Arcanum -
I see what's to love about it and I had some fun with it but I can't bring myself to finish it because the very same reason why it's great (huge open world, lots of quests to do) is also a big annoyance when a quest requires you to run to and fro throughout the whole continent and revisit several places you've already explored thoroughly. I'm a bit of a completionist but some quests are so obscure I just can't solve them without a walkthrough and that kind of ruins my fun.
Fallout -
This year I've started my third attempt at playing it and I got a bit further than before but the uncertain time limit is making me nervous. Do I have time to explore, do I have time to fight? Will I manage to find water in time? It's all well and good from a story-telling perspective, but as a player such time limits kind of stress me out. I don't want to play a game for hours and hours only to find that I need to start over and retry. Especially not with story-oriented RPGs.
The Longest Journey -
As I said in another thread, this could be a great adventure and I enjoyed it in parts, but for my personal taste it's too long for this type of gameplay. I get more and more impatient with the long-winded spoken dialogues and the partially extremely silly puzzles.
Fahrenheit -
Fantastic atmosphere, great soundtrack, interesting story so far but ARGH! I didn't even know what QTE means before I tried playing Fahrenheit, now I already hate the guy who came up with this horrible idea. Most tedious, annoying and immersion-breaking gameplay ever. >:(
Thief games / Freedom Force -
I just don't enjoy games that require you to sneak around, which is a shame because I think these would be a lot of fun if I did. :(
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l0rdtr3k: Baldur's Gate 1 is the what I have the most trouble,it's a great game but the difficulty just bothers me,BG2 on the other hand I love it.don't know if this is normal
Yep, from my point of view that's normal. ;)