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Anyone know if there ever was an English translation of this game and if it is available. It looks very cool.
http://www.dungeon-master.com/forum/viewtopic.php?f=30&t=27708&sid=2d62dddc1a4844cea40c86190948e54a
Wow, someone outside of Czech Republic heard of Brany Skeldalu? Good to hear dat. Shame there isn't an english version, or at least none that I know of - it was one of the few dungeons I actually did enjoy.
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Fenixp: Wow, someone outside of Czech Republic heard of Brany Skeldalu? Good to hear dat. Shame there isn't an english version, or at least none that I know of - it was one of the few dungeons I actually did enjoy.
Speaking of Czech games, any news on that Inquisitor game that was set during the Spanish Inquisition (or something similar to that)?
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JudasIscariot: Speaking of Czech games, any news on that Inquisitor game that was set during the Spanish Inquisition (or something similar to that)?
Well I have already played/finished Inquisitor, and while it's not the best thing ever and has quite a few quirks and badly designed game mechanics, it also has quite an awesome and unique story. Also, it's launch price was 666 :D (crowns, about 30 bucks)
As for English translation, the last statement from development team was "we're working on it." Last time they said "we're working on it," nothing happened for several years and then, suddenly, pretty good game came out, so anything's possible.
Post edited March 19, 2011 by Fenixp
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JudasIscariot: Speaking of Czech games, any news on that Inquisitor game that was set during the Spanish Inquisition (or something similar to that)?
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Fenixp: Well I have already played/finished Inquisitor, and while it's not the best thing ever and has quite a few quirks and badly designed game mechanics, it also has quite an awesome and unique story. Also, it's launch price was 666 :D
As for English translation, the last statement from development team was "we're working on it." Last time they said "we're working on it," nothing happened for several years and then, suddenly, pretty good game came out, so anything's possible.
Well...I guess I could play it in Czech. The only problem for me would be remembering that some Czech words don't mean the same thing in Polish. How bad are some of the design elements?
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JudasIscariot: Well...I guess I could play it in Czech. The only problem for me would be remembering that some Czech words don't mean the same thing in Polish. How bad are some of the design elements?
It's strictly old-school. While few here would probably consider that bad design, I do, for game design progressed leaps and bounds since 90s. Difficulty curve is crazy (not that it's really hard per se, it just sometime is hellishly hard and sometimes strangely easy), some skills are just way more useful than others and classes are horribly imbalanced. There are some quests that rely on pixel hunting - Observation skill should have pretty much solved that, but it didn't. My thief utterly ignored what he was good at and I've had to search for clues in walkthroughs. But people discovered how to do it, it's apparently far from impossible.

Add a clunky interface and you get Inquisitor.

It's not all bad, however: Writing's usually great, I really like the fact that you can ask any 'NPC with name' about literally anything and he will always give you his view of the situation, which is crucial to atmosphere since you're conducting and investigation. The 'investigation' part is great as well, you can torture people if you think it's acceptable and seeing the true culprit burn is strangely satisfying.
The investigation itself is well made, it's just shame that after you get to gather clues in an intelligent and fun manner, you find out that you have to go trough a long and uninteresting dungeon just to get the last one you need. That's where the game comes down to usual Diablo gameplay and it loses part of it's charm.

The music and atmosphere are brilliant thou - even thou it's medieval fantasy, they have captured the feeling of inquisitional investigation and punishment very well, and it's only up to you if you want to be a do-good or what actually used to be an inquisitor. The story has multiple endings and what you do throughout the game actually matters. And music just adds up to that - it's slow, dark and moody.

Still, if I were to rate it, it'd get 70% - while bad points of the game are quite frustrating, it has a lot to offer to RPG fan, and weapon/armor descriptions are genius, those guys knew their shit. It's up to you to decide if it's worth deciphering Czech language.
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JudasIscariot: Well...I guess I could play it in Czech. The only problem for me would be remembering that some Czech words don't mean the same thing in Polish. How bad are some of the design elements?
avatar
Fenixp: It's strictly old-school. While few here would probably consider that bad design, I do, for game design progressed leaps and bounds since 90s. Difficulty curve is crazy (not that it's really hard per se, it just sometime is hellishly hard and sometimes strangely easy), some skills are just way more useful than others and classes are horribly imbalanced. There are some quests that rely on pixel hunting - Observation skill should have pretty much solved that, but it didn't. My thief utterly ignored what he was good at and I've had to search for clues in walkthroughs. But people discovered how to do it, it's apparently far from impossible.

Add a clunky interface and you get Inquisitor.

It's not all bad, however: Writing's usually great, I really like the fact that you can ask any 'NPC with name' about literally anything and he will always give you his view of the situation, which is crucial to atmosphere since you're conducting and investigation. The 'investigation' part is great as well, you can torture people if you think it's acceptable and seeing the true culprit burn is strangely satisfying.
The investigation itself is well made, it's just shame that after you get to gather clues in an intelligent and fun manner, you find out that you have to go trough a long and uninteresting dungeon just to get the last one you need. That's where the game comes down to usual Diablo gameplay and it loses part of it's charm.

