do as much as I can without looking things up, but I usually run into some point where I get stuck, and that's when I cave in. I can handle frustration in other genres, but in adventures I'm usually just along for the story.
not in adventure game - i did in the witcher, which i am still trying to finish, but I asked Kristy to look at the walkthrough, after I had tried to kill this beast thing for 3 days, only to find i had to collapse the roof on it lmao
I prefer not to, since figuring out the puzzles is, after all, the entire point of playing adventure games. But a lot of adventure games are really badly designed (including some of the "classics"), and there's a limit to how much of my free time I'm willing to spend going from location to location, using everything on everything else or looking for the one essential hotspot I missed on the last five passes.
My rule of thumb is that if I come across some kind of glitch while searching for the solution, then it's time to use a walkthrough.
Yes, I do use walkthroughs from time to times, and for different reasons:
Older CRPGs: I usually look for hints on character/party design, so that I don't create a party that results in an unwinnable game. Usually wakthroughs for these older games are pretty good at telling you the major do's & don'ts before going into detail about exactly how to optimize your party, and it is this section on do's & don'ts that interests me.

Adventure games: Modern adventure games are usually fair, in that they give you enough hints for you to be able to solve puzzles, without having to use outlandish game-logic, but older games can be incredibly frustrating. King's Quest might have been groundbreaking, but these days I would not recommend playing it without a walkthrough, unless you enjoy pain & frustration.

And any time I feel so hopelessly stuck that I'll probably abandon the game, I'll look for a walkthrough.
I do it all the time, but only after being stuck for a while without any clue on what there's left to try. I prefer not to use a walkthrough, but often it's not possible for me to complete an adventure without doing it, unless I want to waste frustrating hours of repeating tedious stuff - which is not my idea of entertainment.

I'm currently playing Gabriel Knight 2 and just out of curiosity, I decided to make a note every time I had to resort to the walkthrough, concerning why I did it and if in hindsight it was necessary or not. It's quite interesting and revealing, regarding the puzzle design.

I'm halfway through and so far I've already consulted the walkthrough six times (I've tried to avoid spoilers in the description):

1. because I overlooked a hotspot (can happen easily in GK2 since they don't have any description on them and it's hard to see where one ends and the next one begins)

2. & 3. because I was required to do things that I couldn't have known would be possible or useful before I did them, there were no hints at all, in fact the hints only showed up AFTER I did those things, completely out of order

4. because all of a sudden I was allowed to enter a location I was previously prevented from entering without reason and I had completely forgotten about it. The reason I could enter it now was pretty abstract, too, because it was only to get an item that I could use to solve a puzzle in another spot, but the connection wasn't immediately clear. If I'd have been allowed to get that item right from the start and had carried it around in my inventory, I might have found the solution of the puzzle myself. So once again, the hint I needed to solve the puzzle only became available to me AFTER I tried to solve the puzzle on my own, with what I had and had already given up, and I didn't get the slightest hint from Gabriel.

5. because I missed another hotspot - this one was probably my own fault, because the object it referred to was clearly visible. Then again, I might not have solved the puzzle on my own anyway, because here the game broke the rules it had previously established. So far Gabriel had remembered all important information on his own and didn't need me to tell him to write anything down, here all of a sudden he did.

6. probably because I was too impatient, I could have found that one out on my own. But once again, the game relied on something that hadn't been introduced throughout half of the game. I had never been able and required to combine inventory items before, and now that was the solution to a puzzle that wasn't even all that apparant as a puzzle. Gabriel could have definitely given me more hints about his intentions ...


Btw, I've noticed that the more often I have to consult a walkthrough and the more frustrated I get by reading about silly or unfair solutions, the more likely I am to use the walkthrough next time without even trying a lot to figure out stuff myself. It definitely raises my impatience with the game and spoils part of my enjoyment, which is why I try not to use a walkthrough for as long as possible, and if I finally have to give in and do it nevertheless, I feel a bit disappointed with myself but also with the game. Personally, I can't quite relate to people complaining about adventures being too easy. Sure, I want a little challenge, too, but I don't need the game to be obscure on purpose and artificially "difficult", just so I can spent more time on it (thinking and cursing, not playing). I think first and foremost I like adventures for their stories, for their graphics, for the exploration part and for the humor, rather than for their puzzles (although occasionally some of them are fun, too).
Post edited September 07, 2012 by Leroux
some of the Atlantis series games and syberia 1 drove me nuts back then where most of the time is finding the hidden objects to advance, used the walkthrough but it also killed the joy of playing the game and the interest to solve stuff or the story , it was just snooze fest after that , read walkthrough -> proceed->read walktrhough->proceed->finish game-> never look at it again
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Leroux: Btw, I've noticed that the more often I have to consult a walkthrough and the more frustrated I get by reading about silly or unfair solutions, the more likely I am to use the walkthrough next time without even trying a lot to figure out stuff myself. It definitely raises my impatience with the game and spoils part of my enjoyment, which is why I try not to use a walkthrough for as long as possible, and if I finally have to give in and do it nevertheless, I feel a bit disappointed with myself but also with the game.
This. Also, good luck in Chapter 4. Not even the walkthrough will help you there.
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Starmaker: Also, good luck in Chapter 4. Not even the walkthrough will help you there.
Can you answer this question, by chance?