Posted August 30, 2013
A big problem I have with modern games is a certain tendency to patronize the player. Mind you I separate patronizing into two categories:
The games with tutorials that just make you go "no shit", saying things along the lines of "shoot enemies to kill them".
The games with highly automatized mechanics, where you barely have to press a button to do something, or worse, it's just a quick time event, and the game acts like you did this huge thing.
So I was hoping for everyone to share some good and bad examples, I'll go first:
On the good ones, I have Metal Gear Rising. It has a lock-on system, it's R1 just like DMC, Bayonetta and countless other games, but it didn't tell me that because it assumed that I probably played other games in the genre before, and even if I hadn't, it assumed that instead of standing there like an idiot I would press the buttons in the controller to see what they did for myself, without the need for a screen prompt to interrupt gameplay just to say that.
Then that are the telegraphing of the attacks. Enemies flash red before attacking. Suddenly, there comes a guy that flashes yellow, and when I try to block it doesn't work, so I see that yellow attacks are unblockable and must be dodged. The game didn't have to tell me that. It sounds like such small stuff, and it is, but the game thought I had a brain to see things for myself, this shouldn't be a big deal but unfortunately it is.
On the bad side I place the Assassin's Creed series. Don't get me wrong, I loved AC 2, but the platforming never felt right to me, I could get through most obstacles by just holding two buttons and pointing to where I wanted to go. The combat wasn't much different, and the addition of things like chain kills (after your first kill, just point toward who you want dead and press a single button, repeat ad infinitum) just exacerbated the issue. I get the idea, it's positive reinforcement, they want you to feel like you are a badass assassin, but I don't, I feel like the game is playing itself.
EDIT: I found a funny comic that kinda illustrates my feelings
The games with tutorials that just make you go "no shit", saying things along the lines of "shoot enemies to kill them".
The games with highly automatized mechanics, where you barely have to press a button to do something, or worse, it's just a quick time event, and the game acts like you did this huge thing.
So I was hoping for everyone to share some good and bad examples, I'll go first:
On the good ones, I have Metal Gear Rising. It has a lock-on system, it's R1 just like DMC, Bayonetta and countless other games, but it didn't tell me that because it assumed that I probably played other games in the genre before, and even if I hadn't, it assumed that instead of standing there like an idiot I would press the buttons in the controller to see what they did for myself, without the need for a screen prompt to interrupt gameplay just to say that.
Then that are the telegraphing of the attacks. Enemies flash red before attacking. Suddenly, there comes a guy that flashes yellow, and when I try to block it doesn't work, so I see that yellow attacks are unblockable and must be dodged. The game didn't have to tell me that. It sounds like such small stuff, and it is, but the game thought I had a brain to see things for myself, this shouldn't be a big deal but unfortunately it is.
On the bad side I place the Assassin's Creed series. Don't get me wrong, I loved AC 2, but the platforming never felt right to me, I could get through most obstacles by just holding two buttons and pointing to where I wanted to go. The combat wasn't much different, and the addition of things like chain kills (after your first kill, just point toward who you want dead and press a single button, repeat ad infinitum) just exacerbated the issue. I get the idea, it's positive reinforcement, they want you to feel like you are a badass assassin, but I don't, I feel like the game is playing itself.
EDIT: I found a funny comic that kinda illustrates my feelings
Post edited August 30, 2013 by DaCostaBR