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Andy_Panthro: I actually reviewed SOTHR a while ago, for Abandonia. I finished it, with some cheating.
It truly has aged badly, but I would absolutely love to see it (and dark omen) remade with a decent graphics engine and interface. Or perhaps something in that mould.

Good review. I don't personally have a problem with Dark Omens graphics, they work. The interface in that game is also leaps and bounds above shadow of the horned rat. I think my main problem with Shadow of the horned rat was how the mouse worked. I don't really remember but last time I tried to play it I just couldn't navigate the battlefield and issue orders at any sort of decent speed. I have no idea how I used to play that game before. I even managed to complete the insanly difficult last mission against the huge army of skaven.
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BladderOfDoom: Curse of Monkey Island. Sorry but I feel its true.

Thats an intresting choice. What do you feel has aged badly in that game?
Post edited November 24, 2009 by Ralackk
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Ralackk: Good review. I don't personally have a problem with Dark Omens graphics, they work. The interface in that game is also leaps and bounds above shadow of the horned rat. I think my main problem with Shadow of the horned rat was how the mouse worked. I don't really remember but last time I tried to play it I just couldn't navigate the battlefield and issue orders at any sort of decent speed. I have no idea how I used to play that game before. I even managed to complete the insanly difficult last mission against the huge army of skaven.

They need to licence the total war engine and remake both games or better yet make warhammer total war and let me command my own legion of the dead, seems so wrong to be on the field of battle with an undead army and having to fight AGAINST them!
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Aliasalpha: They need to licence the total war engine and remake both games or better yet make warhammer total war and let me command my own legion of the dead, seems so wrong to be on the field of battle with an undead army and having to fight AGAINST them!

Yea shame their latest attempt at that style of gameplay in the warhammer universe was Mark of Chaos. It came with a very cool intro movie though so I guess it wasn't a total waste.
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BladderOfDoom: Curse of Monkey Island. Sorry but I feel its true.

I only played the new version, and switched between "modern" and "classic" throughout the entire game. Would probably have played only in classic if I could have the voices at the same time.
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Miaghstir: I only played the new version, and switched between "modern" and "classic" throughout the entire game. Would probably have played only in classic if I could have the voices at the same time.

You're thinking about The Secret of Monkey Island which was the one that was remade with "Better" graphics. The Curse of Monkey Island is the 3rd in the series and the first to add voice to the characters. Its the one that looks like a interactive cartoon.
I tried the original Quake recently but just couldn't get into it. The graphics are very grainy, and the controls felt "old" as well, e.g. not being able to look up or down. (Doom was even worse, if I recall correctly.) On the other hand, I think Quake II has held up pretty well despite the old-school graphics. For me at least, it's still very playable today. So for shooters at least, the breakpoint for me is sometime between 1996 and 1997.
On the other hand, for RPGs I can deal with older ones. The recent GOG release of the Might and Magic series was informative: MM1 and MM2 felt too antiquated for my tastes (like I was sitting at the Apple ][+ of my youth) but MM3 I can deal with. So, early 1990s OK, late 1980s not OK.
Post edited November 24, 2009 by jbunniii
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BladderOfDoom: Curse of Monkey Island. Sorry but I feel its true.
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Miaghstir: I only played the new version, and switched between "modern" and "classic" throughout the entire game. Would probably have played only in classic if I could have the voices at the same time.

That's Secret, Curse is the 3rd in the series. Personally I thought it was awesome, it was Escape that was the real stinker, that fucking awful monkey kombat destroyed the game and its only thanks to the likes of youtube that I've seen beyond that point.
Its like they saw the challenge/response thing of insult swordfighting and decided to replicate the mechanic but strip out all that annoying 'fun' that crept into it.
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Miaghstir: I only played the new version, and switched between "modern" and "classic" throughout the entire game. Would probably have played only in classic if I could have the voices at the same time.
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Ralackk: You're thinking about The Secret of Monkey Island which was the one that was remade with "Better" graphics. The Curse of Monkey Island is the 3rd in the series and the first to add voice to the characters. Its the one that looks like a interactive cartoon.

Oh, right... I can never get the names straight. Nothing to see here folks!
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jbunniii: I tried the original Quake recently but just couldn't get into it. The graphics are very grainy, and the controls felt "old" as well, e.g. not being able to look up or down. (Doom was even worse, if I recall correctly.) On the other hand, I think Quake II has held up pretty well despite the old-school graphics. For me at least, it's still very playable today. So for shooters at least, the breakpoint for me is sometime between 1996 and 1997.