The music and atmosphere are brilliant thou - even thou it's medieval fantasy, they have captured the feeling of inquisitional investigation and punishment very well, and it's only up to you if you want to be a do-good or what actually used to be an inquisitor. The story has multiple endings and what you do throughout the game actually matters. And music just adds up to that - it's slow, dark and moody.

Still, if I were to rate it, it'd get 70% - while bad points of the game are quite frustrating, it has a lot to offer to RPG fan, and weapon/armor descriptions are genius, those guys knew their shit. It's up to you to decide if it's worth deciphering Czech language.
Thanks for the detailed answer, Fenixp. Is the combat hack'n'slash or turn-based? I don't think I've read that in your reply.
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JudasIscariot: Thanks for the detailed answer, Fenixp. Is the combat hack'n'slash or turn-based? I don't think I've read that in your reply.
Oh yeah it's single-character hack'n'slash, based on your class you will get companions however. it's also annoying and can't be slowed down in any matter if I recall correctly. They say the game is damn easy if you play priest and thus you can sort of skip this element of the game with the priest class (I played thief for he was the only one with persuasion skills)

Don't you want to create GoG PM account? Way better for similar conversation.
Post edited March 19, 2011 by Fenixp
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JudasIscariot: Well...I guess I could play it in Czech. The only problem for me would be remembering that some Czech words don't mean the same thing in Polish. How bad are some of the design elements?
avatar
Fenixp: It's strictly old-school. While few here would probably consider that bad design, I do, for game design progressed leaps and bounds since 90s. Difficulty curve is crazy (not that it's really hard per se, it just sometime is hellishly hard and sometimes strangely easy), some skills are just way more useful than others and classes are horribly imbalanced. There are some quests that rely on pixel hunting - Observation skill should have pretty much solved that, but it didn't. My thief utterly ignored what he was good at and I've had to search for clues in walkthroughs. But people discovered how to do it, it's apparently far from impossible.

Add a clunky interface and you get Inquisitor.

It's not all bad, however: Writing's usually great, I really like the fact that you can ask any 'NPC with name' about literally anything and he will always give you his view of the situation, which is crucial to atmosphere since you're conducting and investigation. The 'investigation' part is great as well, you can torture people if you think it's acceptable and seeing the true culprit burn is strangely satisfying.
The investigation itself is well made, it's just shame that after you get to gather clues in an intelligent and fun manner, you find out that you have to go trough a long and uninteresting dungeon just to get the last one you need. That's where the game comes down to usual Diablo gameplay and it loses part of it's charm.

The music and atmosphere are brilliant thou - even thou it's medieval fantasy, they have captured the feeling of inquisitional investigation and punishment very well, and it's only up to you if you want to be a do-good or what actually used to be an inquisitor. The story has multiple endings and what you do throughout the game actually matters. And music just adds up to that - it's slow, dark and moody.

Still, if I were to rate it, it'd get 70% - while bad points of the game are quite frustrating, it has a lot to offer to RPG fan, and weapon/armor descriptions are genius, those guys knew their shit. It's up to you to decide if it's worth deciphering Czech language.
Thanks for the detailed answer, Fenixp. Is the combat hack'n'slash or turn-based? I don't think I've read that in your reply.
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JudasIscariot: Thanks for the detailed answer, Fenixp. Is the combat hack'n'slash or turn-based? I don't think I've read that in your reply.
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Fenixp: Oh yeah it's single-character hack'n'slash, based on your class you will get companions however. it's also annoying and can't be slowed down in any matter if I recall correctly. They say the game is damn easy if you play priest and thus you can sort of skip this element of the game with the priest class (I played thief for he was the only one with persuasion skills)
But the game doesn't pull a Lionheart where the first part is great and then the rest of the game is mindless shit, right?
Post edited March 19, 2011 by JudasIscariot
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JudasIscariot: ...
You broke it! Reply above.
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JudasIscariot: But the game doesn't pull a Lionheart where the first part is great and then the rest of the game is mindless shit, right?
Nah... Not really. It's 50% mindless all the way :D
Post edited March 19, 2011 by Fenixp
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Fenixp: Wow, someone outside of Czech Republic heard of Brany Skeldalu? Good to hear dat. Shame there isn't an english version, or at least none that I know of - it was one of the few dungeons I actually did enjoy.
Full agreement.
Leads to dead links - but I don't speak Czech. I guess it would make for an interesting play to have to translate along the way ;-)
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Lou: Leads to dead links - but I don't speak Czech. I guess it would make for an interesting play to have to translate along the way ;-)
Well that IS how I learned english ... :D
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Lou: Leads to dead links - but I don't speak Czech. I guess it would make for an interesting play to have to translate along the way ;-)
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Fenixp: Well that IS how I learned english ... :D
Is the game installable on a modern machine?