Posted December 29, 2014
Klumpen0815: The Void
Let's make an artsy game about colors and hot women, why not?
Let's make it so hard that nobody is able to get far and see if they make mods for easier difficulty settings (Normal and Easy) only a fraction of our customers will get to know about so that nobody will care about this game and it will be practically gifted from the stores in their "we want to get rid of it"-staples right away!
I agree about the difficulty but I think part of its charm is the wackiness, it needs deliberate and non deliberate flaws to coincide to some weird genre of its own. IcePicks speciality. Pity I got stuck because of difficulty because I loved the atmosphere. Let's make an artsy game about colors and hot women, why not?
Let's make it so hard that nobody is able to get far and see if they make mods for easier difficulty settings (Normal and Easy) only a fraction of our customers will get to know about so that nobody will care about this game and it will be practically gifted from the stores in their "we want to get rid of it"-staples right away!
NoNewTaleToTell: Betrayer comes to mind as well. It promises a horror heavy stealthy action game in a unique setting with striking visuals. That sounds all well and good but the actual way everything is implemented just makes it sort of tedious. The inability to clear an area, enemies that only have two modes: blind/deaf mode and superpower hearing/sight mode, predictable "random" occurrences, constant backtracking and the brittleness of the main character all serve to say "we had some great ideas but no idea how to implement them". It's not a bad game but the positive ideas probably would've worked far better in a Penumbra/Amnesia-esque game than what Betrayer actually is.
I agree but for some reason I enjoyed it more by raising the difficulty to get the stakes going, especially the loss of items feature. Due to the backtracking and other issues you mentioned I can't really play it in longer sessions but overall, their idea isn't too bad. The best part of the game was the monochrome graphics and point of interests are highlighted in red. Everytime I realize that I sort of forget about the other issues. :) What I miss most is a useful pin feature in the world map, that you could pin down any points of interest then easily go back when you need it, would save time accompanied by the use of fast travelling since this game isn't about the logistics.