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Niggles: Devs? Publisher?
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gooberking: The same devs/publishers that aren't interested in addressing the issue?
The patch that you have made mention is already here. The only thing that should make the publishers is to provide a direct download link.
I think there will be more chatter once they finally flip the switch and kill it off. If Dark Souls doesn't get an update and completely loses all online functionality, heads should roll.
Post edited April 12, 2014 by KillingMachine
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KillingMachine: I think there will be more chatter once they finally flip the switch and kill it off. If Dark Souls doesn't get an update and completely loses all online functionality, heads should roll.
I've put about 100 hours into it in the last 5 weeks or so. It certainly has some of the most unique, and engaging usage of online access, but there is still a good base game without any of it there. I actually avoided all of it as I have no personal interest communal gaming, but the big issue is if it will work at all. I know if I don't sign in it says I won't be able to save my progress which totally doesn't work. I don't know if it works with offline profiles - it may.

With the way things are timing out it's very easy for them to say if someone loves the game so much then just buy DS2 or find a console copy. That's not what I want to hear, but I think that is what is going to happen.
i believe most single player games can be ported over entirely to steamworks or that gfwl /cd check stripped out . but those games that have multiplayer dependent on gfwl will be hard and costly to port over, some might prefer dropping those games outright.

f12010 and f12011 hang in the balance codemasters might port em or drop em
Ive seen a couple of achievements recently pop up on steam for Dawn of War 2's expansion Chaos Rising so it looks like Relic might be slowly preparing to de-gwfl DoW2.
Post edited April 13, 2014 by mcneil_1
also some gfwl used gamespy for multiplayer ? that will be a double blow with gamespy going down may 31
The Gamespy shutdown is making bigger waves since Nintendo based its first foray into online (Nintendo WFC) on that platform.
If I remember correctly the DSFix utility completely removd GFWL. been awhile since I played it though.
I resisted SSFIV and Street Fighter x Tekken during the holiday sales because Capcom doesn't seem interested in fixing it. Without online multiplayer their appeal is limited.
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gooberking: I hear people say stuff about local profiles, but can you still install if there is no way to authenticate?
I can't and won't speak for every game affected, but Universe at War: Earth Assault can still be installed and played offline. Ditto for retail Fallout 3.
I hope it will be a complete disaster, just to remember the people saying that online-forced games are not "such a big deal" in this time and age. They are stupid, and they should feel stupid.
No big deal for GOGers. Most of us are too outside these systems to care, many of us actually wish for these problems to occure in the worst way possible, in order to comfort our stance with a told-you-so.

Such news will be met with apathy or irony, mostly, around here.
I always made sure that whenever I was buying a game with GfWL, it didn't have SSA, so that I could continue to install and play the game if an event like this ever happened. So no, it's not a big deal to me because I can still create an offline profile and play what I paid for without any 3rd party server connection.

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Telika: No big deal for GOGers. Most of us are too outside these systems to care, many of us actually wish for these problems to occure in the worst way possible, in order to comfort our stance with a told-you-so.
And this.
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gooberking: I hear people say stuff about local profiles, but can you still install if there is no way to authenticate?
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Grargar: I can't and won't speak for every game affected, but Universe at War: Earth Assault can still be installed and played offline. Ditto for retail Fallout 3.
I didn't realize Fallout 3 was GFWL.I don't remember it coming up for New Vegas so I assume its just for the original game. I haven't gotten around playing either one of them. I start to wonder what GFWL is for if it doesn't prevent installation or enforce authentication of any kind.

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Telika: No big deal for GOGers. Most of us are too outside these systems to care, many of us actually wish for these problems to occure in the worst way possible, in order to comfort our stance with a told-you-so.

Such news will be met with apathy or irony, mostly, around here.
Maybe your right, but I've been around long enough to know there are plenty of people that like to do the DRM debate dance, and that there are plenty of people that don't have a 100% aversion to DRM games. The apathy also doesn't seem to be localized to GOG.

I tried to find a link and failed, but the creator of "Defenders Quest" made a video about DRM talking about three currencies people weigh when deciding if a DRM games is worth it to them - cost being one of them. I'm not as ridged as I used to be, so if something is low enough and high end enough then I will consider it and I think there are enough people here that work the same way to have a conversation about it - provided there is anything to talk about.

I guess we will just end up waiting and seeing what goes down. It's not that far away. It will be interesting month with the GameSpy thing going down a few weeks before.
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KillingMachine: I think there will be more chatter once they finally flip the switch and kill it off. If Dark Souls doesn't get an update and completely loses all online functionality, heads should roll.
That's the only game with GFWL I care about. And it can't do without the online part, too large a chunk of the gameplay is about interaction with other players. Bloodstains, helpful (deceitful) hints, co-op boss fights, PvP - you name it.
Since they are busy with DS2 I'm not expecting an answer right now, but they'll have to do something about the situation.
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gooberking: The initial reaction seemed surprisingly tepid in retrospect. The main GOG thread on the topic to date has only clocked in about 4 pages. It's somewhat of an apples oranges thing to compare it to the recent GOG policy change outrage, but we know what it looks like when people get serious about something, and this just doesn't seem to be getting people worked up.

Is it just not a big deal? Too early to talk about? Are companies right in thinking nobody cares so why bother, or do games actually need to stop working before people would even take notice their games were making ticking noises?
My gut told me GFWL would flop years ago, it was just a shitty platform in my eyes. So am no really surprised about it and there is not much to say about it. What pisses me off the most is that some devs jumped on it (From Software) despite being warned "don't do it, it's a shitty platform, you are better of without it!"