Posted May 27, 2012
As for why we don't give you more than one key, well, technically you shouldn't be playing co-op with a friend if you only have one license for the game anyway. Of course, we don't use DRM so we can't exactly enforce this, but the general analogy we use is "treat your download like a CD". If you loaned the CD to your friend to play, you wouldn't be able to play it until he gave it back. Treating GOG.com downloads the same way seems fair to us, so that you can still share your games with your friends--but only if you're not using them while you do.
This analogy does not automatically rule out LAN play as I have described it: many games, games like Starcraft 1 and Age of Empires II, had express provisions for allowing multiple people to play with only one CD. I see that the loathed "If you read the EULA, then what you're doing is wrong " argument was thrown down after this post of GOG's that I am quoting. Fine. As I said, while that stands against the [i]spirit, the intent of GOG, I'd be fine with that. However, GOG has no provision for me to buy 2 CD Keys from 1 account. A full disclosure on the game's page about the keys and a provision to so purchase multiple keys would have prevented my shocked, quizzical outrage over the issue. I thought that the whole concept of GOG was to appeal to the "inherent goodness" in gamers, to show us how great truly unrestricted gaming is, and thus inspire us to purchase the games and support the industry and GOG. GOG even reassured us that this would still be the case when they announced that they were going to release newer games. Even if what I am trying to do is "wrong", that GOG is restricting it is a violation of their purported principles.
For the record, I am not "handing out" any copies of my games. I'm not "giving" my copy away (though GOG's install screens don't frown upon such: "No copy protection in our games") to freeloaders. I merely want to test out this coop thing on my second PC. My game being played in my PC in my house. Making my friend create an account and buy a copy of the game so that he can play it on my PC is illogical, the kind of wonkiness that DRM forces us to abide by. The only difference between GOG's version of this game and Valve's is $10 bucks (and slightly less odious DRM).
I seem to be getting the idea that the developers of Two Worlds themselves have forced this tightly-regulated, DRM-laden multiplayer scheme upon us. If so, then why is this game on GOG?
Post edited May 27, 2012 by vrmlbasic