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Am I the only that read the thread title as "Clothing Stealth Games"?
I love stealthing as much as possible in any game, but my mood decides whether I like to leave everyone standing, or clean the place out.

Depends on the game, too. In Deus Ex, I'll try to leave as many people standing as possible. In Human Revolution, I like to knock them all out (partly because you get extra points for knockouts, partly because I love the takedown animations.)

Unfortunately, I have spent a lot of time save scumming over the years. My OCD happens in games, too, not just real life. But I have been getting better lately at just relaxing and keeping my finger off the quicksave button, and I'm loving it! Consequences rule!
I do weird things in stealth games. A favorite of mine is killing all but one guard, knocking the survivor out and then piling the bodies of his comrades around him. Hide, wait for him to wake up, and then laugh at how the AI reacts at such a insane event.
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dkclemons1: I'd also love to play Pandora Tomorrow again since it's been forever since I've played that one.
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F4LL0UT: Too bad that it still isn't available digitally. I still have a retail copy lying around somewhere, would prefer a digital version, though. I'm wondering what the problem with Pandora Tomorrow is.
Yeah, I was wondering why that one wasn't on steam. I'll have to get a physical copy of that when I get Hitman Contracts.
Speaking of Hitman, the Silent Assassin rating is the ONLY way to go for me. I feel like the most successful bastard in the world when I get that ranking. I hate that Absolution screwed up the ranking along with quite a few other elements of the game.
I don't usually bother. In most stealth games I find it much easier to take out as many guards as possible, just to make navigation easier, especially if backtracking is necessary (the Thief games in particular). Of course, I always try to go with a nonlethal approach. The only game where I tried to ghost as often as possible was Deus Ex: Human Revolution. One reason was because you actually get an XP bonus for ghosting areas, but the other reason had to do with difficulty. It was often easier to avoid enemies altogether, though this was helped by the fact that there was little backtracking in the missions.
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SSolomon: I do weird things in stealth games. A favorite of mine is killing all but one guard, knocking the survivor out and then piling the bodies of his comrades around him. Hide, wait for him to wake up, and then laugh at how the AI reacts at such a insane event.
If I'm screwing around that's a fun thing to do. I find Hitman Blood Money is fun to do this with. I've also been known to put everyone in a room in the Splinter Cell games once I got bored ghosting it.

It is fun to try to take everyone out silently in stealth games, though. Some games make it very difficult to do. I think part of the fun of stealth games is that you can make a very different experience on each playthrough. If you want to ghost it, you can. If you want to kill or knock out everyone on the map, you can. It's a wonderful experience. Stealth is probably my favorite genre of games with RPGs following close behind.
I'm gonna assume you have the Thief series.

If you haven't already played it you should get the fan mission The Art of Thievery (and play it on Expert of course). It'll be right up yer alley.

Go to www.thiefmissions.com and search for it. Tons of other good missions there too lots, but not all are designed to be ghostable).

And no, I'm not a shill for thiefmissions.com (how would being a shill for a free site work anyway) even though this is the 2nd time in 5 minutes I've recommended the site.
Post edited December 18, 2013 by Majnun
I don't even have the patience to play stealth games normally, much less ghost them. Never managed to even beat level 2 of Thief.
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Majnun: I'm gonna assume you have the Thief series.

If you haven't already played it you should get the fan mission The Art of Thievery (and play it on Expert of course). It'll be right up yer alley.

Go to www.thiefmissions.com and search for it. Tons of other good missions there too lots, but not all are designed to be ghostable).

And no, I'm not a shill for thiefmissions.com (how would being a shill for a free site work anyway) even though this is the 2nd time in 5 minutes I've recommended the site.
Thanks for the link. I haven't played any of the fan missions yet, so I'll probably download it today and check it out.
I completed Deus Ex without killing most of the people and always using a silencer
Alpha Protocol can be played stealth. With the right skills, your enemies will sleep like there is no tomorrow. But again, AP can be played however you want, just like Deus Ex.

Hitman series, on the other hand, are a must play. Thief series, too.

The original Splinter Cell is, definitely the best in the series. At least that's my opinion. The newer SC are simplifying the gameplay for the new generations.
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wolfsrain: Alpha Protocol can be played stealth. With the right skills, your enemies will sleep like there is no tomorrow. But again, AP can be played however you want, just like Deus Ex.

Hitman series, on the other hand, are a must play. Thief series, too.

The original Splinter Cell is, definitely the best in the series. At least that's my opinion. The newer SC are simplifying the gameplay for the new generations.
I heard really mixed reviews on Alpha Protocol. I never actually played it because of that, although it did look cool.

I think Chaos Theory is the best of the series, although I haven't played Blacklist yet. Chaos Theory to me is where everything just came together beautifully. Adding the knife gave you a little bit more room to be violent and headstrong but it still remained incredibly important to remain as stealthy as possible. The shotgun attachment helped slightly when you were detected but the alarms kind of voided the usefulness of having equipment to kill openly.
The first hour of the game, which is also the tutorial, is horrendous. Putt off a lot of people. But if you can pass that...The game has probably the best choices and consequences system that you've seen. That gives a lot of replayability. Had like 10 playthroughs since i've bought it and no playthrough was identical. Characters are interesting enough, the nutty theories are there, hell, even the email exchanges have consequences, ffs.

It's a rough gem under the usual Obsidian lack of polish, but many of the technical problems can be solved with a few ini edits.


P.S.: loved the original SC be cause was like - infiltrate, exfiltrate, let no one know that you even were there. Spy stuff...
Post edited December 18, 2013 by wolfsrain
I stayed away from Alpha Protocol for a -long- time because of all the poor reviews, and people reporting how buggy and unpolished it supposedly was. Picked it up for two dollars and found it to be really rough around the edges, but also incredible engrossing. Think I played through it three or four times. Your characters place in the world can really change depending on your choices through the game. It feels a lot like Mass Effect, but not insulting to ones intelligence like Mass Effect was.
Post edited December 18, 2013 by SSolomon
Slowly and steadily, AP is becoming a bit of a cult game. There are also a lot of reviewers that admitted that their initial review was based on what they saw in the tutorial part. Some of them came back to the game, years later, and offered a second review, a more honest one.

As for me, it was a bit of love/hate relationship. That until the people from the Obsidian forums figured out what needs to be modified for a better and more stable experience. The game's characters are memorable. Even the secondary ones, for the love of God! The villains have different motivations and they are not exactly unidimensional. You can even empathize with some or understand their reasoning and accept it. What can I say?! Usual Obsidian stuff. Memorable stories and characters are their forte. Even stranger, one of the most interesting character is a mute. There is a bit of the backstory, but more was planned for DLC's or expansion. Sega pulling the plug because of the angry mob, stirred by some reviewers that made an improper report of the game, Obsidian could not deliver the planned DLC's. So we were left with a few mysteries...And people are asking me why i hate gaming journalists...