Posted April 12, 2014
When we first found out about the whole thing there was some back and forth speculating on what a GFWL shutdown meant and what games would be affected in what way. There are plenty of people that were glad to see it finally sliding off a cliff, while a some doomsday types started pointing at it as the ringing bells for a future DRM apocalypse.
A little news chatter, some debate, and a couple of high profile games got quickly stripped of the service. That was then, and a few months later, nobody’s talking about it. The most recent news I can find is from February where a few companies are basically shrugging it off. There are no followup articles about how customers are angry that games they bought as little as two years ago are about to bite a drm bullet. There are no people pressing for, or volunteering details on something we only know about by accident. And as near as I can tell nobody is asking why you can still freely buy many GFWL games that are known to not be getting fixes without any notification that the experience will change or end for them in about 2 ½ months.
I had hopes that with Bioshock, and Batman getting stripped so quickly that more would follow, but that looks like they're going to be about it. I have a number of games tied to GFWL that don't look like they will be getting any fixes, and I would assume the average gamer would have a something in their collection they would like to hold on to.
The initial reaction seemed surprisingly tepid in retrospect. The main GOG thread on the topic to date has only clocked in about 4 pages. It's somewhat of an apples oranges thing to compare it to the recent GOG policy change outrage, but we know what it looks like when people get serious about something, and this just doesn't seem to be getting people worked up.
Is it just not a big deal? Too early to talk about? Are companies right in thinking nobody cares so why bother, or do games actually need to stop working before people would even take notice their games were making ticking noises?
A little news chatter, some debate, and a couple of high profile games got quickly stripped of the service. That was then, and a few months later, nobody’s talking about it. The most recent news I can find is from February where a few companies are basically shrugging it off. There are no followup articles about how customers are angry that games they bought as little as two years ago are about to bite a drm bullet. There are no people pressing for, or volunteering details on something we only know about by accident. And as near as I can tell nobody is asking why you can still freely buy many GFWL games that are known to not be getting fixes without any notification that the experience will change or end for them in about 2 ½ months.
I had hopes that with Bioshock, and Batman getting stripped so quickly that more would follow, but that looks like they're going to be about it. I have a number of games tied to GFWL that don't look like they will be getting any fixes, and I would assume the average gamer would have a something in their collection they would like to hold on to.
The initial reaction seemed surprisingly tepid in retrospect. The main GOG thread on the topic to date has only clocked in about 4 pages. It's somewhat of an apples oranges thing to compare it to the recent GOG policy change outrage, but we know what it looks like when people get serious about something, and this just doesn't seem to be getting people worked up.
Is it just not a big deal? Too early to talk about? Are companies right in thinking nobody cares so why bother, or do games actually need to stop working before people would even take notice their games were making ticking noises?