You can get full mouse look on Quake. I even think it comes with the game and doesn't need to be added on as a fan patch. You can also use higher resolution textures, it will still look a bit grainy but not to bad.
As for Doom that has 3rd party programs you can run to get both mouse look and high resolution textures as well. Infact thejoe is running both a coop and deathmatch server for Ultimate Doom
Skull tag program
Server info
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Aliasalpha: It was Escape that was the real stinker, that fucking awful monkey kombat destroyed the game and its only thanks to the likes of youtube that I've seen beyond that point.
Its like they saw the challenge/response thing of insult swordfighting and decided to replicate the mechanic but strip out all that annoying 'fun' that crept into it.

Ugh whoever thought that was a good idea needs a slap. Also slap the guy that thought turning Monkey Island into a keyboard controlled 3d game needs a slap as well. I actually managed to work that bit out with alot of patience and a pen and paper. Made a table for what does what and who counters who. I can't even remember the ending so I assume it wasn't worth my time anyway.
Post edited November 24, 2009 by Ralackk
I have no doubt that I could have sat down and methodically worked it out but it was work rather than fun. At least with insult swordfighting there was a bit of fun to counter the "when will someone say something that doesn't involve dairy farmers??" frustration. Monkey Kombat was just non-instinctive noises and no fun layered onto rock paper scissors
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Sardonic13: Goldeneye for the N64 is one of the most over-rated titles in the history of video gaming. It was merely the first successful split-screen FPS on a console. Goldeneye came out in 1997. By comparison, Quake 2 and Dark Forces 2: Jedi Knight came out the same year. Both titles are vastly superior to Goldeneye in every respect. Goldeneye is only remembered fondly because when it came out console players had no idea what made a good FPS.
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Aliasalpha: Gotta agree about goldeneye,

There was no such thing as a good console FPS.
Goldeneye revolutionized the console industry - it's rough to play now, I have it right next to me and I used to love it as a kid. But I can't play it now, not like I used to, the controls make no sense to me now.
But Goldeneye proved that you could have a console FPS and not suck total amounts of ass.
You wouldn't have Call of Duty or Halo or Resistance or any of that bullshit if Goldeneye Ihadn't proved that initial point.
Quite true and I respect its contribution, doesn't mean to say I can't hate how shit it was. Kinda like the beatles & hendrix, no doubt that we'd not have metal if it wasn't for them but they still sucked like mad.
Also like call of duty and resistance (god damn that was an awful game!)
Post edited November 24, 2009 by Aliasalpha
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Navagon: I'll throw in System Shock 2, too. That game does rely on immersion and low poly thingies shambling towards you doesn't cut it now.

Rebirth and SHTUP greatly fix that problem.
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Sardonic13: Goldeneye for the N64 is one of the most over-rated titles in the history of video gaming. It was merely the first successful split-screen FPS on a console. Goldeneye came out in 1997. By comparison, Quake 2 and Dark Forces 2: Jedi Knight came out the same year. Both titles are vastly superior to Goldeneye in every respect. Goldeneye is only remembered fondly because when it came out console players had no idea what made a good FPS.
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Weclock:
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Aliasalpha: Gotta agree about goldeneye,

There was no such thing as a good console FPS.
Goldeneye revolutionized the console industry - it's rough to play now, I have it right next to me and I used to love it as a kid. But I can't play it now, not like I used to, the controls make no sense to me now.
But Goldeneye proved that you could have a console FPS and not suck total amounts of ass.
You wouldn't have Call of Duty or Halo or Resistance or any of that bullshit if Goldeneye Ihadn't proved that initial point.

Have you forgotten about the original Medal of Honor? Even today, it's still a great game.
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Aliasalpha: Quite true and I respect its contribution, doesn't mean to say I can't hate how shit it was. Kinda like the beatles & hendrix, no doubt that we'd not have metal if it wasn't for them but they still sucked like mad.
Also like call of duty and resistance (god damn that was an awful game!)

Jimi Hendrix and The Beatles aged perfectly compared to the grunt metal crap the world is flooded with in my opinion. I think anybody with a musical ear will agree.