Sufyan: You understand that both things you mentioned are to blame on gamers worldwide, yes? People should not pre-order 80 USD titles because that sends a signal that it is ok and even profitable to do it, and it is no surprise Valve finally admitted to themselves most of their customers do not care about the Half-Life universe as much as they are putting hundreds of hours into online shooters like Counter-Strike Global Offensive and Team Fortress 2. Hats are more important than stories.
I don't get why you think Quality Assurance has gotten worse. It has always been poor overall, spectacularly unfinished and unacceptable releases like Ride To Hell are hardly a sign of the times but an extreme exception to the normal level of mediocrity.
The "Video game industry" in the 80's was very different from the one we have today. For example, a large part of it was made up of arcade machines with very narrow profit margins. It was also a very young industry that hadn't fully worked out how things should be made and how to make money of it. It began in the hands of a few companies who made all the hardware as well as the software, but eventually they lost their sort of monopoly and suddenly they were making a lot less money than they did in the beginning. Today's game industry is a much more solid and worked out business that can deal with the twists and turns when new technology comes along or new laws are passed.
Today, with so much talent within the industry and on the indie scene, I think game development can survive or rebuild itself in no time no matter what could possibly happen.
Magmarock: I don't really agree with this,
While I understand that gamers should be more vigilant with their money, I wouldn't say they are to blame, at least not 100%
Quality assurance has defiantly been on the decline. You could say that it's the consumers job to be informed, but it's not really the consumers job to check such things. Also with places like IGN giving such intrust worthy reviews, simply finding the right information about a game can be a chore. I think this is all going to back fire in a big way.
Finlay while the industry might be different from what it was in the 80s the conditions that caused the crash are starting to reappear. An over abundance of poor quality products with no reliable information to inform you as to what you should buy. The market was saturated with horrible games games and no way on knowing the good from the bad. That's kind of where we are now if you look at Steam.
I don't like saying "apples and oranges", but I think I need to reiterate and stress that the 1980's US video game market was VASTLY different from todays market. It was much smaller, much more centralised and still in it's uncertain infancy. If a single company happened upon hard times they constituted a large percentage of the market. Today the US market is not made up entirely of American companies and there are simply many more American companies making up the total games industry. Hardware and software are almost completely separate, a single company does not need to master both so the stakes are lower than in the 80's. The game development industry is probably one of the most diverse entertainment industries in the world today, more so than music and cinema. Because of it's strong technological nature it is also one of the most adaptable industries, seemlessly transitioning into whatever is most attractive to it's customers (unlike the music and cinema industries that are very slow and even fighting it's customers to keep a business model that has worked since the ~1950's). The conditions that toppled the static big names in the 80's are not enough to topple the meshed web of big and small names that exist today.
As for us consumers, it's not about being vigilant or informed, it's about voting with our wallets. Exceptionally expensive releases and chopping up game content into DLC should not be encouraged and the only way you can do this is by not paying what they ask for. They don't care about forum rants on these subjects. Because people keep pre-ordering at ridiculous prices, the publishers feel confident and enjoy swimming in money. I don't see how this is a sign of a coming crash. Quite the opposite actually.