Posted January 08, 2012
I have a rather long bus commute to work and I sometimes find myself daydreaming about games I would like to see made.
Recently I have been thinking that I would love to see another Wing Commander Game. I thought that it could set at the start of the Kilrathi war (I am pretty sure they haven’t made a game about that yet). But instead of the player being a pilot, the player would be a Carrier Captain and the game play would be more akin to “Homeworld” then the space sims of the other games. The game would maintain the same visual novel method of telling the story between missions but it would add in an RPG element were you managed how your pilots are trained, promoted and disciplined, what missions they went on and who would lead them, and this would determine how your pilots skills developed and the level of their moral, which would affect how the pilots performed in combat and how closely they followed orders. I thought the game would be better if you did not have direct control over your units (except your carrier) but simply gave them orders to follow, like the "Close Combat" games
What do you think would this make for a fun game? Also are there any games you have dreamed up that you would like to see made?
Recently I have been thinking that I would love to see another Wing Commander Game. I thought that it could set at the start of the Kilrathi war (I am pretty sure they haven’t made a game about that yet). But instead of the player being a pilot, the player would be a Carrier Captain and the game play would be more akin to “Homeworld” then the space sims of the other games. The game would maintain the same visual novel method of telling the story between missions but it would add in an RPG element were you managed how your pilots are trained, promoted and disciplined, what missions they went on and who would lead them, and this would determine how your pilots skills developed and the level of their moral, which would affect how the pilots performed in combat and how closely they followed orders. I thought the game would be better if you did not have direct control over your units (except your carrier) but simply gave them orders to follow, like the "Close Combat" games
What do you think would this make for a fun game? Also are there any games you have dreamed up that you would like to see made?