scampywiak: Man, so many games now do this. The Arkham games come first to mind. I wanted Bruce to shut the fuck up and let me do the investigating, and even then the gadgets do the thinking for you. A shame because they're such great games otherwise. Just about any modern shooter requires you to turn your brain off and enjoy the cutscenes with QTE's, which I find patronizing. GTA and other open world games prompt you what to do step by step. GTA4 was terrible about this. The Assassin's Creed games don't fare much better. RPG's are the least likely to do this but Bioware's simpering ego-stroking characters and the sheer lack of depth in ME2 and ME3 is pretty sad.
Arkham games are one of the better ones IMo as they are integrated into game, they are bit annoying, but they make quite sense. It would be better if you would be able to turn them off, though.
I most hate tutorials where you can't skip anything, you have to let the text read itself, word by word, several lines and then you have to move camera left, another wall of text and you can move camera right, etc. You can't do any step faste ror in different order and biggest acomplishment is if you don't fall asleep. Yeah Battle Realms, I am looking at you.
I like more when they tell you waht to do and then they give you free hand to try it.
The previous part is mostly about RTS and TBS.
I don't want any tutorial in FPS and in RPG I like something like in BG1 where you can ignore it if you want.