somberfox: As a matter of fact, I do think the gamer has been forgotten, my anger over this has been steadily increasing for the past year or so. As the big companies have been taken over by guys like Bobby Kotick during the last 4-5 years, the types of games that are made have drastically changed to aim solely at the most people possible with the least risk possible.
I feel more and more that indie games are the last bastion of long time gamers like me.
Bobby Kotick has been CEO of Activision for 20 years.
And big budget games have always been aimed at pleasing the most people with the least risk. Do you really think Wing Commander, Sam & Max Hit the Road, Eye of the Beholder or Duke Nukem 3D were considered huge financial risks?
The games that are being made have changed with the trends, but don't kid yourself into thinking that people weren't chasing trends 20 years ago either. Innovation generally came from hungry young upstarts and big companies were churning out endless sequels, just like today. There's a reason King's Quest had 8 games, Space Quest had 6, Quest for Glory had 5, and Police Quest had 4 main games and the SWAT offshoot series. Those weren't all made because of a deep artistic desire to do the same damn thing over and over for a couple dozen games, it was done because they
sold extremely well.
Edit: I realize that I'm coming off as a bit cranky here, so I'm going to clarify my basic point:
The industry hasn't changed much in the past 20 years. Or at least, the motivations haven't changed.
Demographics have changed. You used to be in a lucrative demographic and now you're not. That sucks, but they're avoiding you now for the same reason they were selling to you earlier: profit. You used to be profitable and now you're not, which is unfortunate, but don't try to convince yourself that companies were somehow being more artistically minded or anything like that when they were targeting you. They weren't: you just had the good luck of being in the demographic that paid the most money for videogames.
I certainly have genres that I miss. I'd love to have more space sims, but X3 has been doing a decent job of scratching that itch. I'd love to see more party-based RPGs, but Risen was good enough for me to be satiated despite it being single character only. I'd love to have another X-Com, but even the original developers weren't able to capture that lightning in a bottle twice. And on the upside, flight sims and racing sims are better than ever thanks to modern processors being able to handle more realistic and detailed physics calculations (and thanks to sim hardware being better than ever). Meanwhile, the Stalker series has been an absolute joy despite a rather bumpy start, and the King's Bounty revival has resulted in some of my favorite games... well, ever.
I dunno. I guess I just don't take mainstream gaming's shift away from some of my tastes to be some kind of personal affront or a sign of things getting dumber. I can't expect my own sensibilities to be the center of every marketing department forever. That's just the way the world works, it's not a sign that things are going to hell in a handbasket